146 lines
6.0 KiB
C++
146 lines
6.0 KiB
C++
//
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// KRDevice.h
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// Kraken Engine
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//
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// Copyright 2024 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#include "KREngine-common.h"
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#include "KRContextObject.h"
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#pragma once
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namespace mimir {
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class Block;
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}
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class KRDevice : public KRContextObject
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{
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public:
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KRDevice(KRContext& context, const VkPhysicalDevice& device);
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virtual ~KRDevice();
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KRDevice(const KRDevice&) = delete;
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KRDevice& operator=(const KRDevice&) = delete;
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void destroy();
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bool initialize(const std::vector<const char*>& deviceExtensions);
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#if KRENGINE_DEBUG_GPU_LABELS
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void setDebugLabel(uint64_t objectHandle, VkObjectType objectType, const char* debugLabel);
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void setDebugLabel(const VkImage& image, const char* debugLabel);
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void setDebugLabel(const VkBuffer& buffer, const char* debugLabel);
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void setDebugLabel(const VkQueue& queue, const char* debugLabel);
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void setDebugLabel(const VkCommandBuffer& commandBuffer, const char* debugLabel);
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void setDebugLabel(const VkDevice& device, const char* debugLabel);
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#endif // KRENGINE_DEBUG_GPU_LABELS
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VmaAllocator getAllocator();
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bool createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer* buffer, VmaAllocation* allocation
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#if KRENGINE_DEBUG_GPU_LABELS
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, const char* debug_label
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#endif
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);
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KrResult selectSurfaceFormat(VkSurfaceKHR& surface, VkSurfaceFormatKHR& surfaceFormat) const;
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KrResult selectDepthFormat(VkFormat& selectedDepthFormat) const;
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KrResult selectPresentMode(VkSurfaceKHR& surface, VkPresentModeKHR& selectedPresentMode) const;
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void streamStart();
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void streamUpload(mimir::Block& data, VkBuffer destination);
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void streamUpload(mimir::Block& data, VkImage destination, size_t offset, size_t size, hydra::Vector3i dimensions, uint32_t baseMipLevel, uint32_t levelCount);
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void streamUpload(void* data, size_t size, VkBuffer destination);
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void streamUpload(void* data, size_t size, hydra::Vector3i dimensions, VkImage destination);
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void streamEnd();
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void graphicsUpload(VkCommandBuffer& commandBuffer, mimir::Block& data, VkBuffer destination);
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void graphicsUpload(VkCommandBuffer& commandBuffer, void* data, size_t size, VkBuffer destination);
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void createDescriptorSets(const std::vector<VkDescriptorSetLayout>& layouts, std::vector<VkDescriptorSet>& descriptorSets);
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VkPhysicalDevice m_device;
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VkDevice m_logicalDevice;
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VkPhysicalDeviceProperties m_deviceProperties;
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VkPhysicalDeviceFeatures m_deviceFeatures;
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uint32_t m_graphicsFamilyQueueIndex;
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VkQueue m_graphicsQueue;
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uint32_t m_computeFamilyQueueIndex;
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VkQueue m_computeQueue;
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uint32_t m_transferFamilyQueueIndex;
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VkQueue m_transferQueue;
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VkCommandPool m_graphicsCommandPool;
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VkCommandPool m_computeCommandPool;
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VkCommandPool m_transferCommandPool;
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std::vector<VkCommandBuffer> m_graphicsCommandBuffers;
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std::vector<VkCommandBuffer> m_computeCommandBuffers;
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std::vector<VkCommandBuffer> m_transferCommandBuffers;
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VmaAllocator m_allocator;
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VkDescriptorPool m_descriptorPool;
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struct StagingBufferInfo
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{
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VkBuffer buffer;
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VmaAllocation allocation;
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size_t size;
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size_t usage;
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void* data;
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bool started;
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void destroy(VmaAllocator& allocator);
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};
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// Staging buffer for uploading with the transfer queue
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// This will be used for asynchronous asset streaming in the streamer thread.
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// TODO - We should allocate at least two of these and double-buffer for increased CPU-GPU concurrency
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StagingBufferInfo m_streamingStagingBuffer;
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// Staging buffer for uploading with the graphics queue
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// This will be used for uploading assets procedurally generated while recording the graphics command buffer.
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// TODO - We should allocate at least two of these and double-buffer for increased CPU-GPU concurrency
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StagingBufferInfo m_graphicsStagingBuffer;
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void getQueueFamiliesForSharing(uint32_t* queueFamilyIndices, uint32_t* familyCount, VkSharingMode* sharingMode);
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private:
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void checkFlushStreamBuffer(size_t size);
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// Initialization helper functions
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bool getAndCheckDeviceCapabilities(const std::vector<const char*>& deviceExtensions);
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bool selectQueueFamilies();
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bool initDeviceAndQueues(const std::vector<const char*>& deviceExtensions);
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bool initCommandPools();
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bool initCommandBuffers();
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bool initAllocator();
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bool initStagingBuffers();
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bool initStagingBuffer(VkDeviceSize size, StagingBufferInfo* info
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#if KRENGINE_DEBUG_GPU_LABELS
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, const char* debug_label
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#endif // KRENGINE_DEBUG_GPU_LABELS
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);
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bool initDescriptorPool();
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void streamUploadImpl(size_t size, hydra::Vector3i dimensions, VkImage destination, uint32_t baseMipLevel, uint32_t levelCount);
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};
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