Files
kraken/KREngine/KREngine/Classes/KRVector3.h
kearwood cad53fcf69 Very early KRWorldBuilder scaffolding in progress.
New KRVector3 math functions

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4058
2012-06-07 17:19:29 +00:00

99 lines
3.5 KiB
Objective-C

//
// KRVector3.h
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#ifndef KRVECTOR3
#define KRVECTOR3
#include <math.h>
#import "KREngine-common.h"
class KRVector3
{
public:
float x, y, z;
//default constructor
KRVector3(float X, float Y, float Z);
KRVector3(float v);
KRVector3();
~KRVector3();
static KRVector3 ZeroVector();
static KRVector3 OneVector();
static KRVector3 ForwardVector();
static KRVector3 BackwardVector();
static KRVector3 UpVector();
static KRVector3 DownVector();
static KRVector3 LeftVector();
static KRVector3 RightVector();
static KRVector3 Lerp(const KRVector3 &v1, const KRVector3 &v2, float d);
static KRVector3 Slerp(const KRVector3 &v1, const KRVector3 &v2, float d);
static float Dot(const KRVector3 &v1, const KRVector3 &v2);
static void OrthoNormalize(KRVector3 &normal, KRVector3 &tangent); // Gram-Schmidt Orthonormalization
KRVector3(const KRVector3& p);
KRVector3& operator = ( const KRVector3& p );
friend bool operator== (KRVector3 &v1, KRVector3 &v2);
friend bool operator!= (KRVector3 &v1, KRVector3 &v2);
// calculate and return the magnitude of this vector
float GetMagnitude();
// calculate the square of the magnitude (useful for comparison of magnitudes without the cost of a sqrt() function used in GetMagnitude
float GetSqrMagnitude();
//multiply this vector by a scalar
KRVector3 operator*(float num) const;
//pass in a vector, pass in a scalar, return the product
//friend KRVector3 operator*(float num, KRVector3 const &vec);
//add two vectors
KRVector3 operator+(const KRVector3 &vec) const;
//subtract two vectors
KRVector3 operator-(const KRVector3 &vec) const;
//normalize this vector
void normalize();
//calculate and return dot product
float dot(const KRVector3 &vec) const;
//calculate and return cross product
KRVector3 cross(const KRVector3 &vec) const;
};
#endif