Reversed recent shader changes that broke specular
Implementation of deferred rendering in progress --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4030
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@@ -555,6 +555,20 @@ void LoadMesh(std::vector<KRResource *> &resources, KFbxGeometryConverter *pGeom
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void LoadLight(std::vector<KRResource *> &resources, KFbxNode* pNode) {
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KFbxLight* pLight = (KFbxLight*) pNode->GetNodeAttribute();
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const char *szName = pNode->GetName();
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fbxDouble3 light_color = pLight->Color.Get();
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fbxDouble1 light_intensity = pLight->Intensity.Get();
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fbxDouble1 light_hotspot = pLight->HotSpot.Get(); // light inner cone angle (in degrees). Also know as the HotSpot
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fbxDouble1 light_coneangle = pLight->ConeAngle.Get(); // light outer cone angle (in degrees). Also known as the Falloff
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KFbxLight::EDecayType light_decaytype = pLight->DecayType.Get(); // decay type
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fbxDouble1 light_decaystart = pLight->DecayStart.Get(); // decay start distance
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// KFbxLight::eNONE - does not attenuate with distance
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// KFbxLight::eLINEAR - attenuation of 1/d
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// KFbxLight::eQUADRATIC - attenuation of 1/d^2
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// KFbxLight::eCUBIC - attenuation of
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switch(pLight->LightType.Get()) {
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case KFbxLight::ePOINT:
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resources.push_back(new KRPointLight(szName));
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@@ -109,9 +109,9 @@ void main()
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#if ENABLE_PER_PIXEL == 1
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mediump float lamberFactor = max(0.0,dot(lightVec, normal));
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mediump float specularFactor = 0.0;
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//if(material_shininess > 0.0) {
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if(material_shininess > 0.0) {
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specularFactor = max(0.0,pow(dot(halfVec,normal), material_shininess));
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//}
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}
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#endif
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#if HAS_DIFFUSE_MAP == 1
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@@ -128,6 +128,8 @@
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//m_scene.addInstance(pModelManager->getModel("ballroom"), KRMat4());
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//m_scene.addInstance(pModelManager->getModel("HoganCombined"), KRMat4());
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//m_scene.addInstance(pModelManager->getModel("polySurface12848"), KRMat4(), "PillarLightmap2k");
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//m_scene.addInstance(pModelManager->getModel("Wall2"), KRMat4(), "Wall2_lightmap");
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std::map<std::string, KRModel *> models = pModelManager->getModels();
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for(std::map<std::string, KRModel *>::iterator itr=models.begin(); itr != models.end(); itr++) {
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std::string lightmap = (*itr).first;
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