Logo
Explore Help
Sign In
kraken_engine/kraken
1
0
Fork 0
You've already forked kraken
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
79abdd98d0f4e8340e19f145050cd288c58262b7
kraken/KREngine
History
Kearwood Gilbert 79abdd98d0 Implemented rim_light and rim_power shader parameters, enabling outlining of objects on a per-model basis.
Will need to later refactor to allow for a more scalable means of adding per-model shader attributes.

--HG--
branch : nfb
2013-12-05 01:09:31 -08:00
..
kraken
Implemented rim_light and rim_power shader parameters, enabling outlining of objects on a per-model basis.
2013-12-05 01:09:31 -08:00
kraken_ios
Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
2013-01-31 02:16:47 -08:00
kraken_osx
Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
2013-01-31 02:16:47 -08:00
kraken_standard_assets
Siren audio engine in progress
2013-02-08 17:28:17 -08:00
kraken_standard_assets_ios
Implemented rim_light and rim_power shader parameters, enabling outlining of objects on a per-model basis.
2013-12-05 01:09:31 -08:00
kraken_standard_assets_osx
Implemented rim_light and rim_power shader parameters, enabling outlining of objects on a per-model basis.
2013-12-05 01:09:31 -08:00
Kraken.xcodeproj
KRSprite objects now have their own shader, rather than sharing the "Flare" shader.
2013-12-03 01:15:17 -08:00
Powered by Gitea Version: 1.25.3 Page: 77ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API