Activated octree culling logic as a default Wide spread bug fixes related to occlusion culling and GPU resource management Implemented logic to automatically enable alpha blending for materials that do not contain an alpha blending statement but have a material-level opacity value set less than 1.0 Extended the krobject file format to 256 characters for material names. Added logic to prevent exported krobject files from being corrupted when long material names are used. --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4096
235 lines
6.7 KiB
C++
235 lines
6.7 KiB
C++
//
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// KRTexture.cpp
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#include "KRTexture.h"
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#include "KRTextureManager.h"
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#import <stdint.h>
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#include <sys/mman.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#import <stdint.h>
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#import <assert.h>
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#define PVR_TEXTURE_FLAG_TYPE_MASK 0xff
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static char gPVRTexIdentifier[5] = "PVR!";
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enum
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{
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kPVRTextureFlagTypePVRTC_2 = 24,
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kPVRTextureFlagTypePVRTC_4
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};
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typedef struct _PVRTexHeader
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{
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uint32_t headerLength;
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uint32_t height;
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uint32_t width;
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uint32_t numMipmaps;
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uint32_t flags;
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uint32_t dataLength;
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uint32_t bpp;
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uint32_t bitmaskRed;
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uint32_t bitmaskGreen;
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uint32_t bitmaskBlue;
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uint32_t bitmaskAlpha;
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uint32_t pvrTag;
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uint32_t numSurfs;
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} PVRTexHeader;
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KRTexture::KRTexture(KRDataBlock *data, KRTextureManager *manager) {
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m_pData = data;
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m_iName = 0;
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m_pManager = manager;
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load();
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}
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KRTexture::~KRTexture() {
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long textureMemFreed = 0;
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releaseHandle(textureMemFreed);
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delete m_pData;
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}
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bool KRTexture::load() {
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#if TARGET_OS_IPHONE
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PVRTexHeader *header = (PVRTexHeader *)m_pData->getStart();
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uint32_t formatFlags = header->flags & PVR_TEXTURE_FLAG_TYPE_MASK;
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if (formatFlags == kPVRTextureFlagTypePVRTC_4) {
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m_internalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
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} else if(formatFlags == kPVRTextureFlagTypePVRTC_2) {
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m_internalFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
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} else {
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assert(false);
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}
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uint32_t pvrTag = header->pvrTag;
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if (gPVRTexIdentifier[0] != ((pvrTag >> 0) & 0xff) ||
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gPVRTexIdentifier[1] != ((pvrTag >> 8) & 0xff) ||
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gPVRTexIdentifier[2] != ((pvrTag >> 16) & 0xff) ||
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gPVRTexIdentifier[3] != ((pvrTag >> 24) & 0xff))
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{
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return false;
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}
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m_iWidth = header->width; // Note: call __builtin_bswap32 when needed to switch endianness
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m_iHeight = header->height;
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m_bHasAlpha = header->bitmaskAlpha;
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uint8_t *bytes = ((uint8_t *)m_pData->getStart()) + sizeof(PVRTexHeader);
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uint32_t dataLength = header->dataLength, dataOffset = 0, dataSize = 0;
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uint32_t width = m_iWidth, height = m_iHeight, bpp = 4;
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uint32_t blockSize = 0, widthBlocks = 0, heightBlocks = 0;
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// Calculate the data size for each texture level and respect the minimum number of blocks
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while(dataOffset < dataLength) {
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if (formatFlags == kPVRTextureFlagTypePVRTC_4) {
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blockSize = 4 * 4; // Pixel by pixel block size for 4bpp
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widthBlocks = width / 4;
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heightBlocks = height / 4;
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bpp = 4;
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} else {
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blockSize = 8 * 4; // Pixel by pixel block size for 2bpp
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widthBlocks = width / 8;
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heightBlocks = height / 4;
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bpp = 2;
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}
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// Clamp to minimum number of blocks
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if (widthBlocks < 2) {
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widthBlocks = 2;
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}
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if (heightBlocks < 2) {
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heightBlocks = 2;
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}
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dataSize = widthBlocks * heightBlocks * ((blockSize * bpp) / 8);
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dataBlockStruct newBlock;
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newBlock.start = bytes+dataOffset;
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newBlock.length = dataSize;
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m_blocks.push_back(newBlock);
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dataOffset += dataSize;
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width = width >> 1;
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if(width < 1) {
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width = 1;
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}
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height = height >> 1;
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if(height < 1) {
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height = 1;
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}
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}
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#endif
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return true;
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}
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bool KRTexture::createGLTexture() {
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int width = m_iWidth;
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int height = m_iHeight;
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GLenum err;
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if(m_blocks.size() == 0) {
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return false;
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}
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GLDEBUG(glGenTextures(1, &m_iName));
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if(m_iName == 0) {
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return false;
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}
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GLDEBUG(glBindTexture(GL_TEXTURE_2D, m_iName));
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if (m_blocks.size() > 1) {
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GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
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} else {
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GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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}
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int i=0;
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for(std::list<dataBlockStruct>::iterator itr = m_blocks.begin(); itr != m_blocks.end(); itr++) {
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dataBlockStruct block = *itr;
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GLDEBUG(glCompressedTexImage2D(GL_TEXTURE_2D, i, m_internalFormat, width, height, 0, block.length, block.start));
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err = glGetError();
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if (err != GL_NO_ERROR) {
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GLDEBUG(glDeleteTextures(1, &m_iName));
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m_iName = 0;
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return false;
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}
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width = width >> 1;
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if(width < 1) {
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width = 1;
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}
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height = height >> 1;
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if(height < 1) {
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height = 1;
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}
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i++;
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}
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return true;
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}
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GLuint KRTexture::getHandle(long &textureMemUsed) {
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if(m_iName == 0) {
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if(createGLTexture()) {
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textureMemUsed += getMemSize();
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} else {
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assert(false);
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}
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//createGLTexture();
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}
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return m_iName;
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}
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void KRTexture::releaseHandle(long &textureMemUsed) {
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if(m_iName != 0) {
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textureMemUsed -= getMemSize();
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GLDEBUG(glDeleteTextures(1, &m_iName));
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m_iName = 0;
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}
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}
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long KRTexture::getMemSize() {
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return m_pData->getSize(); // TODO - This is not 100% accurate, as loaded format may differ in size while in GPU memory
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}
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