Files
kraken/kraken/KRCollider.h

84 lines
3.0 KiB
C++
Executable File

//
// KRCollider.h
// Kraken Engine
//
// Copyright 2024 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#pragma once
#include "KREngine-common.h"
#define KRAKEN_COLLIDER_PHYSICS 1
#define KRAKEN_COLLIDER_AUDIO 2
#include "resources/mesh/KRMesh.h"
#include "KRModel.h"
#include "KRCamera.h"
#include "resources/mesh/KRMeshManager.h"
#include "KRNode.h"
#include "KRContext.h"
#include "resources/mesh/KRMesh.h"
class KRCollider : public KRNode
{
public:
static void InitNodeInfo(KrNodeInfo* nodeInfo);
KRCollider(KRScene& scene, std::string name);
KRCollider(KRScene& scene, std::string collider_name, std::string model_name, unsigned int layer_mask, float audio_occlusion);
virtual ~KRCollider();
virtual std::string getElementName();
virtual tinyxml2::XMLElement* saveXML(tinyxml2::XMLNode* parent);
virtual void loadXML(tinyxml2::XMLElement* e);
virtual hydra::AABB getBounds();
bool lineCast(const hydra::Vector3& v0, const hydra::Vector3& v1, hydra::HitInfo& hitinfo, unsigned int layer_mask);
bool rayCast(const hydra::Vector3& v0, const hydra::Vector3& v1, hydra::HitInfo& hitinfo, unsigned int layer_mask);
bool sphereCast(const hydra::Vector3& v0, const hydra::Vector3& v1, float radius, hydra::HitInfo& hitinfo, unsigned int layer_mask);
unsigned int getLayerMask();
void setLayerMask(unsigned int layer_mask);
float getAudioOcclusion();
void setAudioOcclusion(float audio_occlusion);
void render(RenderInfo& ri);
private:
KRMesh* m_model;
std::string m_model_name;
unsigned int m_layer_mask;
float m_audio_occlusion;
void loadModel();
};