53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
//
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// KRReverbZone.h
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// KREngine
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//
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// Created by Kearwood Gilbert on 2012-12-06.
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// Copyright (c) 2012 Kearwood Software. All rights reserved.
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//
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#ifndef KRREVERB_ZONE_H
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#define KRREVERB_ZONE_H
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#include "KRResource.h"
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#include "KRNode.h"
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#include "KRTexture.h"
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class KRReverbZone : public KRNode {
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public:
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KRReverbZone(KRScene &scene, std::string name);
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virtual ~KRReverbZone();
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virtual std::string getElementName();
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virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
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virtual void loadXML(tinyxml2::XMLElement *e);
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void render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass);
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std::string getZone();
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void setZone(const std::string &zone);
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float getGradientDistance();
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void setGradientDistance(float gradient_distance);
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std::string getReverb();
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void setReverb(const std::string &reverb);
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float getReverbGain();
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void setReverbGain(float reverb_gain);
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virtual KRAABB getBounds();
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float getContainment(const KRVector3 &pos);
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private:
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std::string m_zone;
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float m_gradient_distance;
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std::string m_reverb;
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float m_reverb_gain;
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};
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#endif
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