Files
kraken/kraken/KRRenderGraphDeferred.cpp
2025-08-31 14:11:20 -07:00

197 lines
8.3 KiB
C++

//
// KRRenderGraphDeferred.cpp
// Kraken Engine
//
// Copyright 2025 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KRREnderGraphDeferred.h"
#include "KRRenderPass.h"
#include "KRSurface.h"
#include "KRDevice.h"
KRRenderGraphDeferred::KRRenderGraphDeferred(KRContext& context)
: KRRenderGraph(context)
{
}
KRRenderGraphDeferred::~KRRenderGraphDeferred()
{
}
KrResult KRRenderGraphDeferred::initialize(KRSurface &surface)
{
VkFormat depthImageFormat = VK_FORMAT_UNDEFINED;
KrResult res = KR_SUCCESS;
res = surface.getDevice()->selectDepthFormat(depthImageFormat);
if (res != KR_SUCCESS) {
return res;
}
// ----- Configuration -----
int shadow_buffer_count = 0;
bool enable_deferred_lighting = true;
// -------------------------
int attachment_compositeDepth = addAttachment("Composite Depth", depthImageFormat);
int attachment_compositeColor = addAttachment("Composite Color", surface.getSurfaceFormat());
int attachment_lightAccumulation = addAttachment("Light Accumulation", VK_FORMAT_B8G8R8A8_UINT);
int attachment_gbuffer = addAttachment("GBuffer", VK_FORMAT_B8G8R8A8_UINT);
int attachment_shadow_cascades[3];
attachment_shadow_cascades[0] = addAttachment("Shadow Cascade 0", VK_FORMAT_D32_SFLOAT);
attachment_shadow_cascades[1] = addAttachment("Shadow Cascade 1", VK_FORMAT_D32_SFLOAT);
attachment_shadow_cascades[2] = addAttachment("Shadow Cascade 2", VK_FORMAT_D32_SFLOAT);
RenderPassInfo info{};
info.finalPass = false;
info.type = RenderPassType::RENDER_PASS_PRESTREAM;
#if KRENGINE_DEBUG_GPU_LABELS
strncpy(info.debugLabel, "PreStream", KRENGINE_DEBUG_GPU_LABEL_MAX_LEN);
#endif
addRenderPass(*surface.getDevice(), info);
for (int shadow_index = 0; shadow_index < shadow_buffer_count; shadow_index++) {
info.depthAttachment.id = attachment_shadow_cascades[shadow_index];
info.depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
info.depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
info.depthAttachment.clearVaue.depthStencil.depth = 1.0f;
info.depthAttachment.clearVaue.depthStencil.stencil = 0;
info.type = RenderPassType::RENDER_PASS_SHADOWMAP;
#if KRENGINE_DEBUG_GPU_LABELS
snprintf(info.debugLabel, KRENGINE_DEBUG_GPU_LABEL_MAX_LEN, "Shadow Map %i", shadow_index);
#endif
addRenderPass(*surface.getDevice(), info);
}
// ----====---- Opaque Geometry, Deferred rendering Pass 1 ----====----
info.depthAttachment.id = attachment_compositeDepth;
info.depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
info.depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
info.depthAttachment.clearVaue.depthStencil.depth = 1.0f;
info.depthAttachment.clearVaue.depthStencil.stencil = 0;
info.colorAttachments[0].id = attachment_compositeColor;
info.colorAttachments[0].clearVaue.color.float32[0] = 0.0f;
info.colorAttachments[0].clearVaue.color.float32[1] = 0.0f;
info.colorAttachments[0].clearVaue.color.float32[2] = 0.0f;
info.colorAttachments[0].clearVaue.color.float32[3] = 0.0f;
info.colorAttachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
info.colorAttachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
info.type = RenderPassType::RENDER_PASS_DEFERRED_GBUFFER;
#if KRENGINE_DEBUG_GPU_LABELS
strncpy(info.debugLabel, "Deferred GBuffer", KRENGINE_DEBUG_GPU_LABEL_MAX_LEN);
#endif
addRenderPass(*surface.getDevice(), info);
// ----====---- Opaque Geometry, Deferred rendering Pass 2 ----====----
info.depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
info.colorAttachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
info.colorAttachments[1].id = attachment_lightAccumulation;
info.colorAttachments[1].clearVaue.color.float32[0] = 0.0f;
info.colorAttachments[1].clearVaue.color.float32[1] = 0.0f;
info.colorAttachments[1].clearVaue.color.float32[2] = 0.0f;
info.colorAttachments[1].clearVaue.color.float32[3] = 0.0f;
info.colorAttachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
info.colorAttachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
info.type = RenderPassType::RENDER_PASS_DEFERRED_LIGHTS;
#if KRENGINE_DEBUG_GPU_LABELS
strncpy(info.debugLabel, "Deferred Lights", KRENGINE_DEBUG_GPU_LABEL_MAX_LEN);
#endif
addRenderPass(*surface.getDevice(), info);
// ----====---- Opaque Geometry, Deferred rendering Pass 3 ----====----
info.colorAttachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
info.colorAttachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
info.type = RenderPassType::RENDER_PASS_DEFERRED_OPAQUE;
#if KRENGINE_DEBUG_GPU_LABELS
strncpy(info.debugLabel, "Deferred Opaque", KRENGINE_DEBUG_GPU_LABEL_MAX_LEN);
#endif
addRenderPass(*surface.getDevice(), info);
info.colorAttachments[1] = {};
// ----====---- Transparent Geometry, Forward Rendering ----====----
info.depthAttachment.id = attachment_compositeDepth;
info.depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
info.depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
info.depthAttachment.clearVaue.depthStencil.depth = 1.0f;
info.depthAttachment.clearVaue.depthStencil.stencil = 0;
info.colorAttachments[0].id = attachment_compositeColor;
info.colorAttachments[0].clearVaue.color.float32[0] = 0.0f;
info.colorAttachments[0].clearVaue.color.float32[1] = 0.0f;
info.colorAttachments[0].clearVaue.color.float32[2] = 0.0f;
info.colorAttachments[0].clearVaue.color.float32[3] = 0.0f;
info.colorAttachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
info.colorAttachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
info.type = RenderPassType::RENDER_PASS_FORWARD_TRANSPARENT;
#if KRENGINE_DEBUG_GPU_LABELS
strncpy(info.debugLabel, "Forward Transparent", KRENGINE_DEBUG_GPU_LABEL_MAX_LEN);
#endif
addRenderPass(*surface.getDevice(), info);
info.type = RenderPassType::RENDER_PASS_PARTICLE_OCCLUSION;
#if KRENGINE_DEBUG_GPU_LABELS
strncpy(info.debugLabel, "Particle Occlusion", KRENGINE_DEBUG_GPU_LABEL_MAX_LEN);
#endif
addRenderPass(*surface.getDevice(), info);
info.type = RenderPassType::RENDER_PASS_ADDITIVE_PARTICLES;
#if KRENGINE_DEBUG_GPU_LABELS
strncpy(info.debugLabel, "Additive Particles", KRENGINE_DEBUG_GPU_LABEL_MAX_LEN);
#endif
addRenderPass(*surface.getDevice(), info);
info.type = RenderPassType::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE;
#if KRENGINE_DEBUG_GPU_LABELS
strncpy(info.debugLabel, "Additive Volumetric Effects", KRENGINE_DEBUG_GPU_LABEL_MAX_LEN);
#endif
addRenderPass(*surface.getDevice(), info);
info.type = RenderPassType::RENDER_PASS_DEBUG_OVERLAYS;
#if KRENGINE_DEBUG_GPU_LABELS
strncpy(info.debugLabel, "Debug Overlays", KRENGINE_DEBUG_GPU_LABEL_MAX_LEN);
#endif
addRenderPass(*surface.getDevice(), info);
info.finalPass = true;
info.type = RenderPassType::RENDER_PASS_POST_COMPOSITE;
#if KRENGINE_DEBUG_GPU_LABELS
strncpy(info.debugLabel, "Post Composite", KRENGINE_DEBUG_GPU_LABEL_MAX_LEN);
#endif
addRenderPass(*surface.getDevice(), info);
return KR_SUCCESS;
}