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kraken/kraken/nodes/KRReverbZone.cpp
Kearwood Gilbert dc1ecce255
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Remove KRMIN, KRMAX, and KRCLAMP helpers
2026-05-17 14:25:14 -07:00

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5.2 KiB
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Executable File

//
// KRReverbZone.cpp
// Kraken Engine
//
// Copyright 2026 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KRReverbZone.h"
#include "KRContext.h"
#include "KRRenderPass.h"
using namespace hydra;
/* static */
void KRReverbZone::InitNodeInfo(KrNodeInfo* nodeInfo)
{
KRNode::InitNodeInfo(nodeInfo);
nodeInfo->reverb_zone.gain = decltype(m_reverb_gain)::defaultVal;
nodeInfo->reverb_zone.gradient = decltype(m_gradient_distance)::defaultVal;
nodeInfo->reverb_zone.sample = -1;
nodeInfo->reverb_zone.pZoneName = decltype(m_zone)::defaultVal;
}
KRReverbZone::KRReverbZone(KRScene& scene, std::string name) : KRNode(scene, name)
{
}
KRReverbZone::~KRReverbZone()
{}
std::string KRReverbZone::getElementName()
{
return "reverb_zone";
}
tinyxml2::XMLElement* KRReverbZone::saveXML(tinyxml2::XMLNode* parent)
{
tinyxml2::XMLElement* e = KRNode::saveXML(parent);
m_zone.save(e);
m_reverb.save(e);
m_reverb_gain.save(e);
m_gradient_distance.save(e);
return e;
}
void KRReverbZone::loadXML(tinyxml2::XMLElement* e)
{
KRNode::loadXML(e);
m_zone.load(e);
m_gradient_distance.load(e);
m_reverb.load(e);
m_reverb_gain.load(e);
}
KRAudioSample* KRReverbZone::getReverb()
{
m_reverb.val.bind(&getContext());
return m_reverb.val.get();
}
void KRReverbZone::setReverb(const std::string& reverb)
{
m_reverb = reverb;
}
float KRReverbZone::getReverbGain()
{
return m_reverb_gain;
}
void KRReverbZone::setReverbGain(float reverb_gain)
{
m_reverb_gain = reverb_gain;
}
std::string KRReverbZone::getZone()
{
return m_zone;
}
void KRReverbZone::setZone(const std::string& zone)
{
m_zone = zone;
}
void KRReverbZone::render(RenderInfo& ri)
{
KRNode::render(ri);
bool bVisualize = ri.camera->settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_SIREN_REVERB_ZONES;
if (ri.renderPass->getType()== RenderPassType::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
KRMesh* sphereModel = getContext().getMeshManager()->getMesh("__sphere");
if (sphereModel) {
Matrix4 sphereModelMatrix = getModelMatrix();
PipelineInfo info{};
std::string shader_name("visualize_overlay");
info.shader_name = &shader_name;
info.pCamera = ri.camera;
info.point_lights = &ri.point_lights;
info.directional_lights = &ri.directional_lights;
info.spot_lights = &ri.spot_lights;
info.renderPass = ri.renderPass;
info.rasterMode = RasterMode::kAlphaBlend;
info.modelFormat = sphereModel->getModelFormat();
info.vertexAttributes = sphereModel->getVertexAttributes();
KRPipeline* pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
pShader->bind(ri, sphereModelMatrix);
sphereModel->renderNoMaterials(ri.commandBuffer, ri.renderPass, getName(), "visualize_overlay", 1.0f);
} // sphereModel
}
}
float KRReverbZone::getGradientDistance()
{
return m_gradient_distance;
}
void KRReverbZone::setGradientDistance(float gradient_distance)
{
m_gradient_distance = gradient_distance;
}
AABB KRReverbZone::getBounds()
{
// Reverb zones always have a -1, -1, -1 to 1, 1, 1 bounding box
return AABB::Create(-Vector3::One(), Vector3::One(), getModelMatrix());
}
float KRReverbZone::getContainment(const Vector3& pos)
{
AABB bounds = getBounds();
if (bounds.contains(pos)) {
Vector3 size = bounds.size();
Vector3 diff = pos - bounds.center();
diff = diff * 2.0f;
diff = Vector3::Create(diff.x / size.x, diff.y / size.y, diff.z / size.z);
float d = diff.magnitude();
if (m_gradient_distance <= 0.0f) {
// Avoid division by zero
d = d > 1.0f ? 0.0f : 1.0f;
} else {
d = (1.0f - d) / m_gradient_distance;
d = std::clamp(d, 0.0f, 1.0f);
}
return d;
} else {
return 0.0f;
}
}