Assigned default __white material to all standard asset meshes. Enabled models to be loaded prior to their referenced materials. Refactored ObjectShader glsl for Vulkan use.
13 lines
462 B
CMake
13 lines
462 B
CMake
set(KRAKEN_STANDARD_ASSETS "${KRAKEN_STANDARD_ASSETS}" PARENT_SCOPE)
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add_standard_asset(simple_blit.frag)
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add_standard_asset(simple_blit.vert)
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add_standard_asset(sprite.frag)
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add_standard_asset(sprite.vert)
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add_standard_asset(vulkan_test.vert)
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add_standard_asset(vulkan_test.frag)
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add_standard_asset(debug_font.vert)
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add_standard_asset(debug_font.frag)
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add_standard_asset(object.vert)
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add_standard_asset(object.frag)
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add_standard_asset(vulkan_test_include.glsl)
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