165 lines
5.0 KiB
C++
Executable File
165 lines
5.0 KiB
C++
Executable File
//
|
|
// KRSprite.cpp
|
|
// Kraken Engine
|
|
//
|
|
// Copyright 2025 Kearwood Gilbert. All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without modification, are
|
|
// permitted provided that the following conditions are met:
|
|
//
|
|
// 1. Redistributions of source code must retain the above copyright notice, this list of
|
|
// conditions and the following disclaimer.
|
|
//
|
|
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
|
// of conditions and the following disclaimer in the documentation and/or other materials
|
|
// provided with the distribution.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
|
|
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
|
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
|
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
|
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// The views and conclusions contained in the software and documentation are those of the
|
|
// authors and should not be interpreted as representing official policies, either expressed
|
|
// or implied, of Kearwood Gilbert.
|
|
//
|
|
|
|
|
|
#include "KREngine-common.h"
|
|
#include "KRSprite.h"
|
|
|
|
#include "KRNode.h"
|
|
#include "KRCamera.h"
|
|
#include "KRContext.h"
|
|
|
|
#include "KRPipelineManager.h"
|
|
#include "KRPipeline.h"
|
|
#include "KRDirectionalLight.h"
|
|
#include "KRSpotLight.h"
|
|
#include "KRPointLight.h"
|
|
#include "KRRenderPass.h"
|
|
|
|
using namespace hydra;
|
|
|
|
/* static */
|
|
void KRSprite::InitNodeInfo(KrNodeInfo* nodeInfo)
|
|
{
|
|
KRNode::InitNodeInfo(nodeInfo);
|
|
nodeInfo->sprite.alpha = decltype(m_spriteAlpha)::defaultVal;
|
|
nodeInfo->sprite.texture = -1;
|
|
}
|
|
|
|
KRSprite::KRSprite(KRScene& scene, std::string name)
|
|
: KRNode(scene, name)
|
|
, m_spriteTexture(KRTextureBinding(KRTexture::TEXTURE_USAGE_SPRITE))
|
|
{
|
|
}
|
|
|
|
KRSprite::~KRSprite()
|
|
{}
|
|
|
|
std::string KRSprite::getElementName()
|
|
{
|
|
return "sprite";
|
|
}
|
|
|
|
tinyxml2::XMLElement* KRSprite::saveXML(tinyxml2::XMLNode* parent)
|
|
{
|
|
tinyxml2::XMLElement* e = KRNode::saveXML(parent);
|
|
e->SetAttribute("sprite_texture", m_spriteTexture.getName().c_str());
|
|
m_spriteAlpha.save(e);
|
|
return e;
|
|
}
|
|
|
|
void KRSprite::loadXML(tinyxml2::XMLElement* e)
|
|
{
|
|
KRNode::loadXML(e);
|
|
|
|
m_spriteAlpha.load(e);
|
|
|
|
const char* szSpriteTexture = e->Attribute("sprite_texture");
|
|
if (szSpriteTexture) {
|
|
m_spriteTexture.set(szSpriteTexture);
|
|
} else {
|
|
m_spriteTexture.clear();
|
|
}
|
|
}
|
|
|
|
void KRSprite::setSpriteTexture(std::string sprite_texture)
|
|
{
|
|
m_spriteTexture.set(sprite_texture);
|
|
}
|
|
|
|
void KRSprite::setSpriteAlpha(float alpha)
|
|
{
|
|
m_spriteAlpha = alpha;
|
|
}
|
|
|
|
float KRSprite::getSpriteAlpha() const
|
|
{
|
|
return m_spriteAlpha;
|
|
}
|
|
|
|
AABB KRSprite::getBounds()
|
|
{
|
|
return AABB::Create(-Vector3::One() * 0.5f, Vector3::One() * 0.5f, getModelMatrix());
|
|
}
|
|
|
|
void KRSprite::getResourceBindings(std::list<KRResourceBinding*>& bindings)
|
|
{
|
|
KRNode::getResourceBindings(bindings);
|
|
|
|
bindings.push_back(&m_spriteTexture);
|
|
}
|
|
|
|
void KRSprite::render(RenderInfo& ri)
|
|
{
|
|
KRNode::render(ri);
|
|
|
|
if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_ADDITIVE_PARTICLES) {
|
|
if (m_spriteAlpha > 0.0f) {
|
|
if (m_spriteTexture.isBound()) {
|
|
// TODO - Sprites are currently additive only. Need to expose this and allow for multiple blending modes
|
|
|
|
KRMeshManager::KRVBOData& vertices = m_pContext->getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES;
|
|
|
|
// Render light sprite on transparency pass
|
|
PipelineInfo info{};
|
|
std::string shader_name("sprite");
|
|
info.shader_name = &shader_name;
|
|
info.pCamera = ri.camera;
|
|
info.point_lights = &ri.point_lights;
|
|
info.directional_lights = &ri.directional_lights;
|
|
info.spot_lights = &ri.spot_lights;
|
|
info.renderPass = ri.renderPass;
|
|
info.rasterMode = RasterMode::kAdditive;
|
|
info.cullMode = CullMode::kCullNone;
|
|
info.vertexAttributes = vertices.getVertexAttributes();
|
|
info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_STRIP;
|
|
|
|
KRPipeline* pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
|
|
pShader->setImageBinding("diffuseTexture", m_spriteTexture.get(), m_pContext->getSamplerManager()->DEFAULT_CLAMPED_SAMPLER);
|
|
pShader->bind(ri, getModelMatrix());
|
|
|
|
m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &vertices, 1.0f);
|
|
vkCmdDraw(ri.commandBuffer, 4, 1, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool KRSprite::getShaderValue(ShaderValue value, float* output) const
|
|
{
|
|
switch (value) {
|
|
case ShaderValue::material_alpha:
|
|
*output = m_spriteAlpha;
|
|
return true;
|
|
}
|
|
return KRNode::getShaderValue(value, output);
|
|
}
|