90 lines
2.9 KiB
C++
90 lines
2.9 KiB
C++
//
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// KRTextureManager.h
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#define KRENGINE_MAX_TEXTURE_UNITS 8
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#define KRENGINE_MAX_TEXTURE_HANDLES 10000
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#define KRENGINE_MAX_TEXTURE_MEM 96000000
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#define KRENGINE_TARGET_TEXTURE_MEM_MAX 64000000
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#define KRENGINE_TARGET_TEXTURE_MEM_MIN 32000000
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#define KRENGINE_MAX_TEXTURE_DIM 2048
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#define KRENGINE_MIN_TEXTURE_DIM 16
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#ifndef KRTEXTUREMANAGER_H
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#define KRTEXTUREMANAGER_H
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#include "KRTexture.h"
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#include "KRContextObject.h"
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#include <map>
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#import <string>
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using std::map;
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class KRTextureManager : public KRContextObject {
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public:
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KRTextureManager(KRContext &context);
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virtual ~KRTextureManager();
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void rotateBuffers(bool new_frame);
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void selectTexture(int iTextureUnit, KRTexture *pTexture, int lod_max_dim);
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#if TARGET_OS_IPHONE
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KRTexture *loadTexture(const char *szName, KRDataBlock *data);
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#endif
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KRTexture *getTexture(const char *szFile);
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long getMemUsed();
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long getActiveMemUsed();
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int getLODDimCap();
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private:
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void decreaseLODCap();
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void increaseLODCap();
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std::map<std::string, KRTexture *> m_textures;
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KRTexture *m_boundTextures[KRENGINE_MAX_TEXTURE_UNITS];
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std::set<KRTexture *> m_activeTextures;
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std::set<KRTexture *> m_poolTextures;
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long m_textureMemUsed;
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long m_activeTextureMemUsed;
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int m_lod_max_dim_cap;
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};
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#endif
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