116 lines
3.1 KiB
C++
116 lines
3.1 KiB
C++
//
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// KRShaderReflection.h
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// Kraken Engine
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//
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// Copyright 2024 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#pragma once
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#include <map>
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enum class ShaderValue : uint8_t
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{
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material_ambient = 0,
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material_diffuse,
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material_specular,
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material_reflection,
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material_alpha,
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material_shininess,
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light_position,
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light_direction_model_space,
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light_direction_view_space,
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light_color,
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light_decay_start,
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light_cutoff,
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light_intensity,
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flare_size,
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view_space_model_origin,
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mvp,
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invp,
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invmvp,
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invmvp_no_translate,
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model_view_inverse_transpose,
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model_inverse_transpose,
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model_view,
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model_matrix,
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projection_matrix,
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camerapos_model_space,
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viewport,
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diffusetexture,
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speculartexture,
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reflectioncubetexture,
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reflectiontexture,
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normaltexture,
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diffusetexture_scale,
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speculartexture_scale,
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reflectiontexture_scale,
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normaltexture_scale,
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ambienttexture_scale,
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diffusetexture_offset,
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speculartexture_offset,
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reflectiontexture_offset,
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normaltexture_offset,
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ambienttexture_offset,
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shadow_mvp1,
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shadow_mvp2,
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shadow_mvp3,
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shadowtexture1,
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shadowtexture2,
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shadowtexture3,
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lightmaptexture,
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gbuffer_frame,
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gbuffer_depth,
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depth_frame,
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volumetric_environment_frame,
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render_frame,
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absolute_time,
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fog_near,
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fog_far,
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fog_density,
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fog_color,
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fog_scale,
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density_premultiplied_exponential,
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density_premultiplied_squared,
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slice_depth_scale,
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particle_origin,
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bone_transforms,
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rim_color,
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rim_power,
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fade_color,
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NUM_PUSH_CONSTANTS
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};
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const char* SHADER_VALUE_NAMES[];
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class KRReflectedObject
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{
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public:
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virtual bool getShaderValue(ShaderValue value, void* buffer, size_t size) const = 0;
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};
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