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hydra/include/matrix4.h

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C++

//
// Matrix4.h
// Kraken Engine / Hydra
//
// Copyright 2022 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "vector3.h"
#include "vector4.h"
#pragma once
namespace hydra {
enum class AXIS
{
X_AXIS,
Y_AXIS,
Z_AXIS
};
class Quaternion;
class Matrix4
{
public:
union
{
struct
{
Vector4 axis_x, axis_y, axis_z, transform;
};
// Matrix components, in column-major order
float c[16];
};
// Default initializer - Creates an identity matrix
void init();
void init(float* pMat);
void init(const Vector3& new_axis_x, const Vector3& new_axis_y, const Vector3& new_axis_z, const Vector3& new_transform);
void init(const Matrix4& m);
static Matrix4 Create(float* pMat);
static Matrix4 Create(const Vector3& new_axis_x, const Vector3& new_axis_y, const Vector3& new_axis_z, const Vector3& new_transform);
// Overload comparison operator
bool operator==(const Matrix4& m) const;
// Overload compound multiply operator
Matrix4& operator*=(const Matrix4& m);
float& operator[](unsigned i);
float operator[](unsigned i) const;
// Overload multiply operator
//Matrix4& operator*(const Matrix4 &m);
Matrix4 operator*(const Matrix4& m) const;
float* getPointer();
void perspective(float fov, float aspect, float nearz, float farz);
void ortho(float left, float right, float top, float bottom, float nearz, float farz);
void translate(float x, float y, float z);
void translate(const Vector3& v);
void scale(float x, float y, float z);
void scale(const Vector3& v);
void scale(float s);
void rotate(float angle, AXIS axis);
void rotate(const Quaternion& q);
void bias();
bool invert();
void transpose();
static Vector3 DotNoTranslate(const Matrix4& m, const Vector3& v); // Dot product without including translation; useful for transforming normals and tangents
static Matrix4 Invert(const Matrix4& m);
static Matrix4 Transpose(const Matrix4& m);
static Vector3 Dot(const Matrix4& m, const Vector3& v);
static Vector4 Dot4(const Matrix4& m, const Vector4& v);
static float DotW(const Matrix4& m, const Vector3& v);
static Vector3 DotWDiv(const Matrix4& m, const Vector3& v);
static Matrix4 LookAt(const Vector3& cameraPos, const Vector3& lookAtPos, const Vector3& upDirection);
static Matrix4 Translation(const Vector3& v);
static Matrix4 Rotation(const Vector3& v);
static Matrix4 Scaling(const Vector3& v);
static Matrix4 Identity();
};
static_assert(std::is_pod<Matrix4>::value, "hydra::Matrix4 must be a POD type.");
} // namespace hydra
namespace std {
template<>
struct hash<hydra::Matrix4>
{
public:
size_t operator()(const hydra::Matrix4& s) const
{
size_t h1 = hash<hydra::Vector4>()(s.axis_x);
size_t h2 = hash<hydra::Vector4>()(s.axis_y);
size_t h3 = hash<hydra::Vector4>()(s.axis_z);
size_t h4 = hash<hydra::Vector4>()(s.transform);
return h1 ^ (h2 << 1) ^ (h3 << 2) ^ (h4 << 3);
}
};
} // namespace std