Fixed bug in KRImport that caused long material names to become corrupted --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40150
476 lines
19 KiB
C++
476 lines
19 KiB
C++
//
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// KRModel.cpp
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#import <stdint.h>
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#include <sys/mman.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <string.h>
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#include <assert.h>
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#include "KRModel.h"
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#include "KRVector3.h"
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#import "KRShader.h"
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#import "KRShaderManager.h"
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#import "KRContext.h"
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KRModel::KRModel(KRContext &context, std::string name) : KRResource(context, name) {
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m_hasTransparency = false;
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m_materials.clear();
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m_uniqueMaterials.clear();
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m_pData = new KRDataBlock();
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setName(name);
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}
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KRModel::KRModel(KRContext &context, std::string name, KRDataBlock *data) : KRResource(context, name) {
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m_hasTransparency = false;
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m_materials.clear();
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m_uniqueMaterials.clear();
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m_pData = new KRDataBlock();
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setName(name);
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loadPack(data);
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}
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void KRModel::setName(const std::string name) {
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m_lodCoverage = 100;
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m_lodBaseName = name;
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size_t last_underscore_pos = name.find_last_of('_');
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if(last_underscore_pos != std::string::npos) {
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// Found an underscore
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std::string suffix = name.substr(last_underscore_pos + 1);
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if(suffix.find_first_of("lod") == 0) {
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std::string lod_level_string = suffix.substr(3);
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char *end = NULL;
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int c = (int)strtol(lod_level_string.c_str(), &end, 10);
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if(c >= 0 && c <= 100 && *end == '\0') {
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m_lodCoverage = c;
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m_lodBaseName = name.substr(0, last_underscore_pos);
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}
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}
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}
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}
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KRModel::~KRModel() {
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clearData();
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if(m_pData) delete m_pData;
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}
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std::string KRModel::getExtension() {
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return "krobject";
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}
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bool KRModel::save(const std::string& path) {
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clearBuffers();
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return m_pData->save(path);
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}
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void KRModel::loadPack(KRDataBlock *data) {
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clearData();
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delete m_pData;
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m_pData = data;
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pack_header *pHeader = (pack_header *)m_pData->getStart();
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m_minPoint = KRVector3(pHeader->minx, pHeader->miny, pHeader->minz);
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m_maxPoint = KRVector3(pHeader->maxx, pHeader->maxy, pHeader->maxz);
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}
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#if TARGET_OS_IPHONE
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void KRModel::render(KRCamera *pCamera, KRContext *pContext, const KRViewport &viewport, KRMat4 &matModel, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRTexture *pLightMap, KRNode::RenderPass renderPass) {
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//fprintf(stderr, "Rendering model: %s\n", m_name.c_str());
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if(renderPass != KRNode::RENDER_PASS_ADDITIVE_PARTICLES) {
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if(m_materials.size() == 0) {
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vector<KRModel::Submesh *> submeshes = getSubmeshes();
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for(std::vector<KRModel::Submesh *>::iterator itr = submeshes.begin(); itr != submeshes.end(); itr++) {
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const char *szMaterialName = (*itr)->szMaterialName;
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KRMaterial *pMaterial = pContext->getMaterialManager()->getMaterial(szMaterialName);
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m_materials.push_back(pMaterial);
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if(pMaterial) {
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m_uniqueMaterials.insert(pMaterial);
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} else {
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fprintf(stderr, "Missing material: %s\n", szMaterialName);
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}
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}
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m_hasTransparency = false;
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for(std::set<KRMaterial *>::iterator mat_itr = m_uniqueMaterials.begin(); mat_itr != m_uniqueMaterials.end(); mat_itr++) {
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if((*mat_itr)->isTransparent()) {
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m_hasTransparency = true;
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break;
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}
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}
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}
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KRMaterial *pPrevBoundMaterial = NULL;
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char szPrevShaderKey[128];
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szPrevShaderKey[0] = '\0';
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int cSubmeshes = getSubmeshes().size();
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if(renderPass == KRNode::RENDER_PASS_SHADOWMAP) {
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for(int iSubmesh=0; iSubmesh<cSubmeshes; iSubmesh++) {
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KRMaterial *pMaterial = m_materials[iSubmesh];
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if(pMaterial != NULL) {
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if(!pMaterial->isTransparent()) {
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// Exclude transparent and semi-transparent meshes from shadow maps
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renderSubmesh(iSubmesh);
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}
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}
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}
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} else {
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// Apply submeshes in per-material batches to reduce number of state changes
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for(std::set<KRMaterial *>::iterator mat_itr = m_uniqueMaterials.begin(); mat_itr != m_uniqueMaterials.end(); mat_itr++) {
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for(int iSubmesh=0; iSubmesh<cSubmeshes; iSubmesh++) {
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KRMaterial *pMaterial = m_materials[iSubmesh];
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if(pMaterial != NULL && pMaterial == (*mat_itr)) {
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if((!pMaterial->isTransparent() && renderPass != KRNode::RENDER_PASS_FORWARD_TRANSPARENT) || (pMaterial->isTransparent() && renderPass == KRNode::RENDER_PASS_FORWARD_TRANSPARENT)) {
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KRMat4 matModel; // FINDME - HACK - Model matrices are all currently identity matrices
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if(pMaterial->bind(&pPrevBoundMaterial, szPrevShaderKey, pCamera, viewport, matModel, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, pContext, pLightMap, renderPass)) {
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switch(pMaterial->getAlphaMode()) {
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case KRMaterial::KRMATERIAL_ALPHA_MODE_OPAQUE: // Non-transparent materials
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case KRMaterial::KRMATERIAL_ALPHA_MODE_TEST: // Alpha in diffuse texture is interpreted as punch-through when < 0.5
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renderSubmesh(iSubmesh);
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break;
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case KRMaterial::KRMATERIAL_ALPHA_MODE_BLENDONESIDE: // Blended alpha with backface culling
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renderSubmesh(iSubmesh);
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break;
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case KRMaterial::KRMATERIAL_ALPHA_MODE_BLENDTWOSIDE: // Blended alpha rendered in two passes. First pass renders backfaces; second pass renders frontfaces.
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// Render back faces first
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GLDEBUG(glCullFace(GL_BACK));
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renderSubmesh(iSubmesh);
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// Render front faces second
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GLDEBUG(glCullFace(GL_BACK));
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renderSubmesh(iSubmesh);
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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#endif
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GLfloat KRModel::getMaxDimension() {
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GLfloat m = 0.0;
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if(m_maxPoint.x - m_minPoint.x > m) m = m_maxPoint.x - m_minPoint.x;
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if(m_maxPoint.y - m_minPoint.y > m) m = m_maxPoint.y - m_minPoint.y;
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if(m_maxPoint.z - m_minPoint.z > m) m = m_maxPoint.z - m_minPoint.z;
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return m;
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}
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bool KRModel::hasTransparency() {
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return m_hasTransparency;
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}
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vector<KRModel::Submesh *> KRModel::getSubmeshes() {
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if(m_submeshes.size() == 0) {
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pack_header *pHeader = (pack_header *)m_pData->getStart();
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pack_material *pPackMaterials = (pack_material *)(pHeader+1);
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m_submeshes.clear();
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for(int iMaterial=0; iMaterial < pHeader->submesh_count; iMaterial++) {
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pack_material *pPackMaterial = pPackMaterials + iMaterial;
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Submesh *pSubmesh = new Submesh();
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pSubmesh->start_vertex = pPackMaterial->start_vertex;
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pSubmesh->vertex_count = pPackMaterial->vertex_count;
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strncpy(pSubmesh->szMaterialName, pPackMaterial->szName, 256);
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pSubmesh->szMaterialName[255] = '\0';
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//fprintf(stderr, "Submesh material: \"%s\"\n", pSubmesh->szMaterialName);
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m_submeshes.push_back(pSubmesh);
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}
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}
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return m_submeshes;
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}
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void KRModel::renderSubmesh(int iSubmesh) {
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VertexData *pVertexData = getVertexData();
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pack_header *pHeader = (pack_header *)m_pData->getStart();
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int cBuffers = (pHeader->vertex_count + MAX_VBO_SIZE - 1) / MAX_VBO_SIZE;
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vector<KRModel::Submesh *> submeshes = getSubmeshes();
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Submesh *pSubmesh = submeshes[iSubmesh];
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int iVertex = pSubmesh->start_vertex;
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int iBuffer = iVertex / MAX_VBO_SIZE;
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iVertex = iVertex % MAX_VBO_SIZE;
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int cVertexes = pSubmesh->vertex_count;
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while(cVertexes > 0) {
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GLsizei cBufferVertexes = iBuffer < cBuffers - 1 ? MAX_VBO_SIZE : pHeader->vertex_count % MAX_VBO_SIZE;
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int vertex_size = sizeof(VertexData) ;
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assert(pVertexData + iBuffer * MAX_VBO_SIZE * vertex_size >= m_pData->getStart());
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void *vbo_end = (unsigned char *)pVertexData + iBuffer * MAX_VBO_SIZE * vertex_size + vertex_size * cBufferVertexes;
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void *buffer_end = m_pData->getEnd();
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assert(vbo_end <= buffer_end);
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assert(cBufferVertexes <= 65535);
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m_pContext->getModelManager()->bindVBO((unsigned char *)pVertexData + iBuffer * MAX_VBO_SIZE * vertex_size, vertex_size * cBufferVertexes, true, true, true, true, true);
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if(iVertex + cVertexes >= MAX_VBO_SIZE) {
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assert(iVertex + (MAX_VBO_SIZE - iVertex) <= cBufferVertexes);
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GLDEBUG(glDrawArrays(GL_TRIANGLES, iVertex, (MAX_VBO_SIZE - iVertex)));
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cVertexes -= (MAX_VBO_SIZE - iVertex);
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iVertex = 0;
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iBuffer++;
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} else {
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assert(iVertex + cVertexes <= cBufferVertexes);
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GLDEBUG(glDrawArrays(GL_TRIANGLES, iVertex, cVertexes));
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cVertexes = 0;
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}
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}
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}
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KRModel::VertexData *KRModel::getVertexData() {
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pack_header *pHeader = (pack_header *)m_pData->getStart();
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pack_material *pPackMaterials = (pack_material *)(pHeader+1);
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return (VertexData *)(pPackMaterials + pHeader->submesh_count);
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}
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void KRModel::LoadData(std::vector<KRVector3> vertices, std::vector<KRVector2> uva, std::vector<KRVector2> uvb, std::vector<KRVector3> normals, std::vector<KRVector3> tangents, std::vector<int> submesh_starts, std::vector<int> submesh_lengths, std::vector<std::string> material_names) {
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clearData();
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int submesh_count = submesh_lengths.size();
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int vertex_count = vertices.size();
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size_t new_file_size = sizeof(pack_header) + sizeof(pack_material) * submesh_count + sizeof(VertexData) * vertex_count;
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m_pData->expand(new_file_size);
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pack_header *pHeader = (pack_header *)m_pData->getStart();
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memset(pHeader, 0, sizeof(pack_header));
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pHeader->submesh_count = submesh_lengths.size();
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pHeader->vertex_count = vertices.size();
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strcpy(pHeader->szTag, "KROBJPACK1.0 ");
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pack_material *pPackMaterials = (pack_material *)(pHeader+1);
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for(int iMaterial=0; iMaterial < pHeader->submesh_count; iMaterial++) {
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pack_material *pPackMaterial = pPackMaterials + iMaterial;
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pPackMaterial->start_vertex = submesh_starts[iMaterial];
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pPackMaterial->vertex_count = submesh_lengths[iMaterial];
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strncpy(pPackMaterial->szName, material_names[iMaterial].c_str(), 256);
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}
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bool bFirstVertex = true;
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VertexData *pVertexData = (VertexData *)(pPackMaterials + pHeader->submesh_count);
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VertexData *pVertex = pVertexData;
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for(int iVertex=0; iVertex < vertices.size(); iVertex++) {
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memset(pVertex, 0, sizeof(VertexData));
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KRVector3 source_vertex = vertices[iVertex];
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pVertex->vertex.x = source_vertex.x;
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pVertex->vertex.y = source_vertex.y;
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pVertex->vertex.z = source_vertex.z;
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if(bFirstVertex) {
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bFirstVertex = false;
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m_minPoint = source_vertex;
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m_maxPoint = source_vertex;
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} else {
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if(source_vertex.x < m_minPoint.x) m_minPoint.x = source_vertex.x;
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if(source_vertex.y < m_minPoint.y) m_minPoint.y = source_vertex.y;
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if(source_vertex.z < m_minPoint.z) m_minPoint.z = source_vertex.z;
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if(source_vertex.x > m_maxPoint.x) m_maxPoint.x = source_vertex.x;
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if(source_vertex.y > m_maxPoint.y) m_maxPoint.y = source_vertex.y;
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if(source_vertex.z > m_maxPoint.z) m_maxPoint.z = source_vertex.z;
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}
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if(uva.size() > iVertex) {
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KRVector2 source_uva = uva[iVertex];
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pVertex->uva.u = source_uva.x;
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pVertex->uva.v = source_uva.y;
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} else {
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pVertex->uva.u = 0.0;
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pVertex->uva.v = 0.0;
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}
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if(uvb.size() > iVertex) {
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KRVector2 source_uvb = uvb[iVertex];
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pVertex->uvb.u = source_uvb.x;
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pVertex->uvb.v = source_uvb.y;
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} else {
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pVertex->uvb.u = 0.0;
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pVertex->uvb.v = 0.0;
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}
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if(normals.size() > iVertex) {
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KRVector3 source_normal = normals[iVertex];
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pVertex->normal.x = source_normal.x;
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pVertex->normal.y = source_normal.y;
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pVertex->normal.z = source_normal.z;
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} else {
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pVertex->normal.x = 0.0f;
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pVertex->normal.y = 0.0f;
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pVertex->normal.z = 0.0f;
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}
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if(tangents.size() > iVertex) {
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KRVector3 source_tangent = tangents[iVertex];
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pVertex->tangent.x = source_tangent.x;
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pVertex->tangent.y = source_tangent.y;
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pVertex->tangent.z = source_tangent.z;
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} else {
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pVertex->tangent.x = 0.0f;
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pVertex->tangent.y = 0.0f;
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pVertex->tangent.z = 0.0f;
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}
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pVertex++;
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}
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pHeader->minx = m_minPoint.x;
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pHeader->miny = m_minPoint.y;
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pHeader->minz = m_minPoint.z;
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pHeader->maxx = m_maxPoint.x;
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pHeader->maxy = m_maxPoint.y;
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pHeader->maxz = m_maxPoint.z;
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// Calculate missing surface normals and tangents
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//cout << " Calculate surface normals and tangents\n";
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VertexData *pStart = pVertexData;
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VertexData *pEnd = pStart + vertex_count;
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for(VertexData *pVertex = pStart; pVertex < pEnd; pVertex+=3) {
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KRVector3 p1(pVertex[0].vertex.x, pVertex[0].vertex.y, pVertex[0].vertex.z);
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KRVector3 p2(pVertex[1].vertex.x, pVertex[1].vertex.y, pVertex[1].vertex.z);
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KRVector3 p3(pVertex[2].vertex.x, pVertex[2].vertex.y, pVertex[2].vertex.z);
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KRVector3 v1 = p2 - p1;
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KRVector3 v2 = p3 - p1;
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// -- Calculate normal --
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if(pVertex->normal.x == 0 && pVertex->normal.y == 0 && pVertex->normal.z == 0) {
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KRVector3 normal = KRVector3::Cross(v1, v2);
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normal.normalize();
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pVertex[0].normal.x = normal.x;
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pVertex[0].normal.y = normal.y;
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pVertex[0].normal.z = normal.z;
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pVertex[1].normal.x = normal.x;
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pVertex[1].normal.y = normal.y;
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pVertex[1].normal.z = normal.z;
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pVertex[2].normal.x = normal.x;
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pVertex[2].normal.y = normal.y;
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pVertex[2].normal.z = normal.z;
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}
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// -- Calculate tangent vector for normal mapping --
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if(pVertex->tangent.x == 0 && pVertex->tangent.y == 0 && pVertex->tangent.z == 0) {
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TexCoord st1; // = pVertex[2].texcoord;
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TexCoord st2; // = pVertex[1].texcoord;
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st1.u = pVertex[1].uva.u - pVertex[0].uva.u;
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st1.v = pVertex[1].uva.v - pVertex[0].uva.v;
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st2.u = pVertex[2].uva.u - pVertex[0].uva.u;
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st2.v = pVertex[2].uva.v - pVertex[0].uva.v;
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double coef = 1/ (st1.u * st2.v - st2.u * st1.v);
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pVertex[0].tangent.x = coef * ((v1.x * st2.v) + (v2.x * -st1.v));
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pVertex[0].tangent.y = coef * ((v1.y * st2.v) + (v2.y * -st1.v));
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pVertex[0].tangent.z = coef * ((v1.z * st2.v) + (v2.z * -st1.v));
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KRVector3 tangent(
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coef * ((v1.x * st2.v) + (v2.x * -st1.v)),
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coef * ((v1.y * st2.v) + (v2.y * -st1.v)),
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coef * ((v1.z * st2.v) + (v2.z * -st1.v))
|
|
);
|
|
|
|
tangent.normalize();
|
|
|
|
pVertex[0].tangent.x = tangent.x;
|
|
pVertex[0].tangent.y = tangent.y;
|
|
pVertex[0].tangent.z = tangent.z;
|
|
pVertex[1].tangent.x = tangent.x;
|
|
pVertex[1].tangent.y = tangent.y;
|
|
pVertex[1].tangent.z = tangent.z;
|
|
pVertex[2].tangent.x = tangent.x;
|
|
pVertex[2].tangent.y = tangent.y;
|
|
pVertex[2].tangent.z = tangent.z;
|
|
}
|
|
}
|
|
}
|
|
|
|
KRVector3 KRModel::getMinPoint() const {
|
|
return m_minPoint;
|
|
}
|
|
|
|
KRVector3 KRModel::getMaxPoint() const {
|
|
return m_maxPoint;
|
|
}
|
|
|
|
void KRModel::clearData() {
|
|
m_pData->unload();
|
|
}
|
|
|
|
void KRModel::clearBuffers() {
|
|
m_submeshes.clear();
|
|
}
|
|
|
|
int KRModel::getLODCoverage() const {
|
|
return m_lodCoverage;
|
|
}
|
|
|
|
std::string KRModel::getLODBaseName() const {
|
|
return m_lodBaseName;
|
|
}
|
|
|
|
// Predicate used with std::sort to sort by highest detail model first, decending to lowest detail LOD model
|
|
bool KRModel::lod_sort_predicate(const KRModel *m1, const KRModel *m2)
|
|
{
|
|
return m1->m_lodCoverage > m2->m_lodCoverage;
|
|
}
|
|
|