Files
hydra/src/vector3i.cpp
2022-10-03 23:03:43 -07:00

421 lines
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C++

//
// Vector3i.cpp
// Kraken Engine / Hydra
//
// Copyright 2022 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "../include/hydra.h"
#include "krhelpers.h"
namespace kraken {
//default constructor
void Vector3i::init()
{
x = 0;
y = 0;
z = 0;
}
Vector3i Vector3i::Create()
{
Vector3i r;
r.init();
return r;
}
void Vector3i::init(const Vector3i& v)
{
x = v.x;
y = v.y;
z = v.z;
}
Vector3i Vector3i::Create(const Vector3i& v)
{
Vector3i r;
r.init(v);
return r;
}
void Vector3i::init(int* v)
{
x = v[0];
y = v[1];
z = v[2];
}
Vector3i Vector3i::Create(int* v)
{
Vector3i r;
r.init(v);
return r;
}
void Vector3i::init(int v)
{
x = v;
y = v;
z = v;
}
Vector3i Vector3i::Create(int v)
{
Vector3i r;
r.init(v);
return r;
}
void Vector3i::init(int X, int Y, int Z)
{
x = X;
y = Y;
z = Z;
}
Vector3i Vector3i::Create(int X, int Y, int Z)
{
Vector3i r;
r.init(X, Y, Z);
return r;
}
Vector2i Vector3i::xx() const
{
return Vector2i::Create(x, x);
}
Vector2i Vector3i::xy() const
{
return Vector2i::Create(x, y);
}
Vector2i Vector3i::xz() const
{
return Vector2i::Create(x, z);
}
Vector2i Vector3i::yx() const
{
return Vector2i::Create(y, x);
}
Vector2i Vector3i::yy() const
{
return Vector2i::Create(y, y);
}
Vector2i Vector3i::yz() const
{
return Vector2i::Create(y, z);
}
Vector2i Vector3i::zx() const
{
return Vector2i::Create(z, x);
}
Vector2i Vector3i::zy() const
{
return Vector2i::Create(z, y);
}
Vector2i Vector3i::zz() const
{
return Vector2i::Create(z, z);
}
void Vector3i::xy(const Vector2i& v)
{
x = v.x;
y = v.y;
}
void Vector3i::xz(const Vector2i& v)
{
x = v.x;
z = v.y;
}
void Vector3i::yx(const Vector2i& v)
{
y = v.x;
x = v.y;
}
void Vector3i::yz(const Vector2i& v)
{
y = v.x;
z = v.y;
}
void Vector3i::zx(const Vector2i& v)
{
z = v.x;
x = v.y;
}
void Vector3i::zy(const Vector2i& v)
{
z = v.x;
y = v.y;
}
Vector3i Vector3i::Min()
{
return Vector3i::Create(-std::numeric_limits<int>::max());
}
Vector3i Vector3i::Max()
{
return Vector3i::Create(std::numeric_limits<int>::max());
}
Vector3i Vector3i::Zero()
{
return Vector3i::Create();
}
Vector3i Vector3i::One()
{
return Vector3i::Create(1,1,1);
}
Vector3i Vector3i::Forward()
{
return Vector3i::Create(0, 0, 1);
}
Vector3i Vector3i::Backward()
{
return Vector3i::Create(0, 0, -1);
}
Vector3i Vector3i::Up()
{
return Vector3i::Create(0,1,0);
}
Vector3i Vector3i::Down()
{
return Vector3i::Create(0, -1, 0);
}
Vector3i Vector3i::Left()
{
return Vector3i::Create(-1, 0, 0);
}
Vector3i Vector3i::Right()
{
return Vector3i::Create(1,0,0);
}
void Vector3i::scale(const Vector3i& v)
{
x *= v.x;
y *= v.y;
z *= v.z;
}
Vector3i Vector3i::Scale(const Vector3i& v1, const Vector3i& v2)
{
return Vector3i::Create(v1.x * v2.x, v1.y * v2.y, v1.z * v2.z);
}
Vector3i Vector3i::operator +(const Vector3i& b) const
{
return Vector3i::Create(x + b.x, y + b.y, z + b.z);
}
Vector3i Vector3i::operator -(const Vector3i& b) const
{
return Vector3i::Create(x - b.x, y - b.y, z - b.z);
}
Vector3i Vector3i::operator +() const
{
return *this;
}
Vector3i Vector3i::operator -() const
{
return Vector3i::Create(-x, -y, -z);
}
Vector3i Vector3i::operator *(const int v) const
{
return Vector3i::Create(x * v, y * v, z * v);
}
Vector3i Vector3i::operator /(const int v) const
{
return Vector3i::Create(x / v, y / v, z / v);
}
Vector3i& Vector3i::operator +=(const Vector3i& b)
{
x += b.x;
y += b.y;
z += b.z;
return *this;
}
Vector3i& Vector3i::operator -=(const Vector3i& b)
{
x -= b.x;
y -= b.y;
z -= b.z;
return *this;
}
Vector3i& Vector3i::operator *=(const int v)
{
x *= v;
y *= v;
z *= v;
return *this;
}
Vector3i& Vector3i::operator /=(const int v)
{
x /= v;
y /= v;
z /= v;
return *this;
}
bool Vector3i::operator ==(const Vector3i& b) const
{
return x == b.x && y == b.y && z == b.z;
}
bool Vector3i::operator !=(const Vector3i& b) const
{
return x != b.x || y != b.y || z != b.z;
}
int& Vector3i::operator[](unsigned i)
{
switch (i) {
case 0:
return x;
case 1:
return y;
default:
case 2:
return z;
}
}
int Vector3i::operator[](unsigned i) const
{
switch (i) {
case 0:
return x;
case 1:
return y;
case 2:
default:
return z;
}
}
int Vector3i::sqrMagnitude() const
{
// calculate the square of the magnitude (useful for comparison of magnitudes without the cost of a sqrt() function)
return x * x + y * y + z * z;
}
int Vector3i::magnitude() const
{
return sqrt(sqrMagnitude());
}
Vector3i Vector3i::Cross(const Vector3i& v1, const Vector3i& v2)
{
return Vector3i::Create(v1.y * v2.z - v1.z * v2.y,
v1.z * v2.x - v1.x * v2.z,
v1.x * v2.y - v1.y * v2.x);
}
int Vector3i::Dot(const Vector3i& v1, const Vector3i& v2)
{
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
}
Vector3i Vector3i::Min(const Vector3i& v1, const Vector3i& v2)
{
return Vector3i::Create(KRMIN(v1.x, v2.x), KRMIN(v1.y, v2.y), KRMIN(v1.z, v2.z));
}
Vector3i Vector3i::Max(const Vector3i& v1, const Vector3i& v2)
{
return Vector3i::Create(KRMAX(v1.x, v2.x), KRMAX(v1.y, v2.y), KRMAX(v1.z, v2.z));
}
bool Vector3i::operator >(const Vector3i& b) const
{
// Comparison operators are implemented to allow insertion into sorted containers such as std::set
if (x > b.x) {
return true;
} else if (x < b.x) {
return false;
} else if (y > b.y) {
return true;
} else if (y < b.y) {
return false;
} else if (z > b.z) {
return true;
} else {
return false;
}
}
bool Vector3i::operator <(const Vector3i& b) const
{
// Comparison operators are implemented to allow insertion into sorted containers such as std::set
if (x < b.x) {
return true;
} else if (x > b.x) {
return false;
} else if (y < b.y) {
return true;
} else if (y > b.y) {
return false;
} else if (z < b.z) {
return true;
} else {
return false;
}
}
} // namespace kraken