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kraken/kraken/KRCollider.h
2021-08-16 16:35:36 -07:00

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//
// KRCollider.h
// Kraken Engine
//
// Copyright 2021 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KREngine-common.h"
#ifndef KRCOLLIDER_H
#define KRCOLLIDER_H
#define KRAKEN_COLLIDER_PHYSICS 1
#define KRAKEN_COLLIDER_AUDIO 2
#include "KRMesh.h"
#include "KRModel.h"
#include "KRCamera.h"
#include "KRMeshManager.h"
#include "KRNode.h"
#include "KRContext.h"
#include "KRMesh.h"
#include "KRTexture.h"
class KRCollider : public KRNode {
public:
static void InitNodeInfo(KrNodeInfo* nodeInfo);
KRCollider(KRScene &scene, std::string collider_name, std::string model_name, unsigned int layer_mask, float audio_occlusion);
virtual ~KRCollider();
virtual std::string getElementName();
virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
virtual void loadXML(tinyxml2::XMLElement *e);
virtual AABB getBounds();
bool lineCast(const Vector3 &v0, const Vector3 &v1, HitInfo &hitinfo, unsigned int layer_mask);
bool rayCast(const Vector3 &v0, const Vector3 &v1, HitInfo &hitinfo, unsigned int layer_mask);
bool sphereCast(const Vector3 &v0, const Vector3 &v1, float radius, HitInfo &hitinfo, unsigned int layer_mask);
unsigned int getLayerMask();
void setLayerMask(unsigned int layer_mask);
float getAudioOcclusion();
void setAudioOcclusion(float audio_occlusion);
void render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass);
private:
std::vector<KRMesh *> m_models;
std::string m_model_name;
unsigned int m_layer_mask;
float m_audio_occlusion;
void loadModel();
};
#endif /* defined(KRCOLLIDER_H) */