65 lines
2.2 KiB
Objective-C
65 lines
2.2 KiB
Objective-C
//
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// KRObjViewGLView.h
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// KRObjView
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#import <UIKit/UIKit.h>
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#import <KREngine.h>
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#import <KRVector3.h>
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#import <KRScene.h>
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@interface KRObjViewGLView : UIView {
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/* The pixel dimensions of the backbuffer */
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GLint backingWidth, backingHeight;
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EAGLContext *context;
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/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
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GLuint viewFramebuffer, viewRenderbuffer;
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KREngine *renderEngine;
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KRScene m_scene;
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}
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// OpenGL drawing
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- (BOOL)createFramebuffers;
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- (void)destroyFramebuffer;
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- (void)setDisplayFramebuffer;
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- (BOOL)presentFramebuffer;
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- (KREngine *)getEngine;
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- (KRScene *)getScene;
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- (BOOL)loadObjects;
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@end
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