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kraken/kraken/nodes/KRSprite.h

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//
// KRSprite.h
// Kraken Engine
//
// Copyright 2025 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#pragma once
#include "resources/KRResource.h"
#include "KRNode.h"
#include "resources/texture/KRTexture.h"
#include "resources/texture/KRTextureBinding.h"
class KRSprite : public KRNode
{
public:
static void InitNodeInfo(KrNodeInfo* nodeInfo);
KRSprite(KRScene& scene, std::string name);
virtual ~KRSprite();
virtual std::string getElementName() override;
virtual tinyxml2::XMLElement* saveXML(tinyxml2::XMLNode* parent) override;
virtual void loadXML(tinyxml2::XMLElement* e) override;
void setSpriteTexture(std::string sprite_texture);
void setSpriteAlpha(float alpha);
float getSpriteAlpha() const;
virtual void getResourceBindings(std::list<KRResourceBinding*>& bindings) override;
virtual void render(RenderInfo& ri) override;
virtual hydra::AABB getBounds() override;
protected:
bool getShaderValue(ShaderValue value, float* output) const override;
KRNODE_PROPERTY(KRTextureBinding, m_spriteTexture, KRTexture::TEXTURE_USAGE_SPRITE, "sprite_texture");
KRNODE_PROPERTY(float, m_spriteAlpha, 1.f, "sprite_alpha");
};