Fixed bug in KRImport that caused long material names to become corrupted --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40150
71 lines
3.0 KiB
C++
71 lines
3.0 KiB
C++
//
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// KRParticleSystemBrownian.cpp
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// KREngine
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//
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// Created by Kearwood Gilbert on 2012-11-02.
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// Copyright (c) 2012 Kearwood Software. All rights reserved.
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//
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#include "KRParticleSystemBrownian.h"
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KRParticleSystemBrownian::KRParticleSystemBrownian(KRScene &scene, std::string name) : KRParticleSystem(scene, name)
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{
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}
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KRParticleSystemBrownian::~KRParticleSystemBrownian()
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{
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}
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std::string KRParticleSystemBrownian::getElementName()
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{
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return "brownian_particles";
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}
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void KRParticleSystemBrownian::loadXML(tinyxml2::XMLElement *e)
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{
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KRParticleSystem::loadXML(e);
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}
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tinyxml2::XMLElement *KRParticleSystemBrownian::saveXML( tinyxml2::XMLNode *parent)
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{
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tinyxml2::XMLElement *e = KRParticleSystem::saveXML(parent);
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return e;
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}
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//
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// m_particlesAbsoluteTime += deltaTime;
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//
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// // Enable z-buffer test
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// GLDEBUG(glEnable(GL_DEPTH_TEST));
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// GLDEBUG(glDepthRangef(0.0, 1.0));
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//
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// KRTexture *pParticleTexture = m_pContext->getTextureManager()->getTexture("flare");
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// m_pContext->getTextureManager()->selectTexture(0, pParticleTexture, 2048);
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//
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// KRShader *pParticleShader = m_pContext->getShaderManager()->getShader("particle", this, false, false, false, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, KRNode::RENDER_PASS_ADDITIVE_PARTICLES);
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//
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// KRMat4 particleModelMatrix = KRMat4();
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//// particleModelMatrix.scale(particleBlockScale);
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////
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//// KRVector3 particleBlockOrigin = KRVector3(m_viewport.getCameraPosition().x - fmod(m_viewport.getCameraPosition().x + x * particleBlockScale, particleBlockScale), m_viewport.getCameraPosition().y - fmod(m_viewport.getCameraPosition().y + y * particleBlockScale, particleBlockScale),m_viewport.getCameraPosition().z - fmod(m_viewport.getCameraPosition().z + z * particleBlockScale, particleBlockScale));
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////
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//// particleModelMatrix.translate(particleBlockOrigin);
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//// particleModelMatrix.translate(sin(m_particlesAbsoluteTime * 0.0523f) * 10.0f, sin(m_particlesAbsoluteTime * 0.0553f) * 10.0f, sin(m_particlesAbsoluteTime * 0.0521f) * 10.0f);
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//
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// int particle_count = 10000;
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//
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// if(pParticleShader->bind(m_viewport, particleModelMatrix, lightDirection, shadowmvpmatrix, shadowDepthTexture, m_cShadowBuffers, KRNode::RENDER_PASS_ADDITIVE_PARTICLES)) {
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// GLDEBUG(glUniform1f(
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// pParticleShader->m_uniforms[KRShader::KRENGINE_UNIFORM_FLARE_SIZE],
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// 1.0f
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// ));
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//
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// m_pContext->getModelManager()->bindVBO((void *)m_pContext->getModelManager()->getRandomParticles(), particle_count * 3 * sizeof(KRModelManager::RandomParticleVertexData), true, false, false, true, false);
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// GLDEBUG(glDrawArrays(GL_TRIANGLES, 0, particle_count*3));
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// }
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//// }
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//// }
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//// }
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