Files
kraken/KREngine/KREngine/Classes/KRCamera.h
kearwood 1efbb63ecf Performance optimizations in deferred lighting shaders
Created structures for alpha transparency and occlusion culling
Fixed memory allocation issue in KREngine.mm (pointer to NSDictionary allocated on stack retained and later dereferenced when popped)

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4074
2012-08-23 16:55:46 +00:00

202 lines
6.5 KiB
Objective-C

//
// KRSettings.h
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#ifndef KRCAMERA_H
#define KRCAMERA_H
#import "KREngine-common.h"
#import "KRMat4.h"
#import "KRVector2.h"
#import "KRNotified.h"
#define KRENGINE_MAX_SHADOW_BUFFERS 3
#define KRENGINE_SHADOW_MAP_WIDTH 2048
#define KRENGINE_SHADOW_MAP_HEIGHT 2048
class KRInstance;
class KRScene;
class KRContext;
class KRCamera : public KRNotified {
public:
KRCamera(KRContext &context, GLint width, GLint height);
virtual ~KRCamera();
GLint backingWidth, backingHeight;
void renderFrame(KRScene &scene, KRMat4 &viewMatrix);
void renderShadowBuffer(KRScene &scene, int iShadow);
void invalidatePostShader();
void invalidateShadowBuffers();
void allocateShadowBuffers();
void createBuffers();
KRVector3 getPosition() const;
void setPosition(const KRVector3 &position);
KRMat4 getProjectionMatrix();
const KRVector2 &getViewportSize();
void setViewportSize(const KRVector2 &size);
bool bEnablePerPixel;
bool bEnableDiffuseMap;
bool bEnableNormalMap;
bool bEnableSpecMap;
bool bEnableReflectionMap;
bool bEnableLightMap;
bool bDebugPSSM;
bool bDebugSuperShiny;
bool bShowShadowBuffer;
bool bEnableAmbient;
bool bEnableDiffuse;
bool bEnableSpecular;
bool bEnableDeferredLighting;
double dSunR;
double dSunG;
double dSunB;
double dAmbientR;
double dAmbientG;
double dAmbientB;
double perspective_fov;
double perspective_nearz;
double perspective_farz;
int dof_quality;
double dof_depth;
double dof_falloff;
bool bEnableFlash;
double flash_intensity;
double flash_depth;
double flash_falloff;
bool bEnableVignette;
double vignette_radius;
double vignette_falloff;
KRVector2 m_viewportSize;
int m_cShadowBuffers;
std::string m_debug_text;
virtual void notify_sceneGraphCreate(KRNode *pNode);
virtual void notify_sceneGraphDelete(KRNode *pNode);
virtual void notify_sceneGraphModify(KRNode *pNode);
private:
KRVector3 m_position;
int m_iFrame;
GLuint compositeFramebuffer, compositeDepthTexture, compositeColorTexture;
GLuint lightAccumulationBuffer, lightAccumulationTexture;
GLuint shadowFramebuffer[KRENGINE_MAX_SHADOW_BUFFERS], shadowDepthTexture[KRENGINE_MAX_SHADOW_BUFFERS];
bool shadowValid[KRENGINE_MAX_SHADOW_BUFFERS];
KRMat4 shadowmvpmatrix[KRENGINE_MAX_SHADOW_BUFFERS]; /* MVP Matrix for view from light source */
// uniform index
enum {
KRENGINE_UNIFORM_MATERIAL_AMBIENT,
KRENGINE_UNIFORM_MATERIAL_DIFFUSE,
KRENGINE_UNIFORM_MATERIAL_SPECULAR,
KRENGINE_UNIFORM_LIGHT_POSITION,
KRENGINE_UNIFORM_LIGHT_POSITION_VIEW_SPACE,
KRENGINE_UNIFORM_LIGHT_DIRECTION,
KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE,
KRENGINE_UNIFORM_LIGHT_COLOR,
KRENGINE_UNIFORM_LIGHT_DECAY_START,
KRENGINE_UNIFORM_LIGHT_CUTOFF,
KRENGINE_UNIFORM_LIGHT_INTENSITY,
KRENGINE_UNIFORM_FLARE_SIZE,
KRENGINE_UNIFORM_MVP,
KRENGINE_UNIFORM_INVP,
KRENGINE_UNIFORM_MN2V,
KRENGINE_UNIFORM_M2V,
KRENGINE_UNIFORM_V2M,
KRENGINE_UNIFORM_SHADOWMVP1,
KRENGINE_UNIFORM_SHADOWMVP2,
KRENGINE_UNIFORM_SHADOWMVP3,
KRENGINE_UNIFORM_CAMERAPOS,
KRENGINE_UNIFORM_VIEWPORT,
KRENGINE_NUM_UNIFORMS
};
GLint m_shadowUniforms[KRENGINE_NUM_UNIFORMS];
GLuint m_postShaderProgram;
GLuint m_shadowShaderProgram;
void renderPost();
void bindPostShader();
void destroyBuffers();
void renderFrame(KRScene &scene, KRMat4 &viewMatrix, KRVector3 &lightDirection, KRVector3 &cameraPosition);
void loadShaders();
// Code using these shader functions will later be refactored to integrate with KRShaderManager
static bool ValidateProgram(GLuint prog);
static bool LoadShader(KRContext &context, const std::string &name, GLuint *programPointer, const std::string &options);
static bool CompileShader(GLuint *shader, GLenum type, const std::string &shader_source, const std::string &options);
static bool LinkProgram(GLuint prog);
class KRInstanceDistance {
public:
KRInstanceDistance(KRInstance *pInstance, float distance) : m_pInstance(pInstance), m_distance(distance) {};
~KRInstanceDistance() {};
// a predicate implemented as a class:
class InstanceEqualsPredicate
{
public:
InstanceEqualsPredicate(KRInstance *pInstance) : m_pInstance(pInstance) {};
bool operator() (const KRInstanceDistance& value) {return value.m_pInstance == m_pInstance; }
private:
KRInstance *m_pInstance;
};
KRInstance *m_pInstance;
float m_distance;
};
std::list<KRInstanceDistance> m_transparentInstances;
};
#endif