Files
kraken/kraken/KRPipeline.h
kearwood 73166ff8aa Refactoring, eliminated DescriptorSetInfo.query, merging into DescriptorSetInfo.bindings
Implemented KRPipeline::setImageBinding
Added stub function KRPipeline::updateDescriptorBinding
2022-09-21 00:27:15 -07:00

370 lines
9.5 KiB
C++

//
// KRPipeline.h
// Kraken Engine
//
// Copyright 2022 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#pragma once
#include "KREngine-common.h"
#include "KRCamera.h"
#include "KRNode.h"
#include "KRViewport.h"
#include "KRMesh.h"
#include "KRShader.h"
class KRSampler;
class KRShader;
class KRSurface;
class KRRenderPass;
class KRUniformBuffer;
class KRTexture;
enum class ModelFormat : __uint8_t;
struct SpvReflectShaderModule;
enum class CullMode : uint32_t
{
kCullBack = 0,
kCullFront,
kCullNone
};
// Note: RasterMode is likely to be refactored later to a bitfield
enum class RasterMode : uint32_t
{
kOpaque = 0,
/*
kOpaque is equivalent to:
// Disable blending
glDisable(GL_BLEND));
// Enable z-buffer write
glDepthMask(GL_TRUE);
// Enable z-buffer test
glEnable(GL_DEPTH_TEST))
glDepthFunc(GL_LEQUAL);
glDepthRangef(0.0, 1.0);
*/
kOpaqueNoDepthWrite,
/*
kOpaque is equivalent to:
// Disable blending
glDisable(GL_BLEND));
// Disable z-buffer write
glDepthMask(GL_FALSE);
// Enable z-buffer test
glEnable(GL_DEPTH_TEST))
glDepthFunc(GL_LEQUAL);
glDepthRangef(0.0, 1.0);
*/
kOpaqueLessTest,
/*
kOpaqueLessTest is equivalent to:
// Disable blending
glDisable(GL_BLEND));
// Enable z-buffer write
glDepthMask(GL_TRUE);
// Enable z-buffer test
glEnable(GL_DEPTH_TEST))
glDepthFunc(GL_LESS);
glDepthRangef(0.0, 1.0);
*/
kOpaqueNoTest,
/*
kOpaqueNoTest is equivalent to:
// Disable blending
glDisable(GL_BLEND));
// Enable z-buffer write
glDepthMask(GL_TRUE);
// Disable z-buffer test
glDisable(GL_DEPTH_TEST)
*/
kAlphaBlend,
/*
kAlphaBlend is equivalent to:
// Enable alpha blending
glEnable(GL_BLEND));
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
// Disable z-buffer write
glDepthMask(GL_FALSE);
// Enable z-buffer test
glEnable(GL_DEPTH_TEST))
glDepthFunc(GL_LEQUAL);
glDepthRangef(0.0, 1.0);
*/
kAlphaBlendNoTest,
/*
kAlphaBlendNoTest is equivalent to:
// Enable alpha blending
glEnable(GL_BLEND));
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
// Disable z-buffer write
glDepthMask(GL_FALSE);
// Disable z-buffer test
glDisable(GL_DEPTH_TEST)
*/
kAdditive,
/*
kAdditive is equivalent to:
// Enable additive blending
glEnable(GL_BLEND));
glBlendFunc(GL_ONE, GL_ONE));
// Disable z-buffer write
glDepthMask(GL_FALSE);
// Enable z-buffer test
glEnable(GL_DEPTH_TEST))
glDepthFunc(GL_LEQUAL);
glDepthRangef(0.0, 1.0);
*/
kAdditiveNoTest,
/*
kAdditive is equivalent to:
// Enable additive blending
glEnable(GL_BLEND));
glBlendFunc(GL_ONE, GL_ONE));
// Disable z-buffer write
glDepthMask(GL_FALSE);
// Disable z-buffer test
glDisable(GL_DEPTH_TEST)
*/
};
class PipelineInfo
{
public:
const std::string* shader_name;
KRCamera* pCamera;
const std::vector<KRPointLight*>* point_lights;
const std::vector<KRDirectionalLight*>* directional_lights;
const std::vector<KRSpotLight*>* spot_lights;
int bone_count;
bool bDiffuseMap : 1;
bool bNormalMap : 1;
bool bSpecMap : 1;
bool bReflectionMap : 1;
bool bReflectionCubeMap : 1;
bool bLightMap : 1;
bool bDiffuseMapScale : 1;
bool bSpecMapScale : 1;
bool bNormalMapScale : 1;
bool bReflectionMapScale : 1;
bool bDiffuseMapOffset : 1;
bool bSpecMapOffset : 1;
bool bNormalMapOffset : 1;
bool bReflectionMapOffset : 1;
bool bAlphaTest : 1;
bool bRimColor : 1;
RasterMode rasterMode;
CullMode cullMode;
uint32_t vertexAttributes;
ModelFormat modelFormat;
KRNode::RenderPass renderPass;
};
class KRPipeline : public KRContextObject
{
public:
KRPipeline(KRContext& context, KRSurface& surface, const PipelineInfo& info, const char* szKey, const std::vector<KRShader*>& shaders, uint32_t vertexAttributes, ModelFormat modelFormat);
virtual ~KRPipeline();
const char* getKey() const;
bool bind(VkCommandBuffer& commandBuffer, KRCamera& camera, const KRViewport& viewport, const Matrix4& matModel, const std::vector<KRPointLight*>* point_lights, const std::vector<KRDirectionalLight*>* directional_lights, const std::vector<KRSpotLight*>* spot_lights, const KRNode::RenderPass& renderPass);
enum class PushConstant : uint8_t
{
material_ambient = 0,
material_diffuse,
material_specular,
material_reflection,
material_alpha,
material_shininess,
light_position,
light_direction_model_space,
light_direction_view_space,
light_color,
light_decay_start,
light_cutoff,
light_intensity,
flare_size,
view_space_model_origin,
mvp,
invp,
invmvp,
invmvp_no_translate,
model_view_inverse_transpose,
model_inverse_transpose,
model_view,
model_matrix,
projection_matrix,
camerapos_model_space,
viewport,
viewport_downsample,
diffusetexture,
speculartexture,
reflectioncubetexture,
reflectiontexture,
normaltexture,
diffusetexture_scale,
speculartexture_scale,
reflectiontexture_scale,
normaltexture_scale,
ambienttexture_scale,
diffusetexture_offset,
speculartexture_offset,
reflectiontexture_offset,
normaltexture_offset,
ambienttexture_offset,
shadow_mvp1,
shadow_mvp2,
shadow_mvp3,
shadowtexture1,
shadowtexture2,
shadowtexture3,
lightmaptexture,
gbuffer_frame,
gbuffer_depth,
depth_frame,
volumetric_environment_frame,
render_frame,
absolute_time,
fog_near,
fog_far,
fog_density,
fog_color,
fog_scale,
density_premultiplied_exponential,
density_premultiplied_squared,
slice_depth_scale,
particle_origin,
bone_transforms,
rim_color,
rim_power,
fade_color,
NUM_PUSH_CONSTANTS
};
static const size_t kPushConstantCount = static_cast<size_t>(PushConstant::NUM_PUSH_CONSTANTS);
bool hasPushConstant(PushConstant location) const;
void setPushConstant(PushConstant location, float value);
void setPushConstant(PushConstant location, int value);
void setPushConstant(PushConstant location, const Vector2& value);
void setPushConstant(PushConstant location, const Vector3& value);
void setPushConstant(PushConstant location, const Vector4& value);
void setPushConstant(PushConstant location, const Matrix4& value);
void setPushConstant(PushConstant location, const Matrix4* value, const size_t count);
void setImageBinding(const std::string& name, KRTexture* texture, KRSampler* sampler);
VkPipeline& getPipeline();
void updateDescriptorBinding();
void updateDescriptorSets();
void bindDescriptorSets(VkCommandBuffer& commandBuffer);
private:
static const char* KRENGINE_PUSH_CONSTANT_NAMES[];
struct PushConstantInfo
{
int offset[kPushConstantCount];
__uint8_t size[kPushConstantCount];
uint8_t* buffer;
int bufferSize;
VkPipelineLayout layout;
};
struct ImageDescriptorInfo
{
KRTexture* texture;
KRSampler* sampler;
std::string name;
};
struct UniformBufferDescriptorInfo
{
KRUniformBuffer* buffer;
std::string name;
};
typedef std::variant<ImageDescriptorInfo, UniformBufferDescriptorInfo> DescriptorBinding;
typedef std::vector<DescriptorBinding> DescriptorSetBinding;
struct DescriptorSetInfo
{
DescriptorSetBinding bindings;
};
struct StageInfo
{
StageInfo()
: pushConstants{}
{}
PushConstantInfo pushConstants;
std::vector<DescriptorSetInfo> descriptorSets;
};
StageInfo m_stages[static_cast<size_t>(ShaderStage::ShaderStageCount)];
char m_szKey[256];
VkDescriptorSetLayout m_descriptorSetLayout;
VkPipelineLayout m_pipelineLayout;
VkPipeline m_graphicsPipeline;
std::vector<VkDescriptorSet> m_descriptorSets;
KrDeviceHandle m_deviceHandle;
void initPushConstantStage(ShaderStage stage, const SpvReflectShaderModule* reflection);
void initDescriptorSetStage(ShaderStage stage, const SpvReflectShaderModule* reflection);
};