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kraken/kraken/KRPipeline.cpp

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//
// KRPipeline.cpp
2021-08-16 16:35:36 -07:00
// Kraken Engine
//
2022-04-03 21:56:23 -07:00
// Copyright 2022 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KRPipeline.h"
#include "assert.h"
#include "KRLight.h"
#include "KRDirectionalLight.h"
#include "KRSpotLight.h"
#include "KRPointLight.h"
#include "KRContext.h"
#include "KRRenderPass.h"
const char *KRPipeline::KRENGINE_UNIFORM_NAMES[] = {
"material_ambient", // Uniform::material_ambient
"material_diffuse", // Uniform::material_diffuse
"material_specular", // Uniform::material_specular
"material_reflection", // Uniform::material_reflection
"material_alpha", // Uniform::material_alpha
"material_shininess", // Uniform::material_shininess
"light_position", // Uniform::light_position
"light_direction_model_space", // Uniform::light_direction_model_space
"light_direction_view_space", // Uniform::light_direction_view_space
"light_color", // Uniform::light_color
"light_decay_start", // Uniform::light_decay_start
"light_cutoff", // Uniform::light_cutoff
"light_intensity", // Uniform::light_intensity
"flare_size", // Uniform::flare_size
"view_space_model_origin", // Uniform::view_space_model_origin
"mvp_matrix", // Uniform::mvp
"inv_projection_matrix", // Uniform::invp
"inv_mvp_matrix", // Uniform::invmvp
"inv_mvp_matrix_no_translate", // Uniform::invmvp_no_translate
"model_view_inverse_transpose_matrix", // Uniform::model_view_inverse_transpose
"model_inverse_transpose_matrix", // Uniform::model_inverse_transpose
"model_view_matrix", // Uniform::model_view
"model_matrix", // Uniform::model_matrix
"projection_matrix", // Uniform::projection_matrix
"camera_position_model_space", // Uniform::camerapos_model_space
"viewport", // Uniform::viewport
"viewport_downsample", // Uniform::viewport_downsample
"diffuseTexture", // Uniform::diffusetexture
"specularTexture", // Uniform::speculartexture
"reflectionCubeTexture", // Uniform::reflectioncubetexture
"reflectionTexture", // Uniform::reflectiontexture
"normalTexture", // Uniform::normaltexture
"diffuseTexture_Scale", // Uniform::diffusetexture_scale
"specularTexture_Scale", // Uniform::speculartexture_scale
"reflectionTexture_Scale", // Uniform::reflectiontexture_scale
"normalTexture_Scale", // Uniform::normaltexture_scale
"normalTexture_Scale", // Uniform::ambienttexture_scale
"diffuseTexture_Offset", // Uniform::diffusetexture_offset
"specularTexture_Offset", // Uniform::speculartexture_offset
"reflectionTexture_Offset", // Uniform::reflectiontexture_offset
"normalTexture_Offset", // Uniform::normaltexture_offset
"ambientTexture_Offset", // Uniform::ambienttexture_offset
"shadow_mvp1", // Uniform::shadow_mvp1
"shadow_mvp2", // Uniform::shadow_mvp2
"shadow_mvp3", // Uniform::shadow_mvp3
"shadowTexture1", // Uniform::shadowtexture1
"shadowTexture2", // Uniform::shadowtexture2
"shadowTexture3", // Uniform::shadowtexture3
"lightmapTexture", // Uniform::lightmaptexture
"gbuffer_frame", // Uniform::gbuffer_frame
"gbuffer_depth", // Uniform::gbuffer_depth
"depthFrame", // Uniform::depth_frame
"volumetricEnvironmentFrame", // Uniform::volumetric_environment_frame
"renderFrame", // Uniform::render_frame
"time_absolute", // Uniform::absolute_time
"fog_near", // Uniform::fog_near
"fog_far", // Uniform::fog_far
"fog_density", // Uniform::fog_density
"fog_color", // Uniform::fog_color
"fog_scale", // Uniform::fog_scale
"fog_density_premultiplied_exponential", // Uniform::density_premultiplied_exponential
"fog_density_premultiplied_squared", // Uniform::density_premultiplied_squared
"slice_depth_scale", // Uniform::slice_depth_scale
"particle_origin", // Uniform::particle_origin
"bone_transforms", // Uniform::bone_transforms
"rim_color", // Uniform::rim_color
"rim_power", // Uniform::rim_power
"fade_color", // Uniform::fade_color
};
KRPipeline::KRPipeline(KRContext& context, KRSurface& surface, const PipelineInfo& info, const char* szKey, const std::vector<KRShader*>& shaders, uint32_t vertexAttributes, ModelFormat modelFormat)
: KRContextObject(context)
, m_pushConstantBuffer(nullptr)
, m_pushConstantBufferSize(0)
{
for (int i = 0; i < static_cast<int>(ShaderStages::shaderStageCount); i++) {
memset(m_pushConstants[i].size, 0, kUniformCount);
memset(m_pushConstants[i].offset, 0, kUniformCount * sizeof(int));
}
m_pipelineLayout = nullptr;
m_graphicsPipeline = nullptr;
m_pushConstantsLayout = nullptr;
std::unique_ptr<KRDevice>& device = surface.getDevice();
// TODO - Handle device removal
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strcpy(m_szKey, szKey);
const int kMaxStages = 4;
VkPipelineShaderStageCreateInfo stages[kMaxStages];
memset(static_cast<void*>(stages), 0, sizeof(VkPipelineShaderStageCreateInfo) * kMaxStages);
size_t stage_count = 0;
// TODO - Refactor this... These lookup tables should be in KRMesh...
static const KRMesh::vertex_attrib_t attribute_mapping[KRMesh::KRENGINE_NUM_ATTRIBUTES] = {
KRMesh::KRENGINE_ATTRIB_VERTEX,
KRMesh::KRENGINE_ATTRIB_NORMAL,
KRMesh::KRENGINE_ATTRIB_TANGENT,
KRMesh::KRENGINE_ATTRIB_TEXUVA,
KRMesh::KRENGINE_ATTRIB_TEXUVB,
KRMesh::KRENGINE_ATTRIB_BONEINDEXES,
KRMesh::KRENGINE_ATTRIB_BONEWEIGHTS,
KRMesh::KRENGINE_ATTRIB_VERTEX,
KRMesh::KRENGINE_ATTRIB_NORMAL,
KRMesh::KRENGINE_ATTRIB_TANGENT,
KRMesh::KRENGINE_ATTRIB_TEXUVA,
KRMesh::KRENGINE_ATTRIB_TEXUVB,
};
uint32_t attribute_locations[KRMesh::KRENGINE_NUM_ATTRIBUTES] = {};
for (KRShader* shader : shaders) {
VkShaderModule shaderModule;
if (!shader->createShaderModule(device->m_logicalDevice, shaderModule)) {
// failed! TODO - Error handling
}
const SpvReflectShaderModule* reflection = shader->getReflection();
VkPipelineShaderStageCreateInfo& stageInfo = stages[stage_count++];
stageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
if (shader->getSubExtension().compare("vert") == 0) {
stageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
for (uint32_t i = 0; i < reflection->input_variable_count; i++) {
// TODO - We should have an interface to allow classes such as KRMesh to expose bindings
SpvReflectInterfaceVariable& input_var = *reflection->input_variables[i];
if (strcmp(input_var.name, "vertex_position") == 0) {
attribute_locations[KRMesh::KRENGINE_ATTRIB_VERTEX] = input_var.location + 1;
}
else if (strcmp(input_var.name, "vertex_normal") == 0) {
attribute_locations[KRMesh::KRENGINE_ATTRIB_NORMAL] = input_var.location + 1;
}
else if (strcmp(input_var.name, "vertex_tangent") == 0) {
attribute_locations[KRMesh::KRENGINE_ATTRIB_TANGENT] = input_var.location + 1;
}
else if (strcmp(input_var.name, "vertex_uv") == 0) {
attribute_locations[KRMesh::KRENGINE_ATTRIB_TEXUVA] = input_var.location + 1;
}
else if (strcmp(input_var.name, "vertex_lightmap_uv") == 0) {
attribute_locations[KRMesh::KRENGINE_ATTRIB_TEXUVB] = input_var.location + 1;
}
else if (strcmp(input_var.name, "bone_indexes") == 0) {
attribute_locations[KRMesh::KRENGINE_ATTRIB_BONEINDEXES] = input_var.location + 1;
}
else if (strcmp(input_var.name, "bone_weights") == 0) {
attribute_locations[KRMesh::KRENGINE_ATTRIB_BONEWEIGHTS] = input_var.location + 1;
}
}
for(int i=0; i<reflection->push_constant_block_count; i++) {
const SpvReflectBlockVariable& block = reflection->push_constant_blocks[i];
if (stricmp(block.name, "constants") == 0) {
if (block.size > 0) {
m_pushConstantBuffer = (__uint8_t*)malloc(block.size);
memset(m_pushConstantBuffer, 0, block.size);
m_pushConstantBufferSize = block.size;
// Get push constant offsets
for (int iUniform = 0; iUniform < kUniformCount; iUniform++) {
for (int iMember = 0; iMember < block.member_count; iMember++) {
const SpvReflectBlockVariable& member = block.members[iMember];
if (stricmp(KRENGINE_UNIFORM_NAMES[iUniform], member.name) == 0)
{
m_pushConstants[0].offset[iUniform] = member.offset;
m_pushConstants[0].size[iUniform] = member.size;
}
}
}
}
}
}
}
else if (shader->getSubExtension().compare("frag") == 0) {
stageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
}
else {
// failed! TODO - Error handling
}
stageInfo.module = shaderModule;
stageInfo.pName = "main";
}
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VkVertexInputBindingDescription bindingDescription{};
bindingDescription.binding = 0;
bindingDescription.stride = KRMesh::VertexSizeForAttributes(vertexAttributes);
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bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
uint32_t vertexAttributeCount = 0;
VkVertexInputAttributeDescription vertexAttributeDescriptions[KRMesh::KRENGINE_NUM_ATTRIBUTES]{};
for (int i = KRMesh::KRENGINE_ATTRIB_VERTEX; i < KRMesh::KRENGINE_NUM_ATTRIBUTES; i++) {
KRMesh::vertex_attrib_t mesh_attrib = static_cast<KRMesh::vertex_attrib_t>(i);
int location_attrib = attribute_mapping[i];
if (KRMesh::has_vertex_attribute(vertexAttributes, (KRMesh::vertex_attrib_t)i) && attribute_locations[location_attrib]) {
VkVertexInputAttributeDescription& desc = vertexAttributeDescriptions[vertexAttributeCount++];
desc.binding = 0;
desc.location = attribute_locations[location_attrib] - 1;
desc.format = KRMesh::AttributeVulkanFormat(mesh_attrib);
desc.offset = KRMesh::AttributeOffset(mesh_attrib, vertexAttributes);
}
}
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VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo.vertexBindingDescriptionCount = 1;
vertexInputInfo.pVertexBindingDescriptions = &bindingDescription;
vertexInputInfo.vertexAttributeDescriptionCount = vertexAttributeCount;
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vertexInputInfo.pVertexAttributeDescriptions = vertexAttributeDescriptions;
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VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
switch (modelFormat) {
case ModelFormat::KRENGINE_MODEL_FORMAT_INDEXED_TRIANGLES:
case ModelFormat::KRENGINE_MODEL_FORMAT_TRIANGLES:
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
break;
case ModelFormat::KRENGINE_MODEL_FORMAT_INDEXED_STRIP:
case ModelFormat::KRENGINE_MODEL_FORMAT_STRIP:
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
break;
}
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inputAssembly.primitiveRestartEnable = VK_FALSE;
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = static_cast<float>(surface.getWidth());
viewport.height = static_cast<float>(surface.getHeight());
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viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor{};
scissor.offset = { 0, 0 };
scissor.extent.width = surface.getWidth();
scissor.extent.height = surface.getHeight();
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VkPipelineViewportStateCreateInfo viewportState{};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.pViewports = &viewport;
viewportState.scissorCount = 1;
viewportState.pScissors = &scissor;
VkPipelineRasterizationStateCreateInfo rasterizer{};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
rasterizer.lineWidth = 1.0f;
switch (info.cullMode) {
case CullMode::kCullBack:
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
break;
case CullMode::kCullFront:
rasterizer.cullMode = VK_CULL_MODE_FRONT_BIT;
break;
case CullMode::kCullNone:
rasterizer.cullMode = VK_CULL_MODE_NONE;
break;
}
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rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizer.depthBiasEnable = VK_FALSE;
rasterizer.depthBiasConstantFactor = 0.0f;
rasterizer.depthBiasClamp = 0.0f;
rasterizer.depthBiasSlopeFactor = 0.0f;
VkPipelineMultisampleStateCreateInfo multisampling{};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
multisampling.minSampleShading = 1.0f;
multisampling.pSampleMask = nullptr;
multisampling.alphaToCoverageEnable = VK_FALSE;
multisampling.alphaToOneEnable = VK_FALSE;
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
switch (info.rasterMode) {
case RasterMode::kOpaque:
case RasterMode::kOpaqueLessTest:
case RasterMode::kOpaqueNoTest:
case RasterMode::kOpaqueNoDepthWrite:
colorBlendAttachment.blendEnable = VK_FALSE;
colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
break;
case RasterMode::kAlphaBlend:
case RasterMode::kAlphaBlendNoTest:
colorBlendAttachment.blendEnable = VK_TRUE;
colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
break;
case RasterMode::kAdditive:
case RasterMode::kAdditiveNoTest:
colorBlendAttachment.blendEnable = VK_TRUE;
colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
break;
}
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colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
VkPipelineColorBlendStateCreateInfo colorBlending{};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_FALSE;
colorBlending.logicOp = VK_LOGIC_OP_COPY;
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
colorBlending.blendConstants[0] = 0.0f;
colorBlending.blendConstants[1] = 0.0f;
colorBlending.blendConstants[2] = 0.0f;
colorBlending.blendConstants[3] = 0.0f;
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 0;
pipelineLayoutInfo.pSetLayouts = nullptr;
pipelineLayoutInfo.pushConstantRangeCount = 0;
pipelineLayoutInfo.pPushConstantRanges = nullptr;
if (vkCreatePipelineLayout(device->m_logicalDevice, &pipelineLayoutInfo, nullptr, &m_pipelineLayout) != VK_SUCCESS) {
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// failed! TODO - Error handling
}
if (m_pushConstantBuffer) {
VkPipelineLayoutCreateInfo pushConstantsLayoutInfo{};
pushConstantsLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pushConstantsLayoutInfo.setLayoutCount = 0;
pushConstantsLayoutInfo.pSetLayouts = nullptr;
pushConstantsLayoutInfo.pushConstantRangeCount = 0;
pushConstantsLayoutInfo.pPushConstantRanges = nullptr;
// TODO - We need to support push constants for other shader stages
VkPushConstantRange push_constant{};
push_constant.offset = 0;
push_constant.size = m_pushConstantBufferSize;
push_constant.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
pushConstantsLayoutInfo.pPushConstantRanges = &push_constant;
pushConstantsLayoutInfo.pushConstantRangeCount = 1;
if (vkCreatePipelineLayout(device->m_logicalDevice, &pushConstantsLayoutInfo, nullptr, &m_pushConstantsLayout) != VK_SUCCESS) {
// failed! TODO - Error handling
}
}
VkPipelineDepthStencilStateCreateInfo depthStencil{};
depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
switch (info.rasterMode) {
case RasterMode::kOpaque:
case RasterMode::kOpaqueLessTest:
depthStencil.depthTestEnable = VK_TRUE;
depthStencil.depthWriteEnable = VK_TRUE;
break;
case RasterMode::kOpaqueNoTest:
depthStencil.depthTestEnable = VK_FALSE;
depthStencil.depthWriteEnable = VK_TRUE;
break;
case RasterMode::kOpaqueNoDepthWrite:
case RasterMode::kAlphaBlend:
case RasterMode::kAdditive:
depthStencil.depthTestEnable = VK_TRUE;
depthStencil.depthWriteEnable = VK_FALSE;
break;
case RasterMode::kAlphaBlendNoTest:
case RasterMode::kAdditiveNoTest:
depthStencil.depthTestEnable = VK_FALSE;
depthStencil.depthWriteEnable = VK_FALSE;
break;
}
if (info.rasterMode == RasterMode::kOpaqueLessTest) {
depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
} else {
depthStencil.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
}
depthStencil.depthBoundsTestEnable = VK_FALSE;
depthStencil.minDepthBounds = 0.0f;
depthStencil.maxDepthBounds = 1.0f;
depthStencil.stencilTestEnable = VK_FALSE;
depthStencil.front = {};
depthStencil.back = {};
KRRenderPass& renderPass = surface.getForwardOpaquePass(); // TODO - This needs to be selected dynamically from info.render_pass
VkGraphicsPipelineCreateInfo pipelineInfo{};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = stage_count;
pipelineInfo.pStages = stages;
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pDepthStencilState = &depthStencil;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = nullptr;
pipelineInfo.layout = m_pipelineLayout;
pipelineInfo.renderPass = renderPass.m_renderPass;
pipelineInfo.subpass = 0;
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
pipelineInfo.basePipelineIndex = -1;
if (vkCreateGraphicsPipelines(device->m_logicalDevice, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &m_graphicsPipeline) != VK_SUCCESS) {
// Failed! TODO - Error handling
}
}
KRPipeline::~KRPipeline() {
if (m_graphicsPipeline) {
// TODO: vkDestroyPipeline(device, m_graphicsPipeline, nullptr);
}
if (m_pipelineLayout) {
// TODO: vkDestroyPipelineLayout(device, m_pipelineLayout, nullptr);
}
if (m_pushConstantsLayout) {
// TODO: vkDestroyPipelineLayout(device, m_pushConstantsLayout, nullptr);
}
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if(getContext().getPipelineManager()->m_active_pipeline == this) {
getContext().getPipelineManager()->m_active_pipeline = NULL;
}
if (m_pushConstantBuffer) {
delete m_pushConstantBuffer;
m_pushConstantBuffer = nullptr;
}
}
bool KRPipeline::hasUniform(Uniform location) const
{
for (const PushConstantStageInfo& stageConstants : m_pushConstants) {
if (stageConstants.size[static_cast<size_t>(location)]) {
return true;
}
}
return false;
}
void KRPipeline::setUniform(Uniform location, float value)
{
for (PushConstantStageInfo& stageConstants : m_pushConstants) {
if (stageConstants.size[static_cast<size_t>(location)] == sizeof(value)) {
float* constant = (float*)(m_pushConstantBuffer + stageConstants.offset[static_cast<size_t>(location)]);
*constant = value;
}
}
}
void KRPipeline::setUniform(Uniform location, int value)
{
for (PushConstantStageInfo& stageConstants : m_pushConstants) {
if (stageConstants.size[static_cast<size_t>(location)] == sizeof(value)) {
int* constant = (int*)(m_pushConstantBuffer + stageConstants.offset[static_cast<size_t>(location)]);
*constant = value;
}
}
}
void KRPipeline::setUniform(Uniform location, const Vector2 &value)
{
for (PushConstantStageInfo& stageConstants : m_pushConstants) {
if (stageConstants.size[static_cast<size_t>(location)] == sizeof(value)) {
Vector2* constant = (Vector2*)(m_pushConstantBuffer + stageConstants.offset[static_cast<size_t>(location)]);
*constant = value;
}
}
}
void KRPipeline::setUniform(Uniform location, const Vector3 &value)
{
for (PushConstantStageInfo& stageConstants : m_pushConstants) {
if (stageConstants.size[static_cast<size_t>(location)] == sizeof(value)) {
Vector3* constant = (Vector3*)(m_pushConstantBuffer + stageConstants.offset[static_cast<size_t>(location)]);
*constant = value;
}
}
}
void KRPipeline::setUniform(Uniform location, const Vector4 &value)
{
for (PushConstantStageInfo& stageConstants : m_pushConstants) {
if (stageConstants.size[static_cast<size_t>(location)] == sizeof(value)) {
Vector4* constant = (Vector4*)(m_pushConstantBuffer + stageConstants.offset[static_cast<size_t>(location)]);
*constant = value;
}
}
}
void KRPipeline::setUniform(Uniform location, const Matrix4 &value)
{
for (PushConstantStageInfo& stageConstants : m_pushConstants) {
if (stageConstants.size[static_cast<size_t>(location)] == sizeof(value)) {
Matrix4* constant = (Matrix4*)(m_pushConstantBuffer + m_pushConstants[0].offset[static_cast<size_t>(location)]);
*constant = value;
}
}
}
void KRPipeline::setUniform(Uniform location, const Matrix4* value, const size_t count)
{
for (PushConstantStageInfo& stageConstants : m_pushConstants) {
// TODO - Vulkan refactoring
// GLDEBUG(glUniformMatrix4fv(pShader->m_pushConstants[0].offset[KRPipeline::Uniform::bone_transforms], (GLsizei)bones.size(), GL_FALSE, bone_mats));
}
}
bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> *point_lights, const std::vector<KRDirectionalLight *> *directional_lights, const std::vector<KRSpotLight *> *spot_lights, const KRNode::RenderPass &renderPass)
{
setUniform(Uniform::absolute_time, getContext().getAbsoluteTime());
int light_directional_count = 0;
//int light_point_count = 0;
//int light_spot_count = 0;
// TODO - Need to support multiple lights and more light types in forward rendering
if(renderPass != KRNode::RENDER_PASS_DEFERRED_LIGHTS && renderPass != KRNode::RENDER_PASS_DEFERRED_GBUFFER && renderPass != KRNode::RENDER_PASS_DEFERRED_OPAQUE && renderPass != KRNode::RENDER_PASS_GENERATE_SHADOWMAPS) {
if (directional_lights) {
for (std::vector<KRDirectionalLight*>::const_iterator light_itr = directional_lights->begin(); light_itr != directional_lights->end(); light_itr++) {
KRDirectionalLight* directional_light = (*light_itr);
if (light_directional_count == 0) {
int cShadowBuffers = directional_light->getShadowBufferCount();
if (hasUniform(Uniform::shadowtexture1) && cShadowBuffers > 0) {
if (m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 3, directional_light->getShadowTextures()[0])) {
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
}
m_pContext->getTextureManager()->_setWrapModeS(3, GL_CLAMP_TO_EDGE);
m_pContext->getTextureManager()->_setWrapModeT(3, GL_CLAMP_TO_EDGE);
}
if (hasUniform(Uniform::shadowtexture2) && cShadowBuffers > 1 && camera.settings.m_cShadowBuffers > 1) {
if (m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 4, directional_light->getShadowTextures()[1])) {
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
}
m_pContext->getTextureManager()->_setWrapModeS(4, GL_CLAMP_TO_EDGE);
m_pContext->getTextureManager()->_setWrapModeT(4, GL_CLAMP_TO_EDGE);
}
if (hasUniform(Uniform::shadowtexture3) && cShadowBuffers > 2 && camera.settings.m_cShadowBuffers > 2) {
if (m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 5, directional_light->getShadowTextures()[2])) {
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
}
m_pContext->getTextureManager()->_setWrapModeS(5, GL_CLAMP_TO_EDGE);
m_pContext->getTextureManager()->_setWrapModeT(5, GL_CLAMP_TO_EDGE);
}
Matrix4 matBias;
matBias.translate(1.0, 1.0, 1.0);
matBias.scale(0.5);
for (int iShadow = 0; iShadow < cShadowBuffers; iShadow++) {
setUniform(static_cast<Uniform>(static_cast<int>(Uniform::shadow_mvp1) + iShadow), matModel * directional_light->getShadowViewports()[iShadow].getViewProjectionMatrix() * matBias);
}
if (hasUniform(Uniform::light_direction_model_space)) {
Matrix4 inverseModelMatrix = matModel;
inverseModelMatrix.invert();
// Bind the light direction vector
Vector3 lightDirObject = Matrix4::Dot(inverseModelMatrix, directional_light->getWorldLightDirection());
lightDirObject.normalize();
setUniform(Uniform::light_direction_model_space, lightDirObject);
}
}
light_directional_count++;
}
}
//light_point_count = point_lights.size();
//light_spot_count = spot_lights.size();
}
if(hasUniform(Uniform::camerapos_model_space)) {
Matrix4 inverseModelMatrix = matModel;
inverseModelMatrix.invert();
if(hasUniform(Uniform::camerapos_model_space)) {
// Transform location of camera to object space for calculation of specular halfVec
Vector3 cameraPosObject = Matrix4::Dot(inverseModelMatrix, viewport.getCameraPosition());
setUniform(Uniform::camerapos_model_space, cameraPosObject);
}
}
if(hasUniform(Uniform::mvp) || hasUniform(KRPipeline::Uniform::invmvp)) {
// Bind our modelmatrix variable to be a uniform called mvpmatrix in our shaderprogram
Matrix4 mvpMatrix = matModel * viewport.getViewProjectionMatrix();
setUniform(Uniform::mvp, mvpMatrix);
if(hasUniform(KRPipeline::Uniform::invmvp)) {
setUniform(KRPipeline::Uniform::invmvp, Matrix4::Invert(mvpMatrix));
}
}
if(hasUniform(KRPipeline::Uniform::view_space_model_origin) || hasUniform(Uniform::model_view_inverse_transpose) || hasUniform(KRPipeline::Uniform::model_view)) {
Matrix4 matModelView = matModel * viewport.getViewMatrix();
setUniform(Uniform::model_view, matModelView);
if(hasUniform(KRPipeline::Uniform::view_space_model_origin)) {
Vector3 view_space_model_origin = Matrix4::Dot(matModelView, Vector3::Zero()); // Origin point of model space is the light source position. No perspective, so no w divide required
setUniform(Uniform::view_space_model_origin, view_space_model_origin);
}
if(hasUniform(Uniform::model_view_inverse_transpose)) {
Matrix4 matModelViewInverseTranspose = matModelView;
matModelViewInverseTranspose.transpose();
matModelViewInverseTranspose.invert();
setUniform(Uniform::model_view_inverse_transpose, matModelViewInverseTranspose);
}
}
if(hasUniform(Uniform::model_inverse_transpose)) {
Matrix4 matModelInverseTranspose = matModel;
matModelInverseTranspose.transpose();
matModelInverseTranspose.invert();
setUniform(Uniform::model_inverse_transpose, matModelInverseTranspose);
}
if(hasUniform(KRPipeline::Uniform::invp)) {
setUniform(Uniform::invp, viewport.getInverseProjectionMatrix());
}
if(hasUniform(KRPipeline::Uniform::invmvp_no_translate)) {
Matrix4 matInvMVPNoTranslate = matModel * viewport.getViewMatrix();;
// Remove the translation
matInvMVPNoTranslate.getPointer()[3] = 0;
matInvMVPNoTranslate.getPointer()[7] = 0;
matInvMVPNoTranslate.getPointer()[11] = 0;
matInvMVPNoTranslate.getPointer()[12] = 0;
matInvMVPNoTranslate.getPointer()[13] = 0;
matInvMVPNoTranslate.getPointer()[14] = 0;
matInvMVPNoTranslate.getPointer()[15] = 1.0;
matInvMVPNoTranslate = matInvMVPNoTranslate * viewport.getProjectionMatrix();
matInvMVPNoTranslate.invert();
setUniform(Uniform::invmvp_no_translate, matInvMVPNoTranslate);
}
setUniform(Uniform::model_matrix, matModel);
if(hasUniform(Uniform::projection_matrix)) {
setUniform(Uniform::projection_matrix, viewport.getProjectionMatrix());
}
if(hasUniform(Uniform::viewport)) {
setUniform(Uniform::viewport, Vector4::Create(
(float)0.0,
(float)0.0,
(float)viewport.getSize().x,
(float)viewport.getSize().y
)
);
}
if(hasUniform(Uniform::viewport_downsample)) {
setUniform(Uniform::viewport_downsample, camera.getDownsample());
}
// Fog parameters
setUniform(Uniform::fog_near, camera.settings.fog_near);
setUniform(Uniform::fog_far, camera.settings.fog_far);
setUniform(Uniform::fog_density, camera.settings.fog_density);
setUniform(Uniform::fog_color, camera.settings.fog_color);
if(hasUniform(Uniform::fog_scale)) {
setUniform(Uniform::fog_scale, 1.0f / (camera.settings.fog_far - camera.settings.fog_near));
}
if(hasUniform(Uniform::density_premultiplied_exponential)) {
setUniform(Uniform::density_premultiplied_exponential, -camera.settings.fog_density * 1.442695f); // -fog_density / log(2)
}
if(hasUniform(Uniform::density_premultiplied_squared)) {
setUniform(Uniform::density_premultiplied_squared, (float)(-camera.settings.fog_density * camera.settings.fog_density * 1.442695)); // -fog_density * fog_density / log(2)
}
// Sets the diffuseTexture variable to the first texture unit
setUniform(Uniform::diffusetexture, 0);
// Sets the specularTexture variable to the second texture unit
setUniform(Uniform::speculartexture, 1);
// Sets the normalTexture variable to the third texture unit
setUniform(Uniform::normaltexture, 2);
// Sets the shadowTexture variable to the fourth texture unit
setUniform(Uniform::shadowtexture1, 3);
setUniform(Uniform::shadowtexture2, 4);
setUniform(Uniform::shadowtexture3, 5);
setUniform(Uniform::reflectioncubetexture, 4);
setUniform(Uniform::lightmaptexture, 5);
setUniform(Uniform::gbuffer_frame, 6);
setUniform(Uniform::gbuffer_depth, 7); // Texture unit 7 is used for reading the depth buffer in gBuffer pass #2 and in post-processing pass
setUniform(Uniform::reflectiontexture, 7); // Texture unit 7 is used for the reflection map textures in gBuffer pass #3 and when using forward rendering
setUniform(Uniform::depth_frame, 0);
setUniform(Uniform::render_frame, 1);
setUniform(Uniform::volumetric_environment_frame, 2);
if(m_pushConstantBuffer) {
vkCmdPushConstants(commandBuffer, m_pushConstantsLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, m_pushConstantBufferSize, m_pushConstantBuffer);
}
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_graphicsPipeline);
return true;
}
const char *KRPipeline::getKey() const {
return m_szKey;
}
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VkPipeline& KRPipeline::getPipeline()
{
return m_graphicsPipeline;
}