Files
kraken/KREngine/KREngine/Classes/KRBoundingVolume.h
kearwood fe0fd86896 Added header with Simplified BSD License to all source files.
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%405
2011-10-25 06:16:47 +00:00

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Objective-C

//
// KRBoundingVolume.h
// KREngine
//
// Copyright 2011 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#ifndef KRBOUNDINGVOLUME_H
#define KRBOUNDINGVOLUME_H
#import "KRVector3.h"
#import "KRMat4.h"
#import "KRScene.h"
class KRScene;
class KRBoundingVolume {
public:
KRBoundingVolume(const Vector3 *pVertices);
KRBoundingVolume(const Vector3 &corner1, const Vector3 &corner2, const KRMat4 modelMatrix);
KRBoundingVolume(const KRMat4 &matView, GLfloat fov, GLfloat aspect, GLfloat nearz, GLfloat farz);
~KRBoundingVolume();
KRBoundingVolume(const KRBoundingVolume& p);
KRBoundingVolume& operator = ( const KRBoundingVolume& p );
KRBoundingVolume get_union(const KRBoundingVolume &p) const;
bool test_intersect(const KRBoundingVolume &p) const;
KRMat4 calcShadowProj(KRScene *pScene, GLfloat sun_yaw, GLfloat sun_pitch) const;
private:
Vector3 m_vertices[8];
};
#endif