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kraken/KREngine/KREngine/Classes/KRCamera.h

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//
// KRSettings.h
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#ifndef KRCAMERA_H
#define KRCAMERA_H
#import "KREngine-common.h"
#import "KRMat4.h"
#import "KRVector2.h"
#import "KRNotified.h"
#define KRENGINE_MAX_SHADOW_BUFFERS 3
#define KRENGINE_SHADOW_MAP_WIDTH 2048
#define KRENGINE_SHADOW_MAP_HEIGHT 2048
class KRInstance;
class KRScene;
class KRContext;
class KRCamera : public KRNotified {
public:
KRCamera(KRContext &context, GLint width, GLint height);
virtual ~KRCamera();
GLint backingWidth, backingHeight;
void renderFrame(KRScene &scene, KRMat4 &viewMatrix);
void renderShadowBuffer(KRScene &scene, int iShadow);
void invalidatePostShader();
void invalidateShadowBuffers();
void allocateShadowBuffers();
void createBuffers();
KRVector3 getPosition() const;
void setPosition(const KRVector3 &position);
KRMat4 getProjectionMatrix();
const KRVector2 &getViewportSize();
void setViewportSize(const KRVector2 &size);
bool bEnablePerPixel;
bool bEnableDiffuseMap;
bool bEnableNormalMap;
bool bEnableSpecMap;
bool bEnableReflectionMap;
bool bEnableLightMap;
bool bDebugPSSM;
bool bDebugSuperShiny;
bool bShowShadowBuffer;
bool bEnableAmbient;
bool bEnableDiffuse;
bool bEnableSpecular;
bool bEnableDeferredLighting;
double dSunR;
double dSunG;
double dSunB;
double dAmbientR;
double dAmbientG;
double dAmbientB;
double perspective_fov;
double perspective_nearz;
double perspective_farz;
int dof_quality;
double dof_depth;
double dof_falloff;
bool bEnableFlash;
double flash_intensity;
double flash_depth;
double flash_falloff;
bool bEnableVignette;
double vignette_radius;
double vignette_falloff;
KRVector2 m_viewportSize;
int m_cShadowBuffers;
std::string m_debug_text;
virtual void notify_sceneGraphCreate(KRNode *pNode);
virtual void notify_sceneGraphDelete(KRNode *pNode);
virtual void notify_sceneGraphModify(KRNode *pNode);
private:
KRVector3 m_position;
int m_iFrame;
GLuint compositeFramebuffer, compositeDepthTexture, compositeColorTexture;
GLuint lightAccumulationBuffer, lightAccumulationTexture;
GLuint shadowFramebuffer[KRENGINE_MAX_SHADOW_BUFFERS], shadowDepthTexture[KRENGINE_MAX_SHADOW_BUFFERS];
bool shadowValid[KRENGINE_MAX_SHADOW_BUFFERS];
KRMat4 shadowmvpmatrix[KRENGINE_MAX_SHADOW_BUFFERS]; /* MVP Matrix for view from light source */
// uniform index
enum {
KRENGINE_UNIFORM_MATERIAL_AMBIENT,
KRENGINE_UNIFORM_MATERIAL_DIFFUSE,
KRENGINE_UNIFORM_MATERIAL_SPECULAR,
KRENGINE_UNIFORM_LIGHT_POSITION,
KRENGINE_UNIFORM_LIGHT_POSITION_VIEW_SPACE,
KRENGINE_UNIFORM_LIGHT_DIRECTION,
KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE,
KRENGINE_UNIFORM_LIGHT_COLOR,
KRENGINE_UNIFORM_LIGHT_DECAY_START,
KRENGINE_UNIFORM_LIGHT_CUTOFF,
KRENGINE_UNIFORM_LIGHT_INTENSITY,
KRENGINE_UNIFORM_FLARE_SIZE,
KRENGINE_UNIFORM_MVP,
KRENGINE_UNIFORM_INVP,
KRENGINE_UNIFORM_MN2V,
KRENGINE_UNIFORM_M2V,
KRENGINE_UNIFORM_V2M,
KRENGINE_UNIFORM_SHADOWMVP1,
KRENGINE_UNIFORM_SHADOWMVP2,
KRENGINE_UNIFORM_SHADOWMVP3,
KRENGINE_UNIFORM_CAMERAPOS,
KRENGINE_UNIFORM_VIEWPORT,
KRENGINE_NUM_UNIFORMS
};
GLint m_shadowUniforms[KRENGINE_NUM_UNIFORMS];
GLuint m_postShaderProgram;
GLuint m_shadowShaderProgram;
void renderPost();
void bindPostShader();
void destroyBuffers();
void renderFrame(KRScene &scene, KRMat4 &viewMatrix, KRVector3 &lightDirection, KRVector3 &cameraPosition);
void loadShaders();
// Code using these shader functions will later be refactored to integrate with KRShaderManager
static bool ValidateProgram(GLuint prog);
static bool LoadShader(KRContext &context, const std::string &name, GLuint *programPointer, const std::string &options);
static bool CompileShader(GLuint *shader, GLenum type, const std::string &shader_source, const std::string &options);
static bool LinkProgram(GLuint prog);
class KRInstanceDistance {
public:
KRInstanceDistance(KRInstance *pInstance, float distance) : m_pInstance(pInstance), m_distance(distance) {};
~KRInstanceDistance() {};
// a predicate implemented as a class:
class InstanceEqualsPredicate
{
public:
InstanceEqualsPredicate(KRInstance *pInstance) : m_pInstance(pInstance) {};
bool operator() (const KRInstanceDistance& value) {return value.m_pInstance == m_pInstance; }
private:
KRInstance *m_pInstance;
};
KRInstance *m_pInstance;
float m_distance;
};
std::list<KRInstanceDistance> m_transparentInstances;
};
#endif