Files
kraken/KREngine/kraken/KRTexture2D.h
Kearwood Gilbert ee35c5540e Corrected bug that allowed incomplete cube map textures to attempt to load, resulting in gl errors
Implemented procedural loading of textures with new streamer algorithm
Fixed thread safety issues in streamer (double-buffered old level tracking variables)
Texture streamer now only processes once per frame

--HG--
branch : nfb
2014-04-14 00:47:29 -07:00

59 lines
2.3 KiB
C++

//
// KRTexture2D.h
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KREngine-common.h"
#include "KRDataBlock.h"
using std::list;
#ifndef KRTEXTURE2D_H
#define KRTEXTURE2D_H
#include "KRTexture.h"
class KRTexture2D : public KRTexture {
public:
KRTexture2D(KRContext &context, KRDataBlock *data, std::string name);
virtual ~KRTexture2D();
virtual bool save(const std::string& path);
virtual bool save(KRDataBlock &data);
virtual bool uploadTexture(GLenum target, int lod_max_dim, int &current_lod_max_dim, bool compress = false, bool premultiply_alpha = false) = 0;
virtual void bind(GLuint texture_unit);
protected:
KRDataBlock *m_pData;
virtual bool createGLTexture(int lod_max_dim);
};
#endif