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kraken/KREngine/KREngine/Classes/KRResource+fbx.cpp

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//
// KRResource+fbx.cpp
// KREngine
//
// Created by Kearwood Gilbert on 12-03-22.
// Copyright (c) 2012 Kearwood Software. All rights reserved.
//
#include <iostream>
#include <stdio.h>
#include <stdint.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <string.h>
#include <assert.h>
#include <vector.h>
#include <fbxsdk.h>
#include "KRResource.h"
#include "KRMesh.h"
#include "KRMaterial.h"
#include "KRLight.h"
#include "KRPointLight.h"
#include "KRDirectionalLight.h"
#include "KRSpotLight.h"
#include "KRNode.h"
#include "KRScene.h"
#ifdef IOS_REF
#undef IOS_REF
#define IOS_REF (*(pSdkManager->GetIOSettings()))
#endif
void InitializeSdkObjects(KFbxSdkManager*& pSdkManager, KFbxScene*& pScene);
void DestroySdkObjects(KFbxSdkManager* pSdkManager);
bool LoadScene(KFbxSdkManager* pSdkManager, KFbxDocument* pScene, const char* pFilename);
void LoadNode(KRNode *parent_node, std::vector<KRResource *> &resources, KFbxGeometryConverter *pGeometryConverter, KFbxNode* pNode);
void LoadMesh(KRNode *parent_node, std::vector<KRResource *> &resources, KFbxGeometryConverter *pGeometryConverter, KFbxNode* pNode);
void LoadLight(KRNode *parent_node, std::vector<KRResource *> &resources, KFbxNode* pNode);
std::vector<KRResource *> KRResource::LoadFbx(const std::string& path)
{
std::vector<KRResource *> resources;
KRScene *pScene = new KRScene(KRResource::GetFileBase(path));
resources.push_back(pScene);
KFbxSdkManager* lSdkManager = NULL;
KFbxScene* pFbxScene = NULL;
bool lResult;
KFbxGeometryConverter *pGeometryConverter = NULL;
// Prepare the FBX SDK.
InitializeSdkObjects(lSdkManager, pFbxScene);
// Initialize Geometry Converter
pGeometryConverter = new KFbxGeometryConverter(lSdkManager);
// Load the scene.
lResult = LoadScene(lSdkManager, pFbxScene, path.c_str());
// ----====---- Walk Through Scene ----====----
int i;
KFbxNode* pNode = pFbxScene->GetRootNode();
if(pNode)
{
for(i = 0; i < pNode->GetChildCount(); i++)
{
LoadNode(pScene->getRootNode(), resources, pGeometryConverter, pNode->GetChild(i));
}
}
DestroySdkObjects(lSdkManager);
return resources;
}
void InitializeSdkObjects(KFbxSdkManager*& pSdkManager, KFbxScene*& pScene)
{
// The first thing to do is to create the FBX SDK manager which is the
// object allocator for almost all the classes in the SDK.
pSdkManager = KFbxSdkManager::Create();
if (!pSdkManager)
{
printf("Unable to create the FBX SDK manager\n");
exit(0);
}
// create an IOSettings object
KFbxIOSettings * ios = KFbxIOSettings::Create(pSdkManager, IOSROOT );
pSdkManager->SetIOSettings(ios);
// Load plugins from the executable directory
KString lPath = KFbxGetApplicationDirectory();
#if defined(KARCH_ENV_WIN)
KString lExtension = "dll";
#elif defined(KARCH_ENV_MACOSX)
KString lExtension = "dylib";
#elif defined(KARCH_ENV_LINUX)
KString lExtension = "so";
#endif
pSdkManager->LoadPluginsDirectory(lPath.Buffer(), lExtension.Buffer());
// Create the entity that will hold the scene.
pScene = KFbxScene::Create(pSdkManager,"");
}
void DestroySdkObjects(KFbxSdkManager* pSdkManager)
{
// Delete the FBX SDK manager. All the objects that have been allocated
// using the FBX SDK manager and that haven't been explicitly destroyed
// are automatically destroyed at the same time.
if (pSdkManager) pSdkManager->Destroy();
pSdkManager = NULL;
}
bool LoadScene(KFbxSdkManager* pSdkManager, KFbxDocument* pScene, const char* pFilename)
{
int lFileMajor, lFileMinor, lFileRevision;
int lSDKMajor, lSDKMinor, lSDKRevision;
//int lFileFormat = -1;
int i, lAnimStackCount;
bool lStatus;
char lPassword[1024];
// Get the file version number generate by the FBX SDK.
KFbxSdkManager::GetFileFormatVersion(lSDKMajor, lSDKMinor, lSDKRevision);
// Create an importer.
KFbxImporter* lImporter = KFbxImporter::Create(pSdkManager,"");
// Initialize the importer by providing a filename.
const bool lImportStatus = lImporter->Initialize(pFilename, -1, pSdkManager->GetIOSettings());
lImporter->GetFileVersion(lFileMajor, lFileMinor, lFileRevision);
if( !lImportStatus )
{
printf("Call to KFbxImporter::Initialize() failed.\n");
printf("Error returned: %s\n\n", lImporter->GetLastErrorString());
if (lImporter->GetLastErrorID() == KFbxIO::eFILE_VERSION_NOT_SUPPORTED_YET ||
lImporter->GetLastErrorID() == KFbxIO::eFILE_VERSION_NOT_SUPPORTED_ANYMORE)
{
printf("FBX version number for this FBX SDK is %d.%d.%d\n", lSDKMajor, lSDKMinor, lSDKRevision);
printf("FBX version number for file %s is %d.%d.%d\n\n", pFilename, lFileMajor, lFileMinor, lFileRevision);
}
return false;
}
printf("FBX version number for this FBX SDK is %d.%d.%d\n", lSDKMajor, lSDKMinor, lSDKRevision);
if (lImporter->IsFBX())
{
printf("FBX version number for file %s is %d.%d.%d\n\n", pFilename, lFileMajor, lFileMinor, lFileRevision);
// From this point, it is possible to access animation stack information without
// the expense of loading the entire file.
printf("Animation Stack Information\n");
lAnimStackCount = lImporter->GetAnimStackCount();
printf(" Number of Animation Stacks: %d\n", lAnimStackCount);
printf(" Current Animation Stack: \"%s\"\n", lImporter->GetActiveAnimStackName().Buffer());
printf("\n");
for(i = 0; i < lAnimStackCount; i++)
{
KFbxTakeInfo* lTakeInfo = lImporter->GetTakeInfo(i);
printf(" Animation Stack %d\n", i);
printf(" Name: \"%s\"\n", lTakeInfo->mName.Buffer());
printf(" Description: \"%s\"\n", lTakeInfo->mDescription.Buffer());
// Change the value of the import name if the animation stack should be imported
// under a different name.
printf(" Import Name: \"%s\"\n", lTakeInfo->mImportName.Buffer());
// Set the value of the import state to false if the animation stack should be not
// be imported.
printf(" Import State: %s\n", lTakeInfo->mSelect ? "true" : "false");
printf("\n");
}
// Set the import states. By default, the import states are always set to
// true. The code below shows how to change these states.
IOS_REF.SetBoolProp(IMP_FBX_MATERIAL, true);
IOS_REF.SetBoolProp(IMP_FBX_TEXTURE, true);
IOS_REF.SetBoolProp(IMP_FBX_LINK, true);
IOS_REF.SetBoolProp(IMP_FBX_SHAPE, true);
IOS_REF.SetBoolProp(IMP_FBX_GOBO, true);
IOS_REF.SetBoolProp(IMP_FBX_ANIMATION, true);
IOS_REF.SetBoolProp(IMP_FBX_GLOBAL_SETTINGS, true);
}
// Import the scene.
lStatus = lImporter->Import(pScene);
if(lStatus == false && lImporter->GetLastErrorID() == KFbxIO::ePASSWORD_ERROR)
{
printf("Please enter password: ");
lPassword[0] = '\0';
scanf("%s", lPassword);
KString lString(lPassword);
IOS_REF.SetStringProp(IMP_FBX_PASSWORD, lString);
IOS_REF.SetBoolProp(IMP_FBX_PASSWORD_ENABLE, true);
lStatus = lImporter->Import(pScene);
if(lStatus == false && lImporter->GetLastErrorID() == KFbxIO::ePASSWORD_ERROR)
{
printf("\nPassword is wrong, import aborted.\n");
}
}
// Destroy the importer.
lImporter->Destroy();
return lStatus;
}
void LoadNode(KRNode *parent_node, std::vector<KRResource *> &resources, KFbxGeometryConverter *pGeometryConverter, KFbxNode* pNode) {
KFbxVector4 lTmpVector;
/*
lTmpVector = pNode->GetGeometricTranslation(KFbxNode::eSOURCE_SET);
printf(" Translation: %f %f %f\n", lTmpVector[0], lTmpVector[1], lTmpVector[2]);
lTmpVector = pNode->GetGeometricRotation(KFbxNode::eSOURCE_SET);
printf(" Rotation: %f %f %f\n", lTmpVector[0], lTmpVector[1], lTmpVector[2]);
lTmpVector = pNode->GetGeometricScaling(KFbxNode::eSOURCE_SET);
printf(" Scaling: %f %f %f\n", lTmpVector[0], lTmpVector[1], lTmpVector[2]);
*/
KFbxNodeAttribute::EAttributeType attribute_type = (pNode->GetNodeAttribute()->GetAttributeType());
switch(attribute_type) {
case KFbxNodeAttribute::eMESH:
LoadMesh(parent_node, resources, pGeometryConverter, pNode);
break;
case KFbxNodeAttribute::eLIGHT:
LoadLight(parent_node, resources, pNode);
break;
}
// Load child nodes
for(int i = 0; i < pNode->GetChildCount(); i++)
{
LoadNode(parent_node, resources, pGeometryConverter, pNode->GetChild(i));
}
}
void LoadMesh(KRNode *parent_node, std::vector<KRResource *> &resources, KFbxGeometryConverter *pGeometryConverter, KFbxNode* pNode) {
std::string light_map = pNode->GetName();
light_map.append("_lightmap");
KRInstance *new_instance = new KRInstance(pNode->GetName(), pNode->GetName(), KRMat4(), light_map);
fbxDouble3 local_rotation = pNode->GetGeometricRotation(KFbxNode::eSOURCE_SET);
fbxDouble3 local_translation = pNode->GetGeometricTranslation(KFbxNode::eSOURCE_SET);
fbxDouble3 local_scale = pNode->GetGeometricScaling(KFbxNode::eSOURCE_SET);
new_instance->setLocalRotation(KRVector3(local_rotation[0], local_rotation[1], local_rotation[2]));
new_instance->setLocalTranslation(KRVector3(local_translation[0], local_translation[1], local_translation[2]));
new_instance->setLocalScale(KRVector3(local_scale[0], local_scale[1], local_scale[2]));
parent_node->addChild(new_instance);
printf("Mesh: %s\n", pNode->GetName());
KFbxMesh* pSourceMesh = (KFbxMesh*) pNode->GetNodeAttribute();
KFbxMesh* pMesh = pGeometryConverter->TriangulateMesh(pSourceMesh);
KFbxVector4* control_points = pMesh->GetControlPoints();
int polygon_count = pMesh->GetPolygonCount();
int uv_count = pMesh->GetElementUVCount();
int normal_count = pMesh->GetElementNormalCount();
int tangent_count = pMesh->GetElementTangentCount();
int elementmaterial_count = pMesh->GetElementMaterialCount();
int material_count = pNode->GetMaterialCount();
printf(" Polygon Count: %i (before triangulation: %i)\n", polygon_count, pSourceMesh->GetPolygonCount());
std::vector<KRVector3> vertices;
std::vector<KRVector2> uva;
std::vector<KRVector2> uvb;
std::vector<KRVector3> normals;
std::vector<KRVector3> tangents;
std::vector<int> submesh_lengths;
std::vector<int> submesh_starts;
std::vector<std::string> material_names;
int dest_vertex_id = 0;
for(int iMaterial=0; iMaterial < material_count; iMaterial++) {
KFbxSurfaceMaterial *pMaterial = pNode->GetMaterial(iMaterial);
int source_vertex_id = 0;
int mat_vertex_count = 0;
int mat_vertex_start = dest_vertex_id;
for(int iPolygon = 0; iPolygon < polygon_count; iPolygon++) {
int lPolygonSize = pMesh->GetPolygonSize(iPolygon);
if(lPolygonSize != 3) {
source_vertex_id += lPolygonSize;
printf(" Warning - Poly with %i vertices found. Expecting only triangles.", lPolygonSize);
} else {
// ----====---- Read SubMesh / Material Mapping ----====----
int iNewMaterial = -1;
for (int l = 0; l < elementmaterial_count; l++)
{
KFbxGeometryElementMaterial* leMat = pMesh->GetElementMaterial(l);
if(leMat) {
if (leMat->GetReferenceMode() == KFbxGeometryElement::eINDEX || leMat->GetReferenceMode() == KFbxGeometryElement::eINDEX_TO_DIRECT) {
int new_id = leMat->GetIndexArray().GetAt(iPolygon);
if(new_id >= 0) {
iNewMaterial = new_id;
}
}
}
}
if(iMaterial == iNewMaterial) {
// ----====---- Read Vertex-level Attributes ----====----
for(int iVertex=0; iVertex<3; iVertex++) {
// ----====---- Read Vertex Position ----====----
int lControlPointIndex = pMesh->GetPolygonVertex(iPolygon, iVertex);
KFbxVector4 v = control_points[lControlPointIndex];
vertices.push_back(KRVector3(v[0], v[1], v[2]));
KRVector2 new_uva = KRVector2(0.0, 0.0);
KRVector2 new_uvb = KRVector2(0.0, 0.0);
// ----====---- Read UVs ----====----
KStringList uvNames;
pMesh->GetUVSetNames(uvNames);
if(uv_count >= 1) {
const char *setName = uvNames[0].Buffer();
KFbxVector2 uv;
if(pMesh->GetPolygonVertexUV(iPolygon, iVertex, setName, uv)) {
new_uva = KRVector2(uv[0], uv[1]);
}
uva.push_back(new_uva);
}
if(uv_count >= 2) {
const char *setName = uvNames[1].Buffer();
KFbxVector2 uv;
if(pMesh->GetPolygonVertexUV(iPolygon, iVertex, setName, uv)) {
new_uvb = KRVector2(uv[0], uv[1]);
}
uvb.push_back(new_uvb);
}
// ----====---- Read Normals ----====----
KFbxVector4 new_normal;
if(pMesh->GetPolygonVertexNormal(iPolygon, iVertex, new_normal)) {
normals.push_back(KRVector3(new_normal[0], new_normal[1], new_normal[2]));
}
// ----====---- Read Tangents ----====----
for(int l = 0; l < tangent_count; ++l)
{
KFbxVector4 new_tangent;
KFbxGeometryElementTangent* leTangent = pMesh->GetElementTangent(l);
if(leTangent->GetMappingMode() == KFbxGeometryElement::eBY_POLYGON_VERTEX) {
switch (leTangent->GetReferenceMode()) {
case KFbxGeometryElement::eDIRECT:
new_tangent = leTangent->GetDirectArray().GetAt(lControlPointIndex);
break;
case KFbxGeometryElement::eINDEX_TO_DIRECT:
{
int id = leTangent->GetIndexArray().GetAt(lControlPointIndex);
new_tangent = leTangent->GetDirectArray().GetAt(id);
}
break;
default:
break; // other reference modes not shown here!
}
}
if(l == 0) {
tangents.push_back(KRVector3(new_tangent[0], new_tangent[1], new_tangent[2]));
}
}
source_vertex_id++;
dest_vertex_id++;
mat_vertex_count++;
}
}
}
}
if(mat_vertex_count) {
// ----====---- Output last material / submesh details ----====----
submesh_starts.push_back(mat_vertex_start);
submesh_lengths.push_back(mat_vertex_count);
material_names.push_back(pMaterial->GetName());
printf(" %s: %i - %i\n", pMaterial->GetName(), mat_vertex_start, mat_vertex_count + mat_vertex_start - 1);
// ----====---- Output Material File ----====----
KRMaterial *new_material = new KRMaterial(pMaterial->GetName());
KFbxPropertyDouble3 lKFbxDouble3;
KFbxPropertyDouble1 lKFbxDouble1;
if (pMaterial->GetClassId().Is(KFbxSurfacePhong::ClassId)) {
// We found a Phong material.
// Ambient Color
lKFbxDouble3 =((KFbxSurfacePhong *) pMaterial)->Ambient;
new_material->setAmbient(lKFbxDouble3.Get()[0], lKFbxDouble3.Get()[1], lKFbxDouble3.Get()[2]);
// Diffuse Color
lKFbxDouble3 =((KFbxSurfacePhong *) pMaterial)->Diffuse;
new_material->setDiffuse(lKFbxDouble3.Get()[0], lKFbxDouble3.Get()[1], lKFbxDouble3.Get()[2]);
// Specular Color (unique to Phong materials)
lKFbxDouble3 =((KFbxSurfacePhong *) pMaterial)->Specular;
new_material->setSpecular(lKFbxDouble3.Get()[0], lKFbxDouble3.Get()[1], lKFbxDouble3.Get()[2]);
// Emissive Color
//lKFbxDouble3 =((KFbxSurfacePhong *) pMaterial)->Emissive;
// Transparency
lKFbxDouble1 =((KFbxSurfacePhong *) pMaterial)->TransparencyFactor;
new_material->setTransparency(1.0-lKFbxDouble1.Get());
// Shininess
lKFbxDouble1 =((KFbxSurfacePhong *) pMaterial)->Shininess;
new_material->setShininess(lKFbxDouble1.Get());
// ShininessFactor
lKFbxDouble1 =((KFbxSurfacePhong *) pMaterial)->SpecularFactor;
double specular_factor = lKFbxDouble1.Get();
// Display the Reflectivity
//lKFbxDouble1 =((KFbxSurfacePhong *) pMaterial)->ReflectionFactor;
} else if(pMaterial->GetClassId().Is(KFbxSurfaceLambert::ClassId) ) {
// We found a Lambert material.
// Ambient Color
lKFbxDouble3=((KFbxSurfaceLambert *)pMaterial)->Ambient;
new_material->setAmbient(lKFbxDouble3.Get()[0], lKFbxDouble3.Get()[1], lKFbxDouble3.Get()[2]);
// Diffuse Color
lKFbxDouble3 =((KFbxSurfaceLambert *)pMaterial)->Diffuse;
new_material->setDiffuse(lKFbxDouble3.Get()[0], lKFbxDouble3.Get()[1], lKFbxDouble3.Get()[2]);
// Emissive
//lKFbxDouble3 =((KFbxSurfaceLambert *)pMaterial)->Emissive;
// Opacity
lKFbxDouble1 =((KFbxSurfaceLambert *)pMaterial)->TransparencyFactor;
new_material->setTransparency(1.0-lKFbxDouble1.Get());
} else {
printf("Error! Unable to convert material: %s", pMaterial->GetName());
}
KFbxProperty pProperty;
// Diffuse Map Texture
pProperty = pMaterial->FindProperty(KFbxSurfaceMaterial::sDiffuse);
if(pProperty.GetSrcObjectCount(KFbxLayeredTexture::ClassId) > 0) {
printf("Warning! Layered textures not supported.\n");
}
int texture_count = pProperty.GetSrcObjectCount(KFbxTexture::ClassId);
if(texture_count > 1) {
printf("Error! Multiple diffuse textures not supported.\n");
} else if(texture_count == 1) {
KFbxTexture* pTexture = KFbxCast <KFbxTexture> (pProperty.GetSrcObject(KFbxTexture::ClassId,0));
assert(!pTexture->GetSwapUV());
assert(pTexture->GetCroppingTop() == 0);
assert(pTexture->GetCroppingLeft() == 0);
assert(pTexture->GetCroppingRight() == 0);
assert(pTexture->GetCroppingBottom() == 0);
assert(pTexture->GetWrapModeU() == KFbxTexture::eREPEAT);
assert(pTexture->GetWrapModeV() == KFbxTexture::eREPEAT);
assert(pTexture->GetRotationU() == 0.0f);
assert(pTexture->GetRotationV() == 0.0f);
assert(pTexture->GetRotationW() == 0.0f);
assert(pTexture->GetScaleU() == 1.0f);
assert(pTexture->GetScaleV() == 1.0f);
KFbxFileTexture *pFileTexture = KFbxCast<KFbxFileTexture>(pTexture);
if(pFileTexture) {
new_material->setDiffuseMap(KRResource::GetFileBase(pFileTexture->GetFileName()), KRVector2(pTexture->GetScaleU(), pTexture->GetScaleV()), KRVector2(pTexture->GetTranslationU(), pTexture->GetTranslationV()));
}
}
// Specular Map Texture
pProperty = pMaterial->FindProperty(KFbxSurfaceMaterial::sSpecular);
if(pProperty.GetSrcObjectCount(KFbxLayeredTexture::ClassId) > 0) {
printf("Warning! Layered textures not supported.\n");
}
texture_count = pProperty.GetSrcObjectCount(KFbxTexture::ClassId);
if(texture_count > 1) {
printf("Error! Multiple specular textures not supported.\n");
} else if(texture_count == 1) {
KFbxTexture* pTexture = KFbxCast <KFbxTexture> (pProperty.GetSrcObject(KFbxTexture::ClassId,0));
KFbxFileTexture *pFileTexture = KFbxCast<KFbxFileTexture>(pTexture);
if(pFileTexture) {
new_material->setSpecularMap(KRResource::GetFileBase(pFileTexture->GetFileName()), KRVector2(pTexture->GetScaleU(), pTexture->GetScaleV()), KRVector2(pTexture->GetTranslationU(), pTexture->GetTranslationV()));
}
}
// Normal Map Texture
pProperty = pMaterial->FindProperty(KFbxSurfaceMaterial::sNormalMap);
if(pProperty.GetSrcObjectCount(KFbxLayeredTexture::ClassId) > 0) {
printf("Warning! Layered textures not supported.\n");
}
texture_count = pProperty.GetSrcObjectCount(KFbxTexture::ClassId);
if(texture_count > 1) {
printf("Error! Multiple normal map textures not supported.\n");
} else if(texture_count == 1) {
KFbxTexture* pTexture = KFbxCast <KFbxTexture> (pProperty.GetSrcObject(KFbxTexture::ClassId,0));
KFbxFileTexture *pFileTexture = KFbxCast<KFbxFileTexture>(pTexture);
if(pFileTexture) {
new_material->setNormalMap(KRResource::GetFileBase(pFileTexture->GetFileName()), KRVector2(pTexture->GetScaleU(), pTexture->GetScaleV()), KRVector2(pTexture->GetTranslationU(), pTexture->GetTranslationV()));
}
}
bool bFound = false;
vector<KRResource *>::iterator resource_itr = resources.begin();
for(vector<KRResource *>::iterator resource_itr = resources.begin(); resource_itr != resources.end(); resource_itr++) {
KRResource *pResource = (*resource_itr);
if(pResource->getName() == new_material->getName() && pResource->getExtension() == new_material->getExtension()) {
bFound = true;
}
}
if(bFound) {
delete new_material;
} else {
resources.push_back(new_material);
}
}
}
// ----====---- Generate Output Mesh Object ----====----
KRMesh *new_mesh = new KRMesh(pNode->GetName());
new_mesh->LoadData(vertices, uva, uvb, normals, tangents, submesh_starts, submesh_lengths, material_names);
resources.push_back(new_mesh);
}
void LoadLight(KRNode *parent_node, std::vector<KRResource *> &resources, KFbxNode* pNode) {
const GLfloat PI = 3.14159265;
const GLfloat d2r = PI * 2 / 360;
KFbxLight* pLight = (KFbxLight*) pNode->GetNodeAttribute();
const char *szName = pNode->GetName();
fbxDouble3 light_color = pLight->Color.Get();
fbxDouble1 light_intensity = pLight->Intensity.Get();
fbxDouble1 light_hotspot = pLight->HotSpot.Get(); // light inner cone angle (in degrees). Also know as the HotSpot
fbxDouble1 light_coneangle = pLight->ConeAngle.Get(); // light outer cone angle (in degrees). Also known as the Falloff
KFbxLight::EDecayType light_decaytype = pLight->DecayType.Get(); // decay type
fbxDouble1 light_decaystart = pLight->DecayStart.Get(); // decay start distance
// KFbxLight::eNONE - does not attenuate with distance
// KFbxLight::eLINEAR - attenuation of 1/d
// KFbxLight::eQUADRATIC - attenuation of 1/d^2
// KFbxLight::eCUBIC - attenuation of
KFbxVector4 v4; // Default translation values
v4 = pNode->LclTranslation.Get();
//KFbxVector4 light_translation = pNode->GetGeometricTranslation(KFbxNode::eSOURCE_SET);
//KFbxVector4 light_rotation = pNode->GetGeometricRotation(KFbxNode::eSOURCE_SET);
//KFbxVector4 light_scaling = pNode->GetGeometricScaling(KFbxNode::eSOURCE_SET);
//KRVector3 translation = KRVector3(light_translation[0], light_translation[1], light_translation[2]);
KRLight *new_light = NULL;
switch(pLight->LightType.Get()) {
case KFbxLight::ePOINT:
{
KRPointLight *l = new KRPointLight(szName);
new_light = l;
}
break;
case KFbxLight::eDIRECTIONAL:
{
KRDirectionalLight *l = new KRDirectionalLight(szName);
new_light = l;
}
break;
case KFbxLight::eSPOT:
{
KRSpotLight *l = new KRSpotLight(szName);
l->setInnerAngle(light_hotspot * d2r);
l->setOuterAngle(light_coneangle * d2r);
new_light = l;
}
break;
case KFbxLight::eAREA:
// Not supported yet
break;
}
if(new_light) {
fbxDouble3 local_rotation = pNode->LclRotation.Get(); // pNode->GetGeometricRotation(KFbxNode::eSOURCE_SET);
fbxDouble3 local_translation = pNode->LclTranslation.Get(); // pNode->GetGeometricTranslation(KFbxNode::eSOURCE_SET);
fbxDouble3 local_scale = pNode->LclScaling.Get(); // pNode->GetGeometricScaling(KFbxNode::eSOURCE_SET);
new_light->setLocalRotation(KRVector3(local_rotation[0], local_rotation[1], local_rotation[2]));
new_light->setLocalTranslation(KRVector3(local_translation[0], local_translation[1], local_translation[2]));
new_light->setLocalScale(KRVector3(local_scale[0], local_scale[1], local_scale[2]));
new_light->setColor(KRVector3(light_color[0], light_color[1], light_color[2]));
new_light->setIntensity(light_intensity);
new_light->setDecayStart(light_decaystart);
parent_node->addChild(new_light);
}
}