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//
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// KRPipeline.cpp
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// Kraken Engine
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//
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// Copyright 2022 Kearwood Gilbert. All rights reserved.
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//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
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# include "KRPipeline.h"
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# include "assert.h"
# include "KRLight.h"
# include "KRDirectionalLight.h"
# include "KRSpotLight.h"
# include "KRPointLight.h"
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# include "KRContext.h"
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# include "KRRenderPass.h"
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const char * KRPipeline : : KRENGINE_UNIFORM_NAMES [ ] = {
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" material_ambient " , // Uniform::material_ambient
" material_diffuse " , // Uniform::material_diffuse
" material_specular " , // Uniform::material_specular
" material_reflection " , // Uniform::material_reflection
" material_alpha " , // Uniform::material_alpha
" material_shininess " , // Uniform::material_shininess
" light_position " , // Uniform::light_position
" light_direction_model_space " , // Uniform::light_direction_model_space
" light_direction_view_space " , // Uniform::light_direction_view_space
" light_color " , // Uniform::light_color
" light_decay_start " , // Uniform::light_decay_start
" light_cutoff " , // Uniform::light_cutoff
" light_intensity " , // Uniform::light_intensity
" flare_size " , // Uniform::flare_size
" view_space_model_origin " , // Uniform::view_space_model_origin
" mvp_matrix " , // Uniform::mvp
" inv_projection_matrix " , // Uniform::invp
" inv_mvp_matrix " , // Uniform::invmvp
" inv_mvp_matrix_no_translate " , // Uniform::invmvp_no_translate
" model_view_inverse_transpose_matrix " , // Uniform::model_view_inverse_transpose
" model_inverse_transpose_matrix " , // Uniform::model_inverse_transpose
" model_view_matrix " , // Uniform::model_view
" model_matrix " , // Uniform::model_matrix
" projection_matrix " , // Uniform::projection_matrix
" camera_position_model_space " , // Uniform::camerapos_model_space
" viewport " , // Uniform::viewport
" viewport_downsample " , // Uniform::viewport_downsample
" diffuseTexture " , // Uniform::diffusetexture
" specularTexture " , // Uniform::speculartexture
" reflectionCubeTexture " , // Uniform::reflectioncubetexture
" reflectionTexture " , // Uniform::reflectiontexture
" normalTexture " , // Uniform::normaltexture
" diffuseTexture_Scale " , // Uniform::diffusetexture_scale
" specularTexture_Scale " , // Uniform::speculartexture_scale
" reflectionTexture_Scale " , // Uniform::reflectiontexture_scale
" normalTexture_Scale " , // Uniform::normaltexture_scale
" normalTexture_Scale " , // Uniform::ambienttexture_scale
" diffuseTexture_Offset " , // Uniform::diffusetexture_offset
" specularTexture_Offset " , // Uniform::speculartexture_offset
" reflectionTexture_Offset " , // Uniform::reflectiontexture_offset
" normalTexture_Offset " , // Uniform::normaltexture_offset
" ambientTexture_Offset " , // Uniform::ambienttexture_offset
" shadow_mvp1 " , // Uniform::shadow_mvp1
" shadow_mvp2 " , // Uniform::shadow_mvp2
" shadow_mvp3 " , // Uniform::shadow_mvp3
" shadowTexture1 " , // Uniform::shadowtexture1
" shadowTexture2 " , // Uniform::shadowtexture2
" shadowTexture3 " , // Uniform::shadowtexture3
" lightmapTexture " , // Uniform::lightmaptexture
" gbuffer_frame " , // Uniform::gbuffer_frame
" gbuffer_depth " , // Uniform::gbuffer_depth
" depthFrame " , // Uniform::depth_frame
" volumetricEnvironmentFrame " , // Uniform::volumetric_environment_frame
" renderFrame " , // Uniform::render_frame
" time_absolute " , // Uniform::absolute_time
" fog_near " , // Uniform::fog_near
" fog_far " , // Uniform::fog_far
" fog_density " , // Uniform::fog_density
" fog_color " , // Uniform::fog_color
" fog_scale " , // Uniform::fog_scale
" fog_density_premultiplied_exponential " , // Uniform::density_premultiplied_exponential
" fog_density_premultiplied_squared " , // Uniform::density_premultiplied_squared
" slice_depth_scale " , // Uniform::slice_depth_scale
" particle_origin " , // Uniform::particle_origin
" bone_transforms " , // Uniform::bone_transforms
" rim_color " , // Uniform::rim_color
" rim_power " , // Uniform::rim_power
" fade_color " , // Uniform::fade_color
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} ;
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KRPipeline : : KRPipeline ( KRContext & context , KRSurface & surface , const PipelineInfo & info , const char * szKey , const std : : vector < KRShader * > & shaders , uint32_t vertexAttributes , ModelFormat modelFormat )
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: KRContextObject ( context )
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, m_pushConstantBuffer ( nullptr )
, m_pushConstantBufferSize ( 0 )
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{
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for ( int i = 0 ; i < static_cast < int > ( ShaderStages : : shaderStageCount ) ; i + + ) {
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memset ( m_pushConstants [ i ] . size , 0 , kUniformCount ) ;
memset ( m_pushConstants [ i ] . offset , 0 , kUniformCount * sizeof ( int ) ) ;
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}
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m_pipelineLayout = nullptr ;
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m_graphicsPipeline = nullptr ;
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m_pushConstantsLayout = nullptr ;
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std : : unique_ptr < KRDevice > & device = surface . getDevice ( ) ;
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// TODO - Handle device removal
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strcpy ( m_szKey , szKey ) ;
const int kMaxStages = 4 ;
VkPipelineShaderStageCreateInfo stages [ kMaxStages ] ;
memset ( static_cast < void * > ( stages ) , 0 , sizeof ( VkPipelineShaderStageCreateInfo ) * kMaxStages ) ;
size_t stage_count = 0 ;
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// TODO - Refactor this... These lookup tables should be in KRMesh...
static const KRMesh : : vertex_attrib_t attribute_mapping [ KRMesh : : KRENGINE_NUM_ATTRIBUTES ] = {
KRMesh : : KRENGINE_ATTRIB_VERTEX ,
KRMesh : : KRENGINE_ATTRIB_NORMAL ,
KRMesh : : KRENGINE_ATTRIB_TANGENT ,
KRMesh : : KRENGINE_ATTRIB_TEXUVA ,
KRMesh : : KRENGINE_ATTRIB_TEXUVB ,
KRMesh : : KRENGINE_ATTRIB_BONEINDEXES ,
KRMesh : : KRENGINE_ATTRIB_BONEWEIGHTS ,
KRMesh : : KRENGINE_ATTRIB_VERTEX ,
KRMesh : : KRENGINE_ATTRIB_NORMAL ,
KRMesh : : KRENGINE_ATTRIB_TANGENT ,
KRMesh : : KRENGINE_ATTRIB_TEXUVA ,
KRMesh : : KRENGINE_ATTRIB_TEXUVB ,
} ;
uint32_t attribute_locations [ KRMesh : : KRENGINE_NUM_ATTRIBUTES ] = { } ;
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for ( KRShader * shader : shaders ) {
VkShaderModule shaderModule ;
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if ( ! shader - > createShaderModule ( device - > m_logicalDevice , shaderModule ) ) {
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// failed! TODO - Error handling
}
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const SpvReflectShaderModule * reflection = shader - > getReflection ( ) ;
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VkPipelineShaderStageCreateInfo & stageInfo = stages [ stage_count + + ] ;
stageInfo . sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO ;
if ( shader - > getSubExtension ( ) . compare ( " vert " ) = = 0 ) {
stageInfo . stage = VK_SHADER_STAGE_VERTEX_BIT ;
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for ( uint32_t i = 0 ; i < reflection - > input_variable_count ; i + + ) {
// TODO - We should have an interface to allow classes such as KRMesh to expose bindings
SpvReflectInterfaceVariable & input_var = * reflection - > input_variables [ i ] ;
if ( strcmp ( input_var . name , " vertex_position " ) = = 0 ) {
attribute_locations [ KRMesh : : KRENGINE_ATTRIB_VERTEX ] = input_var . location + 1 ;
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}
else if ( strcmp ( input_var . name , " vertex_normal " ) = = 0 ) {
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attribute_locations [ KRMesh : : KRENGINE_ATTRIB_NORMAL ] = input_var . location + 1 ;
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}
else if ( strcmp ( input_var . name , " vertex_tangent " ) = = 0 ) {
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attribute_locations [ KRMesh : : KRENGINE_ATTRIB_TANGENT ] = input_var . location + 1 ;
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}
else if ( strcmp ( input_var . name , " vertex_uv " ) = = 0 ) {
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attribute_locations [ KRMesh : : KRENGINE_ATTRIB_TEXUVA ] = input_var . location + 1 ;
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}
else if ( strcmp ( input_var . name , " vertex_lightmap_uv " ) = = 0 ) {
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attribute_locations [ KRMesh : : KRENGINE_ATTRIB_TEXUVB ] = input_var . location + 1 ;
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}
else if ( strcmp ( input_var . name , " bone_indexes " ) = = 0 ) {
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attribute_locations [ KRMesh : : KRENGINE_ATTRIB_BONEINDEXES ] = input_var . location + 1 ;
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}
else if ( strcmp ( input_var . name , " bone_weights " ) = = 0 ) {
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attribute_locations [ KRMesh : : KRENGINE_ATTRIB_BONEWEIGHTS ] = input_var . location + 1 ;
}
}
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for ( int i = 0 ; i < reflection - > push_constant_block_count ; i + + ) {
const SpvReflectBlockVariable & block = reflection - > push_constant_blocks [ i ] ;
if ( stricmp ( block . name , " constants " ) = = 0 ) {
if ( block . size > 0 ) {
m_pushConstantBuffer = ( __uint8_t * ) malloc ( block . size ) ;
memset ( m_pushConstantBuffer , 0 , block . size ) ;
m_pushConstantBufferSize = block . size ;
// Get push constant offsets
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for ( int iUniform = 0 ; iUniform < kUniformCount ; iUniform + + ) {
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for ( int iMember = 0 ; iMember < block . member_count ; iMember + + ) {
const SpvReflectBlockVariable & member = block . members [ iMember ] ;
if ( stricmp ( KRENGINE_UNIFORM_NAMES [ iUniform ] , member . name ) = = 0 )
{
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m_pushConstants [ 0 ] . offset [ iUniform ] = member . offset ;
m_pushConstants [ 0 ] . size [ iUniform ] = member . size ;
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}
}
}
}
}
}
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}
else if ( shader - > getSubExtension ( ) . compare ( " frag " ) = = 0 ) {
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stageInfo . stage = VK_SHADER_STAGE_FRAGMENT_BIT ;
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}
else {
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// failed! TODO - Error handling
}
stageInfo . module = shaderModule ;
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stageInfo . pName = " main " ;
}
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VkVertexInputBindingDescription bindingDescription { } ;
bindingDescription . binding = 0 ;
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bindingDescription . stride = KRMesh : : VertexSizeForAttributes ( vertexAttributes ) ;
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bindingDescription . inputRate = VK_VERTEX_INPUT_RATE_VERTEX ;
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uint32_t vertexAttributeCount = 0 ;
VkVertexInputAttributeDescription vertexAttributeDescriptions [ KRMesh : : KRENGINE_NUM_ATTRIBUTES ] { } ;
for ( int i = KRMesh : : KRENGINE_ATTRIB_VERTEX ; i < KRMesh : : KRENGINE_NUM_ATTRIBUTES ; i + + ) {
KRMesh : : vertex_attrib_t mesh_attrib = static_cast < KRMesh : : vertex_attrib_t > ( i ) ;
int location_attrib = attribute_mapping [ i ] ;
if ( KRMesh : : has_vertex_attribute ( vertexAttributes , ( KRMesh : : vertex_attrib_t ) i ) & & attribute_locations [ location_attrib ] ) {
VkVertexInputAttributeDescription & desc = vertexAttributeDescriptions [ vertexAttributeCount + + ] ;
desc . binding = 0 ;
desc . location = attribute_locations [ location_attrib ] - 1 ;
desc . format = KRMesh : : AttributeVulkanFormat ( mesh_attrib ) ;
desc . offset = KRMesh : : AttributeOffset ( mesh_attrib , vertexAttributes ) ;
}
}
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VkPipelineVertexInputStateCreateInfo vertexInputInfo { } ;
vertexInputInfo . sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO ;
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vertexInputInfo . vertexBindingDescriptionCount = 1 ;
vertexInputInfo . pVertexBindingDescriptions = & bindingDescription ;
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vertexInputInfo . vertexAttributeDescriptionCount = vertexAttributeCount ;
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vertexInputInfo . pVertexAttributeDescriptions = vertexAttributeDescriptions ;
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VkPipelineInputAssemblyStateCreateInfo inputAssembly { } ;
inputAssembly . sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO ;
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switch ( modelFormat ) {
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case ModelFormat : : KRENGINE_MODEL_FORMAT_INDEXED_TRIANGLES :
case ModelFormat : : KRENGINE_MODEL_FORMAT_TRIANGLES :
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inputAssembly . topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST ;
break ;
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case ModelFormat : : KRENGINE_MODEL_FORMAT_INDEXED_STRIP :
case ModelFormat : : KRENGINE_MODEL_FORMAT_STRIP :
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inputAssembly . topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP ;
break ;
}
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inputAssembly . primitiveRestartEnable = VK_FALSE ;
VkViewport viewport { } ;
viewport . x = 0.0f ;
viewport . y = 0.0f ;
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viewport . width = static_cast < float > ( surface . getWidth ( ) ) ;
viewport . height = static_cast < float > ( surface . getHeight ( ) ) ;
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viewport . minDepth = 0.0f ;
viewport . maxDepth = 1.0f ;
VkRect2D scissor { } ;
scissor . offset = { 0 , 0 } ;
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scissor . extent . width = surface . getWidth ( ) ;
scissor . extent . height = surface . getHeight ( ) ;
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VkPipelineViewportStateCreateInfo viewportState { } ;
viewportState . sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO ;
viewportState . viewportCount = 1 ;
viewportState . pViewports = & viewport ;
viewportState . scissorCount = 1 ;
viewportState . pScissors = & scissor ;
VkPipelineRasterizationStateCreateInfo rasterizer { } ;
rasterizer . sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO ;
rasterizer . depthClampEnable = VK_FALSE ;
rasterizer . rasterizerDiscardEnable = VK_FALSE ;
rasterizer . polygonMode = VK_POLYGON_MODE_FILL ;
rasterizer . lineWidth = 1.0f ;
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switch ( info . cullMode ) {
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case CullMode : : kCullBack :
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rasterizer . cullMode = VK_CULL_MODE_BACK_BIT ;
break ;
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case CullMode : : kCullFront :
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rasterizer . cullMode = VK_CULL_MODE_FRONT_BIT ;
break ;
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case CullMode : : kCullNone :
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rasterizer . cullMode = VK_CULL_MODE_NONE ;
break ;
}
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rasterizer . frontFace = VK_FRONT_FACE_CLOCKWISE ;
rasterizer . depthBiasEnable = VK_FALSE ;
rasterizer . depthBiasConstantFactor = 0.0f ;
rasterizer . depthBiasClamp = 0.0f ;
rasterizer . depthBiasSlopeFactor = 0.0f ;
VkPipelineMultisampleStateCreateInfo multisampling { } ;
multisampling . sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO ;
multisampling . sampleShadingEnable = VK_FALSE ;
multisampling . rasterizationSamples = VK_SAMPLE_COUNT_1_BIT ;
multisampling . minSampleShading = 1.0f ;
multisampling . pSampleMask = nullptr ;
multisampling . alphaToCoverageEnable = VK_FALSE ;
multisampling . alphaToOneEnable = VK_FALSE ;
VkPipelineColorBlendAttachmentState colorBlendAttachment { } ;
colorBlendAttachment . colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT ;
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switch ( info . rasterMode ) {
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case RasterMode : : kOpaque :
case RasterMode : : kOpaqueLessTest :
case RasterMode : : kOpaqueNoTest :
case RasterMode : : kOpaqueNoDepthWrite :
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colorBlendAttachment . blendEnable = VK_FALSE ;
colorBlendAttachment . srcColorBlendFactor = VK_BLEND_FACTOR_ONE ;
colorBlendAttachment . dstColorBlendFactor = VK_BLEND_FACTOR_ZERO ;
colorBlendAttachment . colorBlendOp = VK_BLEND_OP_ADD ;
break ;
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case RasterMode : : kAlphaBlend :
case RasterMode : : kAlphaBlendNoTest :
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colorBlendAttachment . blendEnable = VK_TRUE ;
colorBlendAttachment . srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA ;
colorBlendAttachment . dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ;
colorBlendAttachment . colorBlendOp = VK_BLEND_OP_ADD ;
break ;
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case RasterMode : : kAdditive :
case RasterMode : : kAdditiveNoTest :
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colorBlendAttachment . blendEnable = VK_TRUE ;
colorBlendAttachment . srcColorBlendFactor = VK_BLEND_FACTOR_ONE ;
colorBlendAttachment . dstColorBlendFactor = VK_BLEND_FACTOR_ONE ;
colorBlendAttachment . colorBlendOp = VK_BLEND_OP_ADD ;
break ;
}
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colorBlendAttachment . srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE ;
colorBlendAttachment . dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO ;
colorBlendAttachment . alphaBlendOp = VK_BLEND_OP_ADD ;
VkPipelineColorBlendStateCreateInfo colorBlending { } ;
colorBlending . sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO ;
colorBlending . logicOpEnable = VK_FALSE ;
colorBlending . logicOp = VK_LOGIC_OP_COPY ;
colorBlending . attachmentCount = 1 ;
colorBlending . pAttachments = & colorBlendAttachment ;
colorBlending . blendConstants [ 0 ] = 0.0f ;
colorBlending . blendConstants [ 1 ] = 0.0f ;
colorBlending . blendConstants [ 2 ] = 0.0f ;
colorBlending . blendConstants [ 3 ] = 0.0f ;
VkPipelineLayoutCreateInfo pipelineLayoutInfo { } ;
pipelineLayoutInfo . sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO ;
pipelineLayoutInfo . setLayoutCount = 0 ;
pipelineLayoutInfo . pSetLayouts = nullptr ;
pipelineLayoutInfo . pushConstantRangeCount = 0 ;
pipelineLayoutInfo . pPushConstantRanges = nullptr ;
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if ( vkCreatePipelineLayout ( device - > m_logicalDevice , & pipelineLayoutInfo , nullptr , & m_pipelineLayout ) ! = VK_SUCCESS ) {
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// failed! TODO - Error handling
}
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if ( m_pushConstantBuffer ) {
VkPipelineLayoutCreateInfo pushConstantsLayoutInfo { } ;
pushConstantsLayoutInfo . sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO ;
pushConstantsLayoutInfo . setLayoutCount = 0 ;
pushConstantsLayoutInfo . pSetLayouts = nullptr ;
pushConstantsLayoutInfo . pushConstantRangeCount = 0 ;
pushConstantsLayoutInfo . pPushConstantRanges = nullptr ;
// TODO - We need to support push constants for other shader stages
VkPushConstantRange push_constant { } ;
push_constant . offset = 0 ;
push_constant . size = m_pushConstantBufferSize ;
push_constant . stageFlags = VK_SHADER_STAGE_VERTEX_BIT ;
pushConstantsLayoutInfo . pPushConstantRanges = & push_constant ;
pushConstantsLayoutInfo . pushConstantRangeCount = 1 ;
if ( vkCreatePipelineLayout ( device - > m_logicalDevice , & pushConstantsLayoutInfo , nullptr , & m_pushConstantsLayout ) ! = VK_SUCCESS ) {
// failed! TODO - Error handling
}
}
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VkPipelineDepthStencilStateCreateInfo depthStencil { } ;
depthStencil . sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO ;
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switch ( info . rasterMode ) {
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case RasterMode : : kOpaque :
case RasterMode : : kOpaqueLessTest :
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depthStencil . depthTestEnable = VK_TRUE ;
depthStencil . depthWriteEnable = VK_TRUE ;
break ;
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case RasterMode : : kOpaqueNoTest :
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depthStencil . depthTestEnable = VK_FALSE ;
depthStencil . depthWriteEnable = VK_TRUE ;
break ;
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case RasterMode : : kOpaqueNoDepthWrite :
case RasterMode : : kAlphaBlend :
case RasterMode : : kAdditive :
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depthStencil . depthTestEnable = VK_TRUE ;
depthStencil . depthWriteEnable = VK_FALSE ;
break ;
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case RasterMode : : kAlphaBlendNoTest :
case RasterMode : : kAdditiveNoTest :
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depthStencil . depthTestEnable = VK_FALSE ;
depthStencil . depthWriteEnable = VK_FALSE ;
break ;
}
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if ( info . rasterMode = = RasterMode : : kOpaqueLessTest ) {
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depthStencil . depthCompareOp = VK_COMPARE_OP_LESS ;
} else {
depthStencil . depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL ;
}
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depthStencil . depthBoundsTestEnable = VK_FALSE ;
depthStencil . minDepthBounds = 0.0f ;
depthStencil . maxDepthBounds = 1.0f ;
depthStencil . stencilTestEnable = VK_FALSE ;
depthStencil . front = { } ;
depthStencil . back = { } ;
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KRRenderPass & renderPass = surface . getForwardOpaquePass ( ) ; // TODO - This needs to be selected dynamically from info.render_pass
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VkGraphicsPipelineCreateInfo pipelineInfo { } ;
pipelineInfo . sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO ;
pipelineInfo . stageCount = stage_count ;
pipelineInfo . pStages = stages ;
pipelineInfo . pVertexInputState = & vertexInputInfo ;
pipelineInfo . pInputAssemblyState = & inputAssembly ;
pipelineInfo . pViewportState = & viewportState ;
pipelineInfo . pRasterizationState = & rasterizer ;
pipelineInfo . pMultisampleState = & multisampling ;
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pipelineInfo . pDepthStencilState = & depthStencil ;
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pipelineInfo . pColorBlendState = & colorBlending ;
pipelineInfo . pDynamicState = nullptr ;
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pipelineInfo . layout = m_pipelineLayout ;
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pipelineInfo . renderPass = renderPass . m_renderPass ;
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pipelineInfo . subpass = 0 ;
pipelineInfo . basePipelineHandle = VK_NULL_HANDLE ;
pipelineInfo . basePipelineIndex = - 1 ;
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if ( vkCreateGraphicsPipelines ( device - > m_logicalDevice , VK_NULL_HANDLE , 1 , & pipelineInfo , nullptr , & m_graphicsPipeline ) ! = VK_SUCCESS ) {
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// Failed! TODO - Error handling
}
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}
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KRPipeline : : ~ KRPipeline ( ) {
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if ( m_graphicsPipeline ) {
// TODO: vkDestroyPipeline(device, m_graphicsPipeline, nullptr);
}
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if ( m_pipelineLayout ) {
// TODO: vkDestroyPipelineLayout(device, m_pipelineLayout, nullptr);
}
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if ( m_pushConstantsLayout ) {
// TODO: vkDestroyPipelineLayout(device, m_pushConstantsLayout, nullptr);
}
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if ( getContext ( ) . getPipelineManager ( ) - > m_active_pipeline = = this ) {
getContext ( ) . getPipelineManager ( ) - > m_active_pipeline = NULL ;
}
if ( m_pushConstantBuffer ) {
delete m_pushConstantBuffer ;
m_pushConstantBuffer = nullptr ;
}
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}
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bool KRPipeline : : hasUniform ( Uniform location ) const
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{
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for ( const PushConstantStageInfo & stageConstants : m_pushConstants ) {
if ( stageConstants . size [ static_cast < size_t > ( location ) ] ) {
return true ;
}
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}
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return false ;
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}
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void KRPipeline : : setUniform ( Uniform location , float value )
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{
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for ( PushConstantStageInfo & stageConstants : m_pushConstants ) {
if ( stageConstants . size [ static_cast < size_t > ( location ) ] = = sizeof ( value ) ) {
float * constant = ( float * ) ( m_pushConstantBuffer + stageConstants . offset [ static_cast < size_t > ( location ) ] ) ;
* constant = value ;
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}
}
}
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void KRPipeline : : setUniform ( Uniform location , int value )
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{
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for ( PushConstantStageInfo & stageConstants : m_pushConstants ) {
if ( stageConstants . size [ static_cast < size_t > ( location ) ] = = sizeof ( value ) ) {
int * constant = ( int * ) ( m_pushConstantBuffer + stageConstants . offset [ static_cast < size_t > ( location ) ] ) ;
* constant = value ;
}
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}
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}
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void KRPipeline : : setUniform ( Uniform location , const Vector2 & value )
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{
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for ( PushConstantStageInfo & stageConstants : m_pushConstants ) {
if ( stageConstants . size [ static_cast < size_t > ( location ) ] = = sizeof ( value ) ) {
Vector2 * constant = ( Vector2 * ) ( m_pushConstantBuffer + stageConstants . offset [ static_cast < size_t > ( location ) ] ) ;
* constant = value ;
}
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}
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}
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void KRPipeline : : setUniform ( Uniform location , const Vector3 & value )
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{
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for ( PushConstantStageInfo & stageConstants : m_pushConstants ) {
if ( stageConstants . size [ static_cast < size_t > ( location ) ] = = sizeof ( value ) ) {
Vector3 * constant = ( Vector3 * ) ( m_pushConstantBuffer + stageConstants . offset [ static_cast < size_t > ( location ) ] ) ;
* constant = value ;
}
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}
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}
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void KRPipeline : : setUniform ( Uniform location , const Vector4 & value )
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{
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for ( PushConstantStageInfo & stageConstants : m_pushConstants ) {
if ( stageConstants . size [ static_cast < size_t > ( location ) ] = = sizeof ( value ) ) {
Vector4 * constant = ( Vector4 * ) ( m_pushConstantBuffer + stageConstants . offset [ static_cast < size_t > ( location ) ] ) ;
* constant = value ;
}
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}
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}
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void KRPipeline : : setUniform ( Uniform location , const Matrix4 & value )
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{
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for ( PushConstantStageInfo & stageConstants : m_pushConstants ) {
if ( stageConstants . size [ static_cast < size_t > ( location ) ] = = sizeof ( value ) ) {
Matrix4 * constant = ( Matrix4 * ) ( m_pushConstantBuffer + m_pushConstants [ 0 ] . offset [ static_cast < size_t > ( location ) ] ) ;
* constant = value ;
}
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}
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}
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void KRPipeline : : setUniform ( Uniform location , const Matrix4 * value , const size_t count )
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{
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for ( PushConstantStageInfo & stageConstants : m_pushConstants ) {
// TODO - Vulkan refactoring
// GLDEBUG(glUniformMatrix4fv(pShader->m_pushConstants[0].offset[KRPipeline::Uniform::bone_transforms], (GLsizei)bones.size(), GL_FALSE, bone_mats));
}
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}
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bool KRPipeline : : bind ( VkCommandBuffer & commandBuffer , KRCamera & camera , const KRViewport & viewport , const Matrix4 & matModel , const std : : vector < KRPointLight * > * point_lights , const std : : vector < KRDirectionalLight * > * directional_lights , const std : : vector < KRSpotLight * > * spot_lights , const KRNode : : RenderPass & renderPass )
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{
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setUniform ( Uniform : : absolute_time , getContext ( ) . getAbsoluteTime ( ) ) ;
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int light_directional_count = 0 ;
//int light_point_count = 0;
//int light_spot_count = 0;
// TODO - Need to support multiple lights and more light types in forward rendering
if ( renderPass ! = KRNode : : RENDER_PASS_DEFERRED_LIGHTS & & renderPass ! = KRNode : : RENDER_PASS_DEFERRED_GBUFFER & & renderPass ! = KRNode : : RENDER_PASS_DEFERRED_OPAQUE & & renderPass ! = KRNode : : RENDER_PASS_GENERATE_SHADOWMAPS ) {
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if ( directional_lights ) {
for ( std : : vector < KRDirectionalLight * > : : const_iterator light_itr = directional_lights - > begin ( ) ; light_itr ! = directional_lights - > end ( ) ; light_itr + + ) {
KRDirectionalLight * directional_light = ( * light_itr ) ;
if ( light_directional_count = = 0 ) {
int cShadowBuffers = directional_light - > getShadowBufferCount ( ) ;
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if ( hasUniform ( Uniform : : shadowtexture1 ) & & cShadowBuffers > 0 ) {
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if ( m_pContext - > getTextureManager ( ) - > selectTexture ( GL_TEXTURE_2D , 3 , directional_light - > getShadowTextures ( ) [ 0 ] ) ) {
GLDEBUG ( glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ) ;
GLDEBUG ( glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ) ;
}
m_pContext - > getTextureManager ( ) - > _setWrapModeS ( 3 , GL_CLAMP_TO_EDGE ) ;
m_pContext - > getTextureManager ( ) - > _setWrapModeT ( 3 , GL_CLAMP_TO_EDGE ) ;
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}
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if ( hasUniform ( Uniform : : shadowtexture2 ) & & cShadowBuffers > 1 & & camera . settings . m_cShadowBuffers > 1 ) {
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if ( m_pContext - > getTextureManager ( ) - > selectTexture ( GL_TEXTURE_2D , 4 , directional_light - > getShadowTextures ( ) [ 1 ] ) ) {
GLDEBUG ( glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ) ;
GLDEBUG ( glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ) ;
}
m_pContext - > getTextureManager ( ) - > _setWrapModeS ( 4 , GL_CLAMP_TO_EDGE ) ;
m_pContext - > getTextureManager ( ) - > _setWrapModeT ( 4 , GL_CLAMP_TO_EDGE ) ;
}
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if ( hasUniform ( Uniform : : shadowtexture3 ) & & cShadowBuffers > 2 & & camera . settings . m_cShadowBuffers > 2 ) {
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if ( m_pContext - > getTextureManager ( ) - > selectTexture ( GL_TEXTURE_2D , 5 , directional_light - > getShadowTextures ( ) [ 2 ] ) ) {
GLDEBUG ( glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ) ;
GLDEBUG ( glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ) ;
}
m_pContext - > getTextureManager ( ) - > _setWrapModeS ( 5 , GL_CLAMP_TO_EDGE ) ;
m_pContext - > getTextureManager ( ) - > _setWrapModeT ( 5 , GL_CLAMP_TO_EDGE ) ;
}
Matrix4 matBias ;
matBias . translate ( 1.0 , 1.0 , 1.0 ) ;
matBias . scale ( 0.5 ) ;
for ( int iShadow = 0 ; iShadow < cShadowBuffers ; iShadow + + ) {
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setUniform ( static_cast < Uniform > ( static_cast < int > ( Uniform : : shadow_mvp1 ) + iShadow ) , matModel * directional_light - > getShadowViewports ( ) [ iShadow ] . getViewProjectionMatrix ( ) * matBias ) ;
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}
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if ( hasUniform ( Uniform : : light_direction_model_space ) ) {
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Matrix4 inverseModelMatrix = matModel ;
inverseModelMatrix . invert ( ) ;
// Bind the light direction vector
Vector3 lightDirObject = Matrix4 : : Dot ( inverseModelMatrix , directional_light - > getWorldLightDirection ( ) ) ;
lightDirObject . normalize ( ) ;
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setUniform ( Uniform : : light_direction_model_space , lightDirObject ) ;
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}
}
light_directional_count + + ;
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}
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}
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//light_point_count = point_lights.size();
//light_spot_count = spot_lights.size();
}
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if ( hasUniform ( Uniform : : camerapos_model_space ) ) {
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Matrix4 inverseModelMatrix = matModel ;
inverseModelMatrix . invert ( ) ;
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if ( hasUniform ( Uniform : : camerapos_model_space ) ) {
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// Transform location of camera to object space for calculation of specular halfVec
Vector3 cameraPosObject = Matrix4 : : Dot ( inverseModelMatrix , viewport . getCameraPosition ( ) ) ;
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setUniform ( Uniform : : camerapos_model_space , cameraPosObject ) ;
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}
}
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if ( hasUniform ( Uniform : : mvp ) | | hasUniform ( KRPipeline : : Uniform : : invmvp ) ) {
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// Bind our modelmatrix variable to be a uniform called mvpmatrix in our shaderprogram
Matrix4 mvpMatrix = matModel * viewport . getViewProjectionMatrix ( ) ;
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setUniform ( Uniform : : mvp , mvpMatrix ) ;
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if ( hasUniform ( KRPipeline : : Uniform : : invmvp ) ) {
setUniform ( KRPipeline : : Uniform : : invmvp , Matrix4 : : Invert ( mvpMatrix ) ) ;
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}
}
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if ( hasUniform ( KRPipeline : : Uniform : : view_space_model_origin ) | | hasUniform ( Uniform : : model_view_inverse_transpose ) | | hasUniform ( KRPipeline : : Uniform : : model_view ) ) {
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Matrix4 matModelView = matModel * viewport . getViewMatrix ( ) ;
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setUniform ( Uniform : : model_view , matModelView ) ;
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if ( hasUniform ( KRPipeline : : Uniform : : view_space_model_origin ) ) {
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Vector3 view_space_model_origin = Matrix4 : : Dot ( matModelView , Vector3 : : Zero ( ) ) ; // Origin point of model space is the light source position. No perspective, so no w divide required
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setUniform ( Uniform : : view_space_model_origin , view_space_model_origin ) ;
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}
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if ( hasUniform ( Uniform : : model_view_inverse_transpose ) ) {
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Matrix4 matModelViewInverseTranspose = matModelView ;
matModelViewInverseTranspose . transpose ( ) ;
matModelViewInverseTranspose . invert ( ) ;
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setUniform ( Uniform : : model_view_inverse_transpose , matModelViewInverseTranspose ) ;
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}
}
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if ( hasUniform ( Uniform : : model_inverse_transpose ) ) {
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Matrix4 matModelInverseTranspose = matModel ;
matModelInverseTranspose . transpose ( ) ;
matModelInverseTranspose . invert ( ) ;
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setUniform ( Uniform : : model_inverse_transpose , matModelInverseTranspose ) ;
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}
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if ( hasUniform ( KRPipeline : : Uniform : : invp ) ) {
setUniform ( Uniform : : invp , viewport . getInverseProjectionMatrix ( ) ) ;
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}
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if ( hasUniform ( KRPipeline : : Uniform : : invmvp_no_translate ) ) {
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Matrix4 matInvMVPNoTranslate = matModel * viewport . getViewMatrix ( ) ; ;
// Remove the translation
matInvMVPNoTranslate . getPointer ( ) [ 3 ] = 0 ;
matInvMVPNoTranslate . getPointer ( ) [ 7 ] = 0 ;
matInvMVPNoTranslate . getPointer ( ) [ 11 ] = 0 ;
matInvMVPNoTranslate . getPointer ( ) [ 12 ] = 0 ;
matInvMVPNoTranslate . getPointer ( ) [ 13 ] = 0 ;
matInvMVPNoTranslate . getPointer ( ) [ 14 ] = 0 ;
matInvMVPNoTranslate . getPointer ( ) [ 15 ] = 1.0 ;
matInvMVPNoTranslate = matInvMVPNoTranslate * viewport . getProjectionMatrix ( ) ;
matInvMVPNoTranslate . invert ( ) ;
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setUniform ( Uniform : : invmvp_no_translate , matInvMVPNoTranslate ) ;
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}
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setUniform ( Uniform : : model_matrix , matModel ) ;
if ( hasUniform ( Uniform : : projection_matrix ) ) {
setUniform ( Uniform : : projection_matrix , viewport . getProjectionMatrix ( ) ) ;
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}
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if ( hasUniform ( Uniform : : viewport ) ) {
setUniform ( Uniform : : viewport , Vector4 : : Create (
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( float ) 0.0 ,
( float ) 0.0 ,
( float ) viewport . getSize ( ) . x ,
( float ) viewport . getSize ( ) . y
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)
) ;
}
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if ( hasUniform ( Uniform : : viewport_downsample ) ) {
setUniform ( Uniform : : viewport_downsample , camera . getDownsample ( ) ) ;
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}
// Fog parameters
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setUniform ( Uniform : : fog_near , camera . settings . fog_near ) ;
setUniform ( Uniform : : fog_far , camera . settings . fog_far ) ;
setUniform ( Uniform : : fog_density , camera . settings . fog_density ) ;
setUniform ( Uniform : : fog_color , camera . settings . fog_color ) ;
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if ( hasUniform ( Uniform : : fog_scale ) ) {
setUniform ( Uniform : : fog_scale , 1.0f / ( camera . settings . fog_far - camera . settings . fog_near ) ) ;
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}
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if ( hasUniform ( Uniform : : density_premultiplied_exponential ) ) {
setUniform ( Uniform : : density_premultiplied_exponential , - camera . settings . fog_density * 1.442695f ) ; // -fog_density / log(2)
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}
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if ( hasUniform ( Uniform : : density_premultiplied_squared ) ) {
setUniform ( Uniform : : density_premultiplied_squared , ( float ) ( - camera . settings . fog_density * camera . settings . fog_density * 1.442695 ) ) ; // -fog_density * fog_density / log(2)
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}
// Sets the diffuseTexture variable to the first texture unit
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setUniform ( Uniform : : diffusetexture , 0 ) ;
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// Sets the specularTexture variable to the second texture unit
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setUniform ( Uniform : : speculartexture , 1 ) ;
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// Sets the normalTexture variable to the third texture unit
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setUniform ( Uniform : : normaltexture , 2 ) ;
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// Sets the shadowTexture variable to the fourth texture unit
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setUniform ( Uniform : : shadowtexture1 , 3 ) ;
setUniform ( Uniform : : shadowtexture2 , 4 ) ;
setUniform ( Uniform : : shadowtexture3 , 5 ) ;
setUniform ( Uniform : : reflectioncubetexture , 4 ) ;
setUniform ( Uniform : : lightmaptexture , 5 ) ;
setUniform ( Uniform : : gbuffer_frame , 6 ) ;
setUniform ( Uniform : : gbuffer_depth , 7 ) ; // Texture unit 7 is used for reading the depth buffer in gBuffer pass #2 and in post-processing pass
setUniform ( Uniform : : reflectiontexture , 7 ) ; // Texture unit 7 is used for the reflection map textures in gBuffer pass #3 and when using forward rendering
setUniform ( Uniform : : depth_frame , 0 ) ;
setUniform ( Uniform : : render_frame , 1 ) ;
setUniform ( Uniform : : volumetric_environment_frame , 2 ) ;
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if ( m_pushConstantBuffer ) {
vkCmdPushConstants ( commandBuffer , m_pushConstantsLayout , VK_SHADER_STAGE_VERTEX_BIT , 0 , m_pushConstantBufferSize , m_pushConstantBuffer ) ;
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}
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vkCmdBindPipeline ( commandBuffer , VK_PIPELINE_BIND_POINT_GRAPHICS , m_graphicsPipeline ) ;
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return true ;
}
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const char * KRPipeline : : getKey ( ) const {
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return m_szKey ;
}
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VkPipeline & KRPipeline : : getPipeline ( )
{
return m_graphicsPipeline ;
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}