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kraken/KREngine/kraken/KRTexture2D.cpp
2013-11-16 02:34:18 -08:00

114 lines
3.7 KiB
C++

//
// KRTexture2D.cpp
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KREngine-common.h"
#include "KRTexture2D.h"
#include "KRTextureManager.h"
KRTexture2D::KRTexture2D(KRContext &context, KRDataBlock *data, std::string name) : KRTexture(context, name) {
m_current_lod_max_dim = 0;
m_pData = data;
}
KRTexture2D::~KRTexture2D() {
delete m_pData;
}
bool KRTexture2D::createGLTexture(int lod_max_dim) {
if(m_iHandle != m_iNewHandle) {
return true;
}
bool success = true;
int prev_lod_max_dim = 0;
#if GL_APPLE_copy_texture_levels && GL_EXT_texture_storage
if(m_iHandle != 0) {
prev_lod_max_dim = m_current_lod_max_dim;
}
#endif
m_iNewHandle = 0;
m_current_lod_max_dim = 0;
GLDEBUG(glGenTextures(1, &m_iNewHandle));
if(m_iNewHandle == 0) {
success = false;
} else {
GLDEBUG(glBindTexture(GL_TEXTURE_2D, m_iNewHandle));
if (hasMipmaps()) {
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
} else {
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
}
if(!uploadTexture(GL_TEXTURE_2D, lod_max_dim, m_current_lod_max_dim, prev_lod_max_dim)) {
GLDEBUG(glDeleteTextures(1, &m_iNewHandle));
m_iNewHandle = m_iHandle;
m_current_lod_max_dim = prev_lod_max_dim;
success = false;
}
}
return success;
}
void KRTexture2D::bind(GLuint texture_unit) {
KRTexture::bind(texture_unit);
GLuint handle = getHandle();
GLDEBUG(glBindTexture(GL_TEXTURE_2D, handle));
if(handle) {
// TODO - These texture parameters should be assigned by the material or texture parameters
m_pContext->getTextureManager()->_setWrapModeS(texture_unit, GL_REPEAT);
m_pContext->getTextureManager()->_setWrapModeT(texture_unit, GL_REPEAT);
}
}
bool KRTexture2D::save(const std::string& path)
{
if(m_pData) {
return m_pData->save(path);
} else {
return false;
}
}
bool KRTexture2D::save(KRDataBlock &data) {
if(m_pData) {
data.append(*m_pData);
return true;
} else {
return false;
}
}