Files
kraken/KREngine/kraken/KRBone.h
Kearwood Gilbert e0aaafc327 - Implemented KRBehavior class
- Imported animations now have the auto_play and loop flags set to false by default
- Implemented Pre-Rotation, Post-Rotation, Scale Offset, Rotate Offset, Scale Pivot, and Rotate Pivot transform attributes.
- Reduced use of euler angles, replacing them with Quaternions where possible
- Fixed bug with incorrect Y rotation in KRMat4::rotate
- Material / GL Context changes have been optimized to reduce redundant glUniform calls
- New KRMesh format implemented, with support for importing BindPose matrices
- Fixed bug that caused a duplicate "default_camera" node to be added rather than picking up an existing "default_camera" node imported from FBX.  This enables animations to drive the camera correctly.
- Implemented KRVector3::Scale
- Implemented KRVector3::KRVector3(double *v);
2013-05-24 12:20:47 -07:00

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//
// KRBone.h
// KREngine
//
// Created by Kearwood Gilbert on 2012-12-06.
// Copyright (c) 2012 Kearwood Software. All rights reserved.
//
#ifndef KRBONE_H
#define KRBONE_H
#include "KRResource.h"
#include "KRNode.h"
#include "KRTexture.h"
class KRBone : public KRNode {
public:
KRBone(KRScene &scene, std::string name);
virtual ~KRBone();
virtual std::string getElementName();
virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
virtual void loadXML(tinyxml2::XMLElement *e);
virtual KRAABB getBounds();
void render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass);
void setBindPose(const KRMat4 &pose);
const KRMat4 &getBindPose();
private:
KRMat4 m_bind_pose;
};
#endif