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kraken/KREngine/kraken/KRMat4.h
2013-10-08 20:44:31 -07:00

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//
// KRMat4.h
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KRVector3.h"
#include "KRVector4.h"
#include "KREngine-common.h"
#ifndef KRMAT4_I
#define KRMAT4_I
#define EMPTY_MATRIX4 { 0.0, 0.0, 0.0, 0.0,\
0.0, 0.0, 0.0, 0.0,\
0.0, 0.0, 0.0, 0.0,\
0.0, 0.0, 0.0, 0.0 }
#define IDENTITY_MATRIX4 { 1.0, 0.0, 0.0, 0.0,\
0.0, 1.0, 0.0, 0.0,\
0.0, 0.0, 1.0, 0.0,\
0.0, 0.0, 0.0, 1.0 }
typedef enum {
X_AXIS,
Y_AXIS,
Z_AXIS
} AXIS;
class KRQuaternion;
class KRMat4 {
public:
float c[16]; // Matrix components, in column-major order
// Default constructor - Creates an identity matrix
KRMat4();
KRMat4(float *pMat);
KRMat4(const KRVector3 &axis_x, const KRVector3 &axis_y, const KRVector3 &axis_z, const KRVector3 &trans);
// Destructor
~KRMat4();
// Copy constructor
KRMat4(const KRMat4 &m);
// Overload assignment operator
KRMat4& operator=(const KRMat4 &m);
// Overload comparison operator
bool operator==(const KRMat4 &m) const;
// Overload compound multiply operator
KRMat4& operator*=(const KRMat4 &m);
float& operator[](unsigned i);
float operator[](unsigned i) const;
// Overload multiply operator
//KRMat4& operator*(const KRMat4 &m);
KRMat4 operator*(const KRMat4 &m) const;
float *getPointer();
void perspective(float fov, float aspect, float nearz, float farz);
void ortho(float left, float right, float top, float bottom, float nearz, float farz);
void translate(float x, float y, float z);
void translate(const KRVector3 &v);
void scale(float x, float y, float z);
void scale(const KRVector3 &v);
void scale(float s);
void rotate(float angle, AXIS axis);
void rotate(const KRQuaternion &q);
void bias();
bool invert();
void transpose();
static KRVector3 DotNoTranslate(const KRMat4 &m, const KRVector3 &v); // Dot product without including translation; useful for transforming normals and tangents
static KRMat4 Invert(const KRMat4 &m);
static KRMat4 Transpose(const KRMat4 &m);
static KRVector3 Dot(const KRMat4 &m, const KRVector3 &v);
static KRVector4 Dot4(const KRMat4 &m, const KRVector4 &v);
static float DotW(const KRMat4 &m, const KRVector3 &v);
static KRVector3 DotWDiv(const KRMat4 &m, const KRVector3 &v);
static KRMat4 LookAt(const KRVector3 &cameraPos, const KRVector3 &lookAtPos, const KRVector3 &upDirection);
static KRMat4 Translation(const KRVector3 &v);
static KRMat4 Rotation(const KRVector3 &v);
static KRMat4 Scaling(const KRVector3 &v);
void setUniform(GLint location) const;
};
#endif // KRMAT4_I