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kraken/objview/Classes/krengine/KRVector3.cpp
kearwood cece608881 Initial import of KREngine
--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%404
2011-10-25 05:03:10 +00:00

77 lines
1.5 KiB
C++

//
// KRVector3.cpp
// gldemo
//
// Created by Kearwood Gilbert on 10-12-31.
// Copyright 2010 Kearwood Software. All rights reserved.
//
#include "KRVector3.h"
//default constructor
Vector3::Vector3(float X = 0, float Y = 0, float Z = 0)
{
x = X;
y = Y;
z = Z;
}
Vector3::~Vector3()
{
}
//calculate and return the magnitude of this vector
float Vector3::GetMagnitude()
{
return sqrtf(x * x + y * y + z * z);
}
//multiply this vector by a scalar
Vector3 Vector3::operator*(float num) const
{
return Vector3(x * num, y * num, z * num);
}
//pass in a vector, pass in a scalar, return the product
/*
Vector3 Vector3::operator*(float num, Vector3 const &vec)
{
return Vector3(vec.x * num, vec.y * num, vec.z * num);
}
*/
//add two vectors
Vector3 Vector3::operator+(const Vector3 &vec) const
{
return Vector3(x + vec.x, y + vec.y, z + vec.z);
}
//subtract two vectors
Vector3 Vector3::operator-(const Vector3 &vec) const
{
return Vector3(x - vec.x, y - vec.y, z - vec.z);
}
//normalize this vector
void Vector3::normalize()
{
float magnitude = sqrtf(x * x + y * y + z * z);
x /= magnitude;
y /= magnitude;
z /= magnitude;
}
//calculate and return dot product
float Vector3::dot(const Vector3 &vec) const
{
return x * vec.x + y * vec.y + z * vec.z;
}
//calculate and return cross product
Vector3 Vector3::cross(const Vector3 &vec) const
{
return Vector3(y * vec.z - z * vec.y,
z * vec.x - x * vec.z,
x * vec.y - y * vec.x);
}