Files
kraken/KREngine/KREngine/Classes/KRInstance.h
kearwood 602425dd51 Volumetric lighting in progress
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40152
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Objective-C

//
// KRInstance.h
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#import "KREngine-common.h"
#ifndef KRINSTANCE_H
#define KRINSTANCE_H
#import "KRModel.h"
#import "KRMat4.h"
#import "KRVector3.h"
#import "KRInstance.h"
#import "KRCamera.h"
#import "KRModelManager.h"
#import "KRNode.h"
#import "KRContext.h"
#import "KRModel.h"
#import "KRTexture.h"
class KRInstance : public KRNode {
public:
KRInstance(KRScene &scene, std::string instance_name, std::string model_name, std::string light_map, float lod_min_coverage, bool receives_shadow);
virtual ~KRInstance();
virtual std::string getElementName();
virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
#if TARGET_OS_IPHONE
virtual void render(KRCamera *pCamera, KRContext *pContext, const KRViewport &viewport, const KRViewport *pShadowViewports, KRVector3 &lightDirection, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass);
#endif
bool hasTransparency();
virtual KRAABB getBounds();
private:
std::vector<KRModel *> m_models;
KRTexture *m_pLightMap;
std::string m_lightMap;
std::string m_model_name;
float m_min_lod_coverage;
void loadModel();
bool m_receivesShadow;
};
#endif