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c6417c151d14c7a406c137ddf7acaa9273c4922d
kraken/KREngine
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kearwood c6417c151d Performance improvement in the deferred lighting pipeline, utilizing hardware occlusion queries to avoid rendering objects in 3rd pass (Final Render) or loading their textures when they have been determined to be occluded in the 1st pass. (GBuffer populate)
--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4094
2012-09-11 08:15:05 +00:00
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KREngine
Performance improvement in the deferred lighting pipeline, utilizing hardware occlusion queries to avoid rendering objects in 3rd pass (Final Render) or loading their textures when they have been determined to be occluded in the 1st pass. (GBuffer populate)
2012-09-11 08:15:05 +00:00
krengine_osx
Created target for KREngine to compile as a framework for OSX.
2012-03-15 22:34:08 +00:00
KREngine.xcodeproj
Point lights no longer disappear when the camera is too close (within their sphere of influence)
2012-09-11 06:45:02 +00:00
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