308 lines
11 KiB
C++
Executable File
308 lines
11 KiB
C++
Executable File
//
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// KRMesh.h
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// Kraken Engine
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//
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// Copyright 2024 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#pragma once
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#include "KREngine-common.h"
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#include "KRContext.h"
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#include "KRBone.h"
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#include "KRMeshManager.h"
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#include "KREngine-common.h"
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#include "hydra.h"
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using namespace kraken;
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#define MAX_VBO_SIZE 65535
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#define KRENGINE_MAX_BONE_WEIGHTS_PER_VERTEX 4
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#define KRENGINE_MAX_NAME_LENGTH 256
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// MAX_VBO_SIZE must be divisible by 3 so triangles aren't split across VBO objects...
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#define BUFFER_OFFSET(i) ((char *)NULL + (i))
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#include "KRMaterialManager.h"
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#include "KRCamera.h"
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#include "KRViewport.h"
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class KRMaterial;
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class KRNode;
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class KRRenderPass;
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enum class ModelFormat : __uint8_t
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{
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KRENGINE_MODEL_FORMAT_TRIANGLES = 0,
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KRENGINE_MODEL_FORMAT_STRIP,
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KRENGINE_MODEL_FORMAT_INDEXED_TRIANGLES,
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KRENGINE_MODEL_FORMAT_INDEXED_STRIP
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};
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class KRMesh : public KRResource
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{
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public:
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static void parseName(const std::string& name, std::string& lodBaseName, int& lodCoverage);
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KRMesh(KRContext& context, std::string name, mimir::Block* data);
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KRMesh(KRContext& context, std::string name);
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virtual ~KRMesh();
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kraken_stream_level getStreamLevel();
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void preStream(float lodCoverage);
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bool hasTransparency();
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typedef enum
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{
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KRENGINE_ATTRIB_VERTEX = 0,
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KRENGINE_ATTRIB_NORMAL,
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KRENGINE_ATTRIB_TANGENT,
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KRENGINE_ATTRIB_TEXUVA,
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KRENGINE_ATTRIB_TEXUVB,
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KRENGINE_ATTRIB_BONEINDEXES,
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KRENGINE_ATTRIB_BONEWEIGHTS,
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KRENGINE_ATTRIB_VERTEX_SHORT,
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KRENGINE_ATTRIB_NORMAL_SHORT,
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KRENGINE_ATTRIB_TANGENT_SHORT,
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KRENGINE_ATTRIB_TEXUVA_SHORT,
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KRENGINE_ATTRIB_TEXUVB_SHORT,
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KRENGINE_NUM_ATTRIBUTES
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} vertex_attrib_t;
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typedef struct
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{
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ModelFormat format;
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std::vector<hydra::Vector3> vertices;
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std::vector<__uint16_t> vertex_indexes;
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std::vector<std::pair<int, int> > vertex_index_bases;
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std::vector<hydra::Vector2> uva;
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std::vector<hydra::Vector2> uvb;
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std::vector<hydra::Vector3> normals;
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std::vector<hydra::Vector3> tangents;
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std::vector<int> submesh_starts;
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std::vector<int> submesh_lengths;
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std::vector<std::string> material_names;
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std::vector<std::string> bone_names;
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std::vector<std::vector<int> > bone_indexes;
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std::vector<hydra::Matrix4> bone_bind_poses;
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std::vector<std::vector<float> > bone_weights;
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} mesh_info;
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void render(const KRNode::RenderInfo& ri, const std::string& object_name, const hydra::Matrix4& matModel, KRTexture* pLightMap, const std::vector<KRBone*>& bones, const hydra::Vector3& rim_color, float rim_power, float lod_coverage = 0.0f);
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std::string m_lodBaseName;
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virtual std::string getExtension();
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virtual bool save(const std::string& path);
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virtual bool save(mimir::Block& data);
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void LoadData(const mesh_info& mi, bool calculate_normals, bool calculate_tangents);
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void loadPack(mimir::Block* data);
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void convertToIndexed();
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void optimize();
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void optimizeIndexes();
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void renderNoMaterials(VkCommandBuffer& commandBuffer, const KRRenderPass* renderPass, const std::string& object_name, const std::string& material_name, float lodCoverage);
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bool isReady() const;
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float getMaxDimension();
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hydra::Vector3 getMinPoint() const;
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hydra::Vector3 getMaxPoint() const;
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class Submesh
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{
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public:
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Submesh()
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{};
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~Submesh()
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{
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vbo_data_blocks.clear();
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for (auto itr = vertex_data_blocks.begin(); itr != vertex_data_blocks.end(); itr++) {
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delete (*itr);
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}
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for (auto itr = index_data_blocks.begin(); itr != index_data_blocks.end(); itr++) {
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delete (*itr);
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}
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};
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int start_vertex;
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int vertex_count;
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char szMaterialName[KRENGINE_MAX_NAME_LENGTH];
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vector<mimir::Block*> vertex_data_blocks;
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vector<mimir::Block*> index_data_blocks;
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// KRMeshManager depends on the address of KRVBOData's being constant
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// after allocation, enforced by deleted copy constructors.
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// As std::vector requires copy constuctors, we wrap these in shared_ptr.
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vector<shared_ptr<KRMeshManager::KRVBOData>> vbo_data_blocks;
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};
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typedef struct
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{
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union
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{
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struct
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{ // For Indexed triangles / strips
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uint16_t index_group;
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uint16_t index_group_offset;
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};
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int32_t start_vertex; // For non-indexed trigangles / strips
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};
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int32_t vertex_count;
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char szName[KRENGINE_MAX_NAME_LENGTH];
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} pack_material;
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typedef struct
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{
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char szName[KRENGINE_MAX_NAME_LENGTH];
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float bind_pose[16];
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} pack_bone;
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int getLODCoverage() const;
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std::string getLODBaseName() const;
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static bool lod_sort_predicate(const KRMesh* m1, const KRMesh* m2);
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bool has_vertex_attribute(vertex_attrib_t attribute_type) const;
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static bool has_vertex_attribute(int vertex_attrib_flags, vertex_attrib_t attribute_type);
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int getSubmeshCount() const;
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int getVertexCount(int submesh) const;
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__uint32_t getVertexAttributes() const;
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int getTriangleVertexIndex(int submesh, int index) const;
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hydra::Vector3 getVertexPosition(int index) const;
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hydra::Vector3 getVertexNormal(int index) const;
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hydra::Vector3 getVertexTangent(int index) const;
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hydra::Vector2 getVertexUVA(int index) const;
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hydra::Vector2 getVertexUVB(int index) const;
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int getBoneIndex(int index, int weight_index) const;
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float getBoneWeight(int index, int weight_index) const;
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void setVertexPosition(int index, const hydra::Vector3& v);
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void setVertexNormal(int index, const hydra::Vector3& v);
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void setVertexTangent(int index, const hydra::Vector3& v);
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void setVertexUVA(int index, const hydra::Vector2& v);
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void setVertexUVB(int index, const hydra::Vector2& v);
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void setBoneIndex(int index, int weight_index, int bone_index);
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void setBoneWeight(int index, int weight_index, float bone_weight);
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static size_t VertexSizeForAttributes(__int32_t vertex_attrib_flags);
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static size_t AttributeOffset(__int32_t vertex_attrib, __int32_t vertex_attrib_flags);
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static VkFormat AttributeVulkanFormat(__int32_t vertex_attrib);
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int getBoneCount();
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char* getBoneName(int bone_index);
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hydra::Matrix4 getBoneBindPose(int bone_index);
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ModelFormat getModelFormat() const;
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bool lineCast(const hydra::Vector3& v0, const hydra::Vector3& v1, hydra::HitInfo& hitinfo) const;
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bool rayCast(const hydra::Vector3& v0, const hydra::Vector3& dir, hydra::HitInfo& hitinfo) const;
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bool sphereCast(const hydra::Matrix4& model_to_world, const hydra::Vector3& v0, const hydra::Vector3& v1, float radius, hydra::HitInfo& hitinfo) const;
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static int GetLODCoverage(const std::string& name);
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protected:
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bool m_constant; // TRUE if this should be always loaded and should not be passed through the streamer
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private:
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mimir::Block* m_pData;
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mimir::Block* m_pMetaData;
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mimir::Block* m_pIndexBaseData;
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void getSubmeshes();
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void getMaterials();
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void renderSubmesh(VkCommandBuffer& commandBuffer, int iSubmesh, const KRRenderPass* renderPass, const std::string& object_name, const std::string& material_name, float lodCoverage);
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static bool rayCast(const hydra::Vector3& start, const hydra::Vector3& dir, const hydra::Triangle3& tri, const hydra::Vector3& tri_n0, const hydra::Vector3& tri_n1, const hydra::Vector3& tri_n2, hydra::HitInfo& hitinfo);
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static bool sphereCast(const hydra::Matrix4& model_to_world, const hydra::Vector3& v0, const hydra::Vector3& v1, float radius, const hydra::Triangle3& tri, hydra::HitInfo& hitinfo);
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int m_lodCoverage; // This LOD level is activated when the bounding box of the model will cover less than this percent of the screen (100 = highest detail model)
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vector<KRMaterial*> m_materials;
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set<KRMaterial*> m_uniqueMaterials;
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bool m_hasTransparency;
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hydra::Vector3 m_minPoint, m_maxPoint;
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typedef struct
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{
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char szTag[16];
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int32_t model_format; // 0 == Triangle list, 1 == Triangle strips, 2 == Indexed triangle list, 3 == Indexed triangle strips, rest are reserved (model_format_t enum)
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int32_t vertex_attrib_flags;
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int32_t vertex_count;
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int32_t submesh_count;
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int32_t bone_count;
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float minx, miny, minz, maxx, maxy, maxz; // Axis aligned bounding box, in model's coordinate space
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int32_t index_count;
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int32_t index_base_count;
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unsigned char reserved[444]; // Pad out to 512 bytes
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} pack_header;
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vector<Submesh> m_submeshes;
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int m_vertex_attribute_offset[KRENGINE_NUM_ATTRIBUTES];
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int m_vertex_size;
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void updateAttributeOffsets();
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void setName(const std::string name);
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pack_material* getSubmesh(int mesh_index) const;
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unsigned char* getVertexData() const;
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size_t getVertexDataOffset() const;
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unsigned char* getVertexData(int index) const;
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__uint16_t* getIndexData() const;
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size_t getIndexDataOffset() const;
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__uint32_t* getIndexBaseData() const;
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pack_header* getHeader() const;
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pack_bone* getBone(int index);
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void getIndexedRange(int index_group, int& start_index_offset, int& start_vertex_offset, int& index_count, int& vertex_count) const;
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void releaseData();
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void createDataBlocks(KRMeshManager::KRVBOData::vbo_type t);
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};
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