75 lines
2.5 KiB
C++
Executable File
75 lines
2.5 KiB
C++
Executable File
//
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// KRReverbZone.h
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// Kraken Engine
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//
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// Copyright 2022 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#pragma once
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#include "KRResource.h"
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#include "KRNode.h"
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#include "KRTexture.h"
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class KRReverbZone : public KRNode
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{
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public:
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static void InitNodeInfo(KrNodeInfo* nodeInfo);
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KRReverbZone(KRScene& scene, std::string name);
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virtual ~KRReverbZone();
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virtual std::string getElementName();
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virtual tinyxml2::XMLElement* saveXML(tinyxml2::XMLNode* parent);
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virtual void loadXML(tinyxml2::XMLElement* e);
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void render(RenderInfo& ri);
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std::string getZone();
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void setZone(const std::string& zone);
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float getGradientDistance();
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void setGradientDistance(float gradient_distance);
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std::string getReverb();
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void setReverb(const std::string& reverb);
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float getReverbGain();
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void setReverbGain(float reverb_gain);
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virtual hydra::AABB getBounds();
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float getContainment(const hydra::Vector3& pos);
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private:
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std::string m_zone;
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float m_gradient_distance;
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std::string m_reverb;
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float m_reverb_gain;
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};
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