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kraken/kraken/KRAnimation.cpp

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//
// KRAnimation.cpp
// Kraken Engine
//
// Copyright 2023 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KRAnimation.h"
#include "KRAnimationManager.h"
#include "KRContext.h"
#include "KRNode.h"
#include "KRAnimationCurve.h"
#include "KREngine-common.h"
using namespace mimir;
KRAnimation::KRAnimation(KRContext& context, std::string name) : KRResource(context, name)
{
m_auto_play = false;
m_loop = false;
m_playing = false;
m_local_time = 0.0f;
m_duration = 0.0f;
m_start_time = 0.0f;
}
KRAnimation::~KRAnimation()
{
for (unordered_map<std::string, KRAnimationLayer*>::iterator itr = m_layers.begin(); itr != m_layers.end(); ++itr) {
delete (*itr).second;
}
}
std::string KRAnimation::getExtension()
{
return "kranimation";
}
void KRAnimation::addLayer(KRAnimationLayer* layer)
{
m_layers[layer->getName()] = layer;
}
bool KRAnimation::save(Block& data)
{
tinyxml2::XMLDocument doc;
tinyxml2::XMLElement* animation_node = doc.NewElement("animation");
doc.InsertEndChild(animation_node);
animation_node->SetAttribute("loop", m_loop ? "true" : "false");
animation_node->SetAttribute("auto_play", m_auto_play ? "true" : "false");
animation_node->SetAttribute("duration", m_duration);
animation_node->SetAttribute("start_time", m_start_time);
for (unordered_map<std::string, KRAnimationLayer*>::iterator itr = m_layers.begin(); itr != m_layers.end(); ++itr) {
(*itr).second->saveXML(animation_node);
}
tinyxml2::XMLPrinter p;
doc.Print(&p);
data.append((void*)p.CStr(), strlen(p.CStr()) + 1);
return true;
}
KRAnimation* KRAnimation::Load(KRContext& context, const std::string& name, Block* data)
{
std::string xml_string = data->getString();
tinyxml2::XMLDocument doc;
doc.Parse(xml_string.c_str());
KRAnimation* new_animation = new KRAnimation(context, name);
tinyxml2::XMLElement* animation_node = doc.RootElement();
if (animation_node->QueryFloatAttribute("duration", &new_animation->m_duration) != tinyxml2::XML_SUCCESS) {
new_animation->m_duration = 0.0f; // Default value
}
if (animation_node->QueryFloatAttribute("start_time", &new_animation->m_start_time) != tinyxml2::XML_SUCCESS) {
new_animation->m_start_time = 0.0f; // Default value
}
if (animation_node->QueryBoolAttribute("loop", &new_animation->m_loop) != tinyxml2::XML_SUCCESS) {
new_animation->m_loop = false; // Default value
}
if (animation_node->QueryBoolAttribute("auto_play", &new_animation->m_auto_play) != tinyxml2::XML_SUCCESS) {
new_animation->m_auto_play = false; // Default value
}
for (tinyxml2::XMLElement* child_element = animation_node->FirstChildElement(); child_element != NULL; child_element = child_element->NextSiblingElement()) {
if (strcmp(child_element->Name(), "layer") == 0) {
KRAnimationLayer* new_layer = new KRAnimationLayer(context);
new_layer->loadXML(child_element);
new_animation->m_layers[new_layer->getName()] = new_layer;
}
}
if (new_animation->m_auto_play) {
new_animation->m_playing = true;
}
// KRNode *n = KRNode::LoadXML(*new_scene, scene_element->FirstChildElement());
delete data;
return new_animation;
}
unordered_map<std::string, KRAnimationLayer*>& KRAnimation::getLayers()
{
return m_layers;
}
KRAnimationLayer* KRAnimation::getLayer(const char* szName)
{
return m_layers[szName];
}
void KRAnimation::update(float deltaTime)
{
if (m_playing) {
m_local_time += deltaTime;
}
if (m_loop) {
while (m_local_time > m_duration) {
m_local_time -= m_duration;
}
} else if (m_local_time > m_duration) {
m_local_time = m_duration;
m_playing = false;
getContext().getAnimationManager()->updateActiveAnimations(this);
}
for (unordered_map<std::string, KRAnimationLayer*>::iterator layer_itr = m_layers.begin(); layer_itr != m_layers.end(); layer_itr++) {
KRAnimationLayer* layer = (*layer_itr).second;
for (std::vector<KRAnimationAttribute*>::iterator attribute_itr = layer->getAttributes().begin(); attribute_itr != layer->getAttributes().end(); attribute_itr++) {
KRAnimationAttribute* attribute = *attribute_itr;
// TODO - Currently only a single layer supported per animation -- need to either implement combining of multiple layers or ask the FBX sdk to bake all layers into one
KRAnimationCurve* curve = attribute->getCurve();
KRNode* target = attribute->getTarget();
KRNode::node_attribute_type attribute_type = attribute->getTargetAttribute();
if (curve != NULL && target != NULL) {
target->SetAttribute(attribute_type, curve->getValue(m_local_time + m_start_time));
}
}
}
}
void KRAnimation::Play()
{
m_playing = true;
getContext().getAnimationManager()->updateActiveAnimations(this);
}
void KRAnimation::Stop()
{
m_playing = false;
getContext().getAnimationManager()->updateActiveAnimations(this);
}
float KRAnimation::getTime()
{
return m_local_time;
}
void KRAnimation::setTime(float time)
{
m_local_time = time;
}
float KRAnimation::getDuration()
{
return m_duration;
}
void KRAnimation::setDuration(float duration)
{
m_duration = duration;
}
float KRAnimation::getStartTime()
{
return m_start_time;
}
void KRAnimation::setStartTime(float start_time)
{
m_start_time = start_time;
}
bool KRAnimation::isPlaying()
{
return m_playing;
}
bool KRAnimation::getAutoPlay() const
{
return m_auto_play;
}
void KRAnimation::setAutoPlay(bool auto_play)
{
m_auto_play = auto_play;
}
bool KRAnimation::getLooping() const
{
return m_loop;
}
void KRAnimation::setLooping(bool looping)
{
m_loop = looping;
}
KRAnimation* KRAnimation::split(const std::string& name, float start_time, float duration, bool strip_unchanging_attributes, bool clone_curves)
{
KRAnimation* new_animation = new KRAnimation(getContext(), name);
new_animation->setStartTime(start_time);
new_animation->setDuration(duration);
new_animation->m_loop = m_loop;
new_animation->m_auto_play = m_auto_play;
int new_curve_count = 0;
for (unordered_map<std::string, KRAnimationLayer*>::iterator layer_itr = m_layers.begin(); layer_itr != m_layers.end(); layer_itr++) {
KRAnimationLayer* layer = (*layer_itr).second;
KRAnimationLayer* new_layer = new KRAnimationLayer(getContext());
new_layer->setName(layer->getName());
new_layer->setRotationAccumulationMode(layer->getRotationAccumulationMode());
new_layer->setScaleAccumulationMode(layer->getScaleAccumulationMode());
new_layer->setWeight(layer->getWeight());
new_animation->m_layers[new_layer->getName()] = new_layer;
for (std::vector<KRAnimationAttribute*>::iterator attribute_itr = layer->getAttributes().begin(); attribute_itr != layer->getAttributes().end(); attribute_itr++) {
KRAnimationAttribute* attribute = *attribute_itr;
// Updated Dec 9, 2013 by Peter to change the way that attributes are stripped.
//
// If we have been asked to strip_unchanging_attributes then we only want to strip those attributes that don't havechanges
// in any of their components (x, y, z). This means that we have to group the attributes before we check for valueChanges().
// The attributes won't come through in order, but they do come through in group order (each group of 3 arrives as x, y, z)
//
// Since this method isn't designed to handle groups, this is a bit of a hack. We simply take whatever channel is coming
// through and then check the other associated curves.
//
int targetAttribute = attribute->getTargetAttribute();
if (targetAttribute > 0) { // we have a valid target that fits within a group of 3
targetAttribute--; // this is now group relative 0,1,2 is the first group .. 3,4,5 is the second group, etc.
KRAnimationCurve* curve = attribute->getCurve(); // this is the curve we are currently handling
int placeInGroup = targetAttribute % 3; // this will be 0, 1 or 2
static long placeLookup[] = { 1, 2, -1, 1, -2, -1 };
KRAnimationAttribute* attribute2 = *(attribute_itr + placeLookup[placeInGroup * 2]);
KRAnimationAttribute* attribute3 = *(attribute_itr + placeLookup[placeInGroup * 2 + 1]);
KRAnimationCurve* curve2 = attribute2->getCurve();
KRAnimationCurve* curve3 = attribute3->getCurve();
bool include_attribute = true;
if (strip_unchanging_attributes) {
include_attribute = curve->valueChanges(start_time, duration) |
curve2->valueChanges(start_time, duration) |
curve3->valueChanges(start_time, duration);
}
if (include_attribute) {
KRAnimationAttribute* new_attribute = new KRAnimationAttribute(getContext());
KRAnimationCurve* new_curve = curve;
if (clone_curves) {
std::string new_curve_name = name + "_curve" + std::to_string(++new_curve_count);
new_curve = curve->split(new_curve_name, start_time, duration);
}
new_attribute->setCurveName(new_curve->getName());
new_attribute->setTargetAttribute(attribute->getTargetAttribute());
new_attribute->setTargetName(attribute->getTargetName());
new_layer->addAttribute(new_attribute);
}
}
}
}
getContext().getAnimationManager()->addAnimation(new_animation);
return new_animation;
}
void KRAnimation::deleteCurves()
{
for (unordered_map<std::string, KRAnimationLayer*>::iterator layer_itr = m_layers.begin(); layer_itr != m_layers.end(); layer_itr++) {
KRAnimationLayer* layer = (*layer_itr).second;
for (std::vector<KRAnimationAttribute*>::iterator attribute_itr = layer->getAttributes().begin(); attribute_itr != layer->getAttributes().end(); attribute_itr++) {
KRAnimationAttribute* attribute = *attribute_itr;
attribute->deleteCurve();
}
}
}
void KRAnimation::_lockData()
{
for (unordered_map<std::string, KRAnimationLayer*>::iterator layer_itr = m_layers.begin(); layer_itr != m_layers.end(); layer_itr++) {
KRAnimationLayer* layer = (*layer_itr).second;
for (std::vector<KRAnimationAttribute*>::iterator attribute_itr = layer->getAttributes().begin(); attribute_itr != layer->getAttributes().end(); attribute_itr++) {
KRAnimationAttribute* attribute = *attribute_itr;
KRAnimationCurve* curve = attribute->getCurve();
if (curve) {
curve->_lockData();
}
}
}
}
void KRAnimation::_unlockData()
{
for (unordered_map<std::string, KRAnimationLayer*>::iterator layer_itr = m_layers.begin(); layer_itr != m_layers.end(); layer_itr++) {
KRAnimationLayer* layer = (*layer_itr).second;
for (std::vector<KRAnimationAttribute*>::iterator attribute_itr = layer->getAttributes().begin(); attribute_itr != layer->getAttributes().end(); attribute_itr++) {
KRAnimationAttribute* attribute = *attribute_itr;
KRAnimationCurve* curve = attribute->getCurve();
if (curve) {
curve->_unlockData();
}
}
}
}