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kraken/kraken/KRDevice.h
Kearwood Gilbert 2925ea316d Bump copyright year
Update 1st party submodules
2024-01-20 19:01:29 -08:00

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C++

//
// KRDevice.h
// Kraken Engine
//
// Copyright 2024 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KREngine-common.h"
#include "KRContextObject.h"
#pragma once
namespace mimir {
class Block;
}
class KRDevice : public KRContextObject
{
public:
KRDevice(KRContext& context, const VkPhysicalDevice& device);
virtual ~KRDevice();
KRDevice(const KRDevice&) = delete;
KRDevice& operator=(const KRDevice&) = delete;
void destroy();
bool initialize(const std::vector<const char*>& deviceExtensions);
#if KRENGINE_DEBUG_GPU_LABELS
void setDebugLabel(uint64_t objectHandle, VkObjectType objectType, const char* debugLabel);
void setDebugLabel(const VkImage& image, const char* debugLabel);
void setDebugLabel(const VkBuffer& buffer, const char* debugLabel);
void setDebugLabel(const VkQueue& queue, const char* debugLabel);
void setDebugLabel(const VkCommandBuffer& commandBuffer, const char* debugLabel);
void setDebugLabel(const VkDevice& device, const char* debugLabel);
#endif // KRENGINE_DEBUG_GPU_LABELS
VmaAllocator getAllocator();
bool createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer* buffer, VmaAllocation* allocation
#if KRENGINE_DEBUG_GPU_LABELS
, const char* debug_label
#endif
);
KrResult selectSurfaceFormat(VkSurfaceKHR& surface, VkSurfaceFormatKHR& surfaceFormat) const;
KrResult selectDepthFormat(VkFormat& selectedDepthFormat) const;
KrResult selectPresentMode(VkSurfaceKHR& surface, VkPresentModeKHR& selectedPresentMode) const;
void streamStart();
void streamUpload(mimir::Block& data, VkBuffer destination);
void streamUpload(mimir::Block& data, VkImage destination, size_t offset, size_t size, hydra::Vector3i dimensions, uint32_t baseMipLevel, uint32_t levelCount);
void streamUpload(void* data, size_t size, VkBuffer destination);
void streamUpload(void* data, size_t size, hydra::Vector3i dimensions, VkImage destination);
void streamEnd();
void graphicsUpload(VkCommandBuffer& commandBuffer, mimir::Block& data, VkBuffer destination);
void graphicsUpload(VkCommandBuffer& commandBuffer, void* data, size_t size, VkBuffer destination);
void createDescriptorSets(const std::vector<VkDescriptorSetLayout>& layouts, std::vector<VkDescriptorSet>& descriptorSets);
VkPhysicalDevice m_device;
VkDevice m_logicalDevice;
VkPhysicalDeviceProperties m_deviceProperties;
VkPhysicalDeviceFeatures m_deviceFeatures;
uint32_t m_graphicsFamilyQueueIndex;
VkQueue m_graphicsQueue;
uint32_t m_computeFamilyQueueIndex;
VkQueue m_computeQueue;
uint32_t m_transferFamilyQueueIndex;
VkQueue m_transferQueue;
VkCommandPool m_graphicsCommandPool;
VkCommandPool m_computeCommandPool;
VkCommandPool m_transferCommandPool;
std::vector<VkCommandBuffer> m_graphicsCommandBuffers;
std::vector<VkCommandBuffer> m_computeCommandBuffers;
std::vector<VkCommandBuffer> m_transferCommandBuffers;
VmaAllocator m_allocator;
VkDescriptorPool m_descriptorPool;
struct StagingBufferInfo
{
VkBuffer buffer;
VmaAllocation allocation;
size_t size;
size_t usage;
void* data;
bool started;
void destroy(VmaAllocator& allocator);
};
// Staging buffer for uploading with the transfer queue
// This will be used for asynchronous asset streaming in the streamer thread.
// TODO - We should allocate at least two of these and double-buffer for increased CPU-GPU concurrency
StagingBufferInfo m_streamingStagingBuffer;
// Staging buffer for uploading with the graphics queue
// This will be used for uploading assets procedurally generated while recording the graphics command buffer.
// TODO - We should allocate at least two of these and double-buffer for increased CPU-GPU concurrency
StagingBufferInfo m_graphicsStagingBuffer;
void getQueueFamiliesForSharing(uint32_t* queueFamilyIndices, uint32_t* familyCount, VkSharingMode* sharingMode);
private:
void checkFlushStreamBuffer(size_t size);
// Initialization helper functions
bool getAndCheckDeviceCapabilities(const std::vector<const char*>& deviceExtensions);
bool selectQueueFamilies();
bool initDeviceAndQueues(const std::vector<const char*>& deviceExtensions);
bool initCommandPools();
bool initCommandBuffers();
bool initAllocator();
bool initStagingBuffers();
bool initStagingBuffer(VkDeviceSize size, StagingBufferInfo* info
#if KRENGINE_DEBUG_GPU_LABELS
, const char* debug_label
#endif // KRENGINE_DEBUG_GPU_LABELS
);
bool initDescriptorPool();
void streamUploadImpl(size_t size, hydra::Vector3i dimensions, VkImage destination, uint32_t baseMipLevel, uint32_t levelCount);
};