Files
kraken/KREngine/kraken/KRTriangle3.h
Kearwood Gilbert 877b4b9bb7 Implemented KRTriangle3 class.
Implemented swept sphere - mesh intersection testing / sphereCast functionality. - Not yet fully tested or optimized.

--HG--
branch : nfb
2014-02-13 00:36:54 -08:00

64 lines
2.5 KiB
C++

//
// KRTriangle.h
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#ifndef KRTRIANGLE3_H
#define KRTRIANGLE3_H
#include "KRVector3.h"
class KRTriangle3
{
public:
KRTriangle3(const KRTriangle3 &tri);
KRTriangle3(const KRVector3 &v1, const KRVector3 &v2, const KRVector3 &v3);
~KRTriangle3();
KRVector3 calculateNormal() const;
bool operator ==(const KRTriangle3& b) const;
bool operator !=(const KRTriangle3& b) const;
KRTriangle3& operator =(const KRTriangle3& b);
KRVector3& operator[](unsigned i);
KRVector3 operator[](unsigned i) const;
bool rayCast(const KRVector3 &start, const KRVector3 &dir, KRVector3 &hit_point) const;
bool sphereCast(const KRVector3 &start, const KRVector3 &dir, float radius, KRVector3 &hit_point, float &hit_distance) const;
bool containsPoint(const KRVector3 &p) const;
KRVector3 closestPointOnTriangle(const KRVector3 &p) const;
private:
KRVector3 m_c[3];
};
#endif // KRTRIANGLE3_H