Files
kraken/KREngine/KREngine/Classes/KRParticleSystem.h
kearwood e5febf7e60 Brownian motion particle system implementation in progress (for dust environment effects)
Fixed bug in KRImport that caused long material names to become corrupted

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40150
2012-11-02 20:50:45 +00:00

29 lines
583 B
Objective-C

//
// KRParticleSystem.h
// KREngine
//
// Created by Kearwood Gilbert on 2012-11-02.
// Copyright (c) 2012 Kearwood Software. All rights reserved.
//
#ifndef KRPARTICLESYSTEM_H
#define KRPARTICLESYSTEM_H
#import "KRNode.h"
class KRParticleSystem : public KRNode {
public:
virtual ~KRParticleSystem();
virtual std::string getElementName() = 0;
virtual void loadXML(tinyxml2::XMLElement *e);
virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
protected:
KRParticleSystem(KRScene &scene, std::string name);
private:
};
#endif