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kraken/objview/Classes/krengine/KREngine.h
kearwood cece608881 Initial import of KREngine
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%404
2011-10-25 05:03:10 +00:00

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1.7 KiB
Objective-C

//
// KREngine.h
// gldemo
//
// Created by Kearwood Gilbert on 10-09-16.
// Copyright (c) 2010 Kearwood Software. All rights reserved.
//
#import <OpenGLES/ES2/gl.h>
#import <OpenGLES/ES2/glext.h>
// #import "KRTextureManager.h"
#import <map>
#import <string>
#import "KRMat4.h"
#import "KRModel.h"
#import "KRTextureManager.h"
#import "KRMaterialManager.h"
using std::map;
@interface KREngine : NSObject
{
@private
GLint backingWidth, backingHeight;
GLuint compositeFramebuffer, compositeDepthTexture, compositeColorTexture;
GLuint shadowFramebuffer, shadowDepthTexture;
// uniform index
enum {
KRENGINE_UNIFORM_MATERIAL_AMBIENT,
KRENGINE_UNIFORM_MATERIAL_DIFFUSE,
KRENGINE_UNIFORM_MATERIAL_SPECULAR,
KRENGINE_UNIFORM_MVP,
KRENGINE_UNIFORM_MODEL,
KRENGINE_UNIFORM_MODELIT, // Inverse Transform
KRENGINE_NUM_UNIFORMS
};
GLint m_uniforms[KRENGINE_NUM_UNIFORMS];
// attribute index
enum {
KRENGINE_ATTRIB_VERTEX,
KRENGINE_ATTRIB_NORMAL,
KRENGINE_ATTRIB_TANGENT,
KRENGINE_ATTRIB_TEXUV,
KRENGINE_NUM_ATTRIBUTES
};
GLuint m_objectShaderProgram;
GLuint m_postShaderProgram;
GLuint m_shadowShaderProgram;
std::map<std::string, KRModel *> m_models;
KRTextureManager *m_pTextureManager;
KRMaterialManager *m_pMaterialManager;
}
- (id)initForWidth: (GLuint)width Height: (GLuint)height;
- (void)renderWithModelMatrix: (KRMat4)modelMatrix;
- (BOOL)loadVertexShader:(NSString *)vertexShaderName fragmentShader:(NSString *)fragmentShaderName forProgram:(GLuint *)programPointer;
- (BOOL)loadResource:(NSString *)path;
@end