Files
kraken/KREngine/KREngine/Classes/KRParticleSystemBrownian.cpp
kearwood e5febf7e60 Brownian motion particle system implementation in progress (for dust environment effects)
Fixed bug in KRImport that caused long material names to become corrupted

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40150
2012-11-02 20:50:45 +00:00

71 lines
3.0 KiB
C++

//
// KRParticleSystemBrownian.cpp
// KREngine
//
// Created by Kearwood Gilbert on 2012-11-02.
// Copyright (c) 2012 Kearwood Software. All rights reserved.
//
#include "KRParticleSystemBrownian.h"
KRParticleSystemBrownian::KRParticleSystemBrownian(KRScene &scene, std::string name) : KRParticleSystem(scene, name)
{
}
KRParticleSystemBrownian::~KRParticleSystemBrownian()
{
}
std::string KRParticleSystemBrownian::getElementName()
{
return "brownian_particles";
}
void KRParticleSystemBrownian::loadXML(tinyxml2::XMLElement *e)
{
KRParticleSystem::loadXML(e);
}
tinyxml2::XMLElement *KRParticleSystemBrownian::saveXML( tinyxml2::XMLNode *parent)
{
tinyxml2::XMLElement *e = KRParticleSystem::saveXML(parent);
return e;
}
//
// m_particlesAbsoluteTime += deltaTime;
//
// // Enable z-buffer test
// GLDEBUG(glEnable(GL_DEPTH_TEST));
// GLDEBUG(glDepthRangef(0.0, 1.0));
//
// KRTexture *pParticleTexture = m_pContext->getTextureManager()->getTexture("flare");
// m_pContext->getTextureManager()->selectTexture(0, pParticleTexture, 2048);
//
// KRShader *pParticleShader = m_pContext->getShaderManager()->getShader("particle", this, false, false, false, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, KRNode::RENDER_PASS_ADDITIVE_PARTICLES);
//
// KRMat4 particleModelMatrix = KRMat4();
//// particleModelMatrix.scale(particleBlockScale);
////
//// KRVector3 particleBlockOrigin = KRVector3(m_viewport.getCameraPosition().x - fmod(m_viewport.getCameraPosition().x + x * particleBlockScale, particleBlockScale), m_viewport.getCameraPosition().y - fmod(m_viewport.getCameraPosition().y + y * particleBlockScale, particleBlockScale),m_viewport.getCameraPosition().z - fmod(m_viewport.getCameraPosition().z + z * particleBlockScale, particleBlockScale));
////
//// particleModelMatrix.translate(particleBlockOrigin);
//// particleModelMatrix.translate(sin(m_particlesAbsoluteTime * 0.0523f) * 10.0f, sin(m_particlesAbsoluteTime * 0.0553f) * 10.0f, sin(m_particlesAbsoluteTime * 0.0521f) * 10.0f);
//
// int particle_count = 10000;
//
// if(pParticleShader->bind(m_viewport, particleModelMatrix, lightDirection, shadowmvpmatrix, shadowDepthTexture, m_cShadowBuffers, KRNode::RENDER_PASS_ADDITIVE_PARTICLES)) {
// GLDEBUG(glUniform1f(
// pParticleShader->m_uniforms[KRShader::KRENGINE_UNIFORM_FLARE_SIZE],
// 1.0f
// ));
//
// m_pContext->getModelManager()->bindVBO((void *)m_pContext->getModelManager()->getRandomParticles(), particle_count * 3 * sizeof(KRModelManager::RandomParticleVertexData), true, false, false, true, false);
// GLDEBUG(glDrawArrays(GL_TRIANGLES, 0, particle_count*3));
// }
//// }
//// }
//// }