Files
kraken/KREngine/KREngine/Classes/KRMaterial.h
kearwood e60aac615a Refactored in preparation for FBX file format support
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%409
2012-03-15 19:19:23 +00:00

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Objective-C

//
// KRMaterial.h
// gldemo
//
// Copyright 2011 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#import <OpenGLES/ES2/gl.h>
#import <OpenGLES/ES2/glext.h>
#import <stdint.h>
#import <list>
#import <string>
using std::list;
#ifndef KRMATERIAL_H
#define KRMATRIAL_H
#import "KRTexture.h"
#import "KRShaderManager.h"
#import "KRShader.h"
#import "KRCamera.h"
class KRMaterial {
public:
KRMaterial(char *szName, KRShaderManager *pShaderManager);
~KRMaterial();
void setAmbientMap(KRTexture *pTexture);
void setDiffuseMap(KRTexture *pTexture);
void setSpecularMap(KRTexture *pTexture);
void setNormalMap(KRTexture *pTexture);
void setAmbient(GLfloat r, GLfloat g, GLfloat b);
void setDiffuse(GLfloat r, GLfloat g, GLfloat b);
void setSpecular(GLfloat r, GLfloat g, GLfloat b);
void setTransparency(GLfloat a);
void setShininess(GLfloat s);
void bind(KRCamera *pCamera, KRMat4 &mvpMatrix, Vector3 &cameraPosition, Vector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers);
bool isTransparent();
char *getName();
private:
char m_szName[64];
KRTexture *m_pAmbientMap; // mtl map_Ka value
KRTexture *m_pDiffuseMap; // mtl map_Kd value
KRTexture *m_pSpecularMap; // mtl map_Ks value
KRTexture *m_pNormalMap; // mtl map_Normal value
GLfloat m_ka_r, m_ka_g, m_ka_b; // Ambient rgb
GLfloat m_kd_r, m_kd_g, m_kd_b; // Diffuse rgb
GLfloat m_ks_r, m_ks_g, m_ks_b; // Specular rgb
GLfloat m_tr; // Transparency
GLfloat m_ns; // Shininess
KRShaderManager *m_pShaderManager;
};
#endif