165 lines
6.6 KiB
C++
165 lines
6.6 KiB
C++
//
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// KRInstance.cpp
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#include <iostream>
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#import "KRInstance.h"
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#import "KRContext.h"
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#import "KRMesh.h"
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#include <assert.h>
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KRInstance::KRInstance(KRScene &scene, std::string instance_name, std::string model_name, const KRMat4 modelMatrix, std::string light_map) : KRNode(scene, instance_name) {
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m_modelMatrix = modelMatrix;
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m_lightMap = light_map;
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m_pLightMap = NULL;
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m_pModel = NULL;
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m_model_name = model_name;
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}
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KRInstance::~KRInstance() {
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}
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std::string KRInstance::getElementName() {
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return "mesh";
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}
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tinyxml2::XMLElement *KRInstance::saveXML( tinyxml2::XMLNode *parent)
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{
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tinyxml2::XMLElement *e = KRNode::saveXML(parent);
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e->SetAttribute("mesh_name", m_model_name.c_str());
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e->SetAttribute("light_map", m_lightMap.c_str());
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return e;
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}
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KRMat4 &KRInstance::getModelMatrix() {
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return m_modelMatrix;
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}
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#if TARGET_OS_IPHONE
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void KRInstance::loadModel() {
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if(m_pModel == NULL) {
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m_pModel = m_pContext->getModelManager()->getModel(m_model_name.c_str());
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}
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}
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bool KRInstance::render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolume &frustrumVolume, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass) {
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bool bRendered = KRNode::render(pCamera, pContext, frustrumVolume, viewMatrix, cameraPosition, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, renderPass);
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if(renderPass != KRNode::RENDER_PASS_DEFERRED_LIGHTS && (renderPass != KRNode::RENDER_PASS_FORWARD_TRANSPARENT || this->hasTransparency()) && renderPass != KRNode::RENDER_PASS_FLARES) {
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// Don't render meshes on second pass of the deferred lighting renderer, as only lights will be applied
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loadModel();
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if(m_pModel != NULL && (getExtents(pContext).test_intersect(frustrumVolume) || renderPass == RENDER_PASS_SHADOWMAP)) {
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if(m_pLightMap == NULL && m_lightMap.size()) {
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m_pLightMap = pContext->getTextureManager()->getTexture(m_lightMap.c_str());
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}
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if(cShadowBuffers == 0 && m_pLightMap && pCamera->bEnableLightMap && renderPass != RENDER_PASS_SHADOWMAP) {
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int iTextureName = m_pLightMap->getName();
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glActiveTexture(GL_TEXTURE3);
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glBindTexture(GL_TEXTURE_2D, iTextureName);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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}
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KRMat4 projectionMatrix;
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if(renderPass != RENDER_PASS_SHADOWMAP) {
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projectionMatrix = pCamera->getProjectionMatrix();
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}
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KRMat4 mvpmatrix = m_modelMatrix * viewMatrix * projectionMatrix;
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KRMat4 matModelToView = viewMatrix * m_modelMatrix;
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matModelToView.transpose();
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matModelToView.invert();
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// Transform location of camera to object space for calculation of specular halfVec
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KRMat4 inverseModelMatrix = m_modelMatrix;
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inverseModelMatrix.invert();
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KRVector3 cameraPosObject = KRMat4::Dot(inverseModelMatrix, cameraPosition);
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KRVector3 lightDirObject = KRMat4::Dot(inverseModelMatrix, lightDirection);
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GLuint occlusionTest,hasBeenTested,theParams = 0;
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glGenQueriesEXT(1, &occlusionTest);
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glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, occlusionTest);
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m_pModel->render(pCamera, pContext, matModelToView, mvpmatrix, cameraPosObject, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, m_pLightMap, renderPass);
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glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
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/*
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glGetQueryObjectuivEXT(occlusionTest, GL_QUERY_RESULT_AVAILABLE_EXT, &hasBeenTested);
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if (hasBeenTested) glGetQueryObjectuivEXT(occlusionTest, GL_QUERY_RESULT_EXT, &theParams);
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if (theParams) {
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bRendered = true;
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}
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*/
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bRendered = true;
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glDeleteQueriesEXT(1, &occlusionTest);
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}
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}
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return bRendered;
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}
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#endif
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void KRInstance::calcExtents(KRContext *pContext) {
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KRNode::calcExtents(pContext);
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loadModel();
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KRMesh *pMesh = m_pModel->getMesh();
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KRBoundingVolume mesh_bounds = KRBoundingVolume(pMesh->getMinPoint(), pMesh->getMaxPoint(), m_modelMatrix);
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if(m_pExtents) {
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*m_pExtents = m_pExtents->get_union(mesh_bounds);
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} else {
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m_pExtents = new KRBoundingVolume(mesh_bounds);
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}
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}
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bool KRInstance::hasTransparency() {
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if(m_pModel) {
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return m_pModel->hasTransparency();
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} else {
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return false;
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}
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}
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KRVector3 KRInstance::getMinPoint() {
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loadModel();
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return KRMat4::Dot(m_modelMatrix, m_pModel->getMesh()->getMinPoint());
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}
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KRVector3 KRInstance::getMaxPoint() {
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loadModel();
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return KRMat4::Dot(m_modelMatrix, m_pModel->getMesh()->getMaxPoint());
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} |