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kraken/kraken/KRShaderReflection.h

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//
// KRShaderReflection.h
// Kraken Engine
//
// Copyright 2024 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#pragma once
#include <map>
enum class ShaderValue : uint8_t
{
material_ambient = 0,
material_diffuse,
material_specular,
material_reflection,
material_alpha,
material_shininess,
light_position,
light_direction_model_space,
light_direction_view_space,
light_color,
light_decay_start,
light_cutoff,
light_intensity,
flare_size,
view_space_model_origin,
mvp,
invp,
invmvp,
invmvp_no_translate,
model_view_inverse_transpose,
model_inverse_transpose,
model_view,
model_matrix,
projection_matrix,
camerapos_model_space,
viewport,
diffusetexture,
speculartexture,
reflectioncubetexture,
reflectiontexture,
normaltexture,
diffusetexture_scale,
speculartexture_scale,
reflectiontexture_scale,
normaltexture_scale,
ambienttexture_scale,
diffusetexture_offset,
speculartexture_offset,
reflectiontexture_offset,
normaltexture_offset,
ambienttexture_offset,
shadow_mvp1,
shadow_mvp2,
shadow_mvp3,
shadowtexture1,
shadowtexture2,
shadowtexture3,
lightmaptexture,
gbuffer_frame,
gbuffer_depth,
depth_frame,
volumetric_environment_frame,
render_frame,
absolute_time,
fog_near,
fog_far,
fog_density,
fog_color,
fog_scale,
density_premultiplied_exponential,
density_premultiplied_squared,
slice_depth_scale,
particle_origin,
bone_transforms,
rim_color,
rim_power,
fade_color,
NUM_PUSH_CONSTANTS
};
const char* SHADER_VALUE_NAMES[];
class KRReflectedObject
{
public:
static std::map<ShaderValue, std::pair<size_t, size_t>> ValueMap;
};