Reduced verbosity of KRPipeline::Uniform
This commit is contained in:
@@ -550,7 +550,7 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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KRPipeline *postShader = m_pContext->getPipelineManager()->getPipeline(surface, info);
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postShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_FADE_COLOR, m_fade_color);
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postShader->setUniform(KRPipeline::Uniform::fade_color, m_fade_color);
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postShader->bind(commandBuffer, *this, m_viewport, Matrix4(), nullptr, nullptr, nullptr, KRNode::RENDER_PASS_FORWARD_TRANSPARENT);
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m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 0, compositeDepthTexture);
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@@ -152,9 +152,9 @@ void KRDirectionalLight::render(RenderInfo& ri) {
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info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_STRIP;
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KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE, light_direction_view_space);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_COLOR, m_color);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_INTENSITY, m_intensity * 0.01f);
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pShader->setUniform(KRPipeline::Uniform::light_direction_view_space, light_direction_view_space);
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pShader->setUniform(KRPipeline::Uniform::light_color, m_color);
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pShader->setUniform(KRPipeline::Uniform::light_intensity, m_intensity * 0.01f);
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pShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, getModelMatrix(), nullptr, &this_light, nullptr, ri.renderPass);
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// Render a full screen quad
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@@ -270,9 +270,9 @@ void KRLight::render(RenderInfo& ri) {
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info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_TRIANGLES;
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KRPipeline *pParticleShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info);
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pParticleShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_COLOR, m_color * ri.camera->settings.dust_particle_intensity * m_dust_particle_intensity * m_intensity);
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pParticleShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_PARTICLE_ORIGIN, Matrix4::DotWDiv(Matrix4::Invert(particleModelMatrix), Vector3::Zero()));
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pParticleShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_FLARE_SIZE, m_dust_particle_size);
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pParticleShader->setUniform(KRPipeline::Uniform::light_color, m_color * ri.camera->settings.dust_particle_intensity * m_dust_particle_intensity * m_intensity);
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pParticleShader->setUniform(KRPipeline::Uniform::particle_origin, Matrix4::DotWDiv(Matrix4::Invert(particleModelMatrix), Vector3::Zero()));
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pParticleShader->setUniform(KRPipeline::Uniform::flare_size, m_dust_particle_size);
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pParticleShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, particleModelMatrix, &this_point_light, &this_directional_light, &this_spot_light, ri.renderPass);
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m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_RANDOM_PARTICLES, 1.0f);
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@@ -322,8 +322,8 @@ void KRLight::render(RenderInfo& ri) {
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float slice_far = -ri.camera->settings.volumetric_environment_max_distance;
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float slice_spacing = (slice_far - slice_near) / slice_count;
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pFogShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_SLICE_DEPTH_SCALE, Vector2::Create(slice_near, slice_spacing));
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pFogShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_COLOR, (m_color * ri.camera->settings.volumetric_environment_intensity * m_intensity * -slice_spacing / 1000.0f));
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pFogShader->setUniform(KRPipeline::Uniform::slice_depth_scale, Vector2::Create(slice_near, slice_spacing));
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pFogShader->setUniform(KRPipeline::Uniform::light_color, (m_color * ri.camera->settings.volumetric_environment_intensity * m_intensity * -slice_spacing / 1000.0f));
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pFogShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, Matrix4(), &this_point_light, &this_directional_light, &this_spot_light, KRNode::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE);
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m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_VOLUMETRIC_LIGHTING, 1.0f);
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@@ -411,8 +411,8 @@ void KRLight::render(RenderInfo& ri) {
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KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_ALPHA, 1.0f);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_FLARE_SIZE, m_flareSize);
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pShader->setUniform(KRPipeline::Uniform::material_alpha, 1.0f);
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pShader->setUniform(KRPipeline::Uniform::flare_size, m_flareSize);
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pShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass);
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m_pContext->getTextureManager()->selectTexture(0, m_pFlareTexture, 0.0f, KRTexture::TEXTURE_USAGE_LIGHT_FLARE);
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@@ -353,11 +353,11 @@ void KRMaterial::bind(const KRNode::RenderInfo& ri, ModelFormat modelFormat, __u
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KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
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// Rim highlighting parameters
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_RIM_COLOR, rim_color);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_RIM_POWER, rim_power);
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pShader->setUniform(KRPipeline::Uniform::rim_color, rim_color);
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pShader->setUniform(KRPipeline::Uniform::rim_power, rim_power);
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// Bind bones
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if(pShader->hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_BONE_TRANSFORMS)) {
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if(pShader->hasUniform(KRPipeline::Uniform::bone_transforms)) {
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float bone_mats[256 * 16];
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float *bone_mat_component = bone_mats;
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for(int bone_index=0; bone_index < bones.size(); bone_index++) {
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@@ -384,40 +384,40 @@ void KRMaterial::bind(const KRNode::RenderInfo& ri, ModelFormat modelFormat, __u
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*bone_mat_component++ = t[i];
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}
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}
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if(pShader->hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_BONE_TRANSFORMS)) {
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_BONE_TRANSFORMS, (Matrix4*)bone_mats, bones.size());
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if(pShader->hasUniform(KRPipeline::Uniform::bone_transforms)) {
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pShader->setUniform(KRPipeline::Uniform::bone_transforms, (Matrix4*)bone_mats, bones.size());
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}
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}
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_AMBIENT, m_ambientColor + ri.camera->settings.ambient_intensity);
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pShader->setUniform(KRPipeline::Uniform::material_ambient, m_ambientColor + ri.camera->settings.ambient_intensity);
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if(ri.renderPass == KRNode::RENDER_PASS_FORWARD_OPAQUE) {
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// We pre-multiply the light color with the material color in the forward renderer
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_DIFFUSE, Vector3::Create(m_diffuseColor.x * ri.camera->settings.light_intensity.x, m_diffuseColor.y * ri.camera->settings.light_intensity.y, m_diffuseColor.z * ri.camera->settings.light_intensity.z));
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pShader->setUniform(KRPipeline::Uniform::material_diffuse, Vector3::Create(m_diffuseColor.x * ri.camera->settings.light_intensity.x, m_diffuseColor.y * ri.camera->settings.light_intensity.y, m_diffuseColor.z * ri.camera->settings.light_intensity.z));
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} else {
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_DIFFUSE, m_diffuseColor);
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pShader->setUniform(KRPipeline::Uniform::material_diffuse, m_diffuseColor);
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}
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if(ri.renderPass == KRNode::RENDER_PASS_FORWARD_OPAQUE) {
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// We pre-multiply the light color with the material color in the forward renderer
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_SPECULAR, Vector3::Create(m_specularColor.x * ri.camera->settings.light_intensity.x, m_specularColor.y * ri.camera->settings.light_intensity.y, m_specularColor.z * ri.camera->settings.light_intensity.z));
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pShader->setUniform(KRPipeline::Uniform::material_specular, Vector3::Create(m_specularColor.x * ri.camera->settings.light_intensity.x, m_specularColor.y * ri.camera->settings.light_intensity.y, m_specularColor.z * ri.camera->settings.light_intensity.z));
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} else {
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_SPECULAR, m_specularColor);
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pShader->setUniform(KRPipeline::Uniform::material_specular, m_specularColor);
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}
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_SHININESS, m_ns);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_REFLECTION, m_reflectionColor);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_DIFFUSETEXTURE_SCALE, m_diffuseMapScale);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_SPECULARTEXTURE_SCALE, m_specularMapScale);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_REFLECTIONTEXTURE_SCALE, m_reflectionMapScale);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_NORMALTEXTURE_SCALE, m_normalMapScale);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_DIFFUSETEXTURE_OFFSET, m_diffuseMapOffset);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_SPECULARTEXTURE_OFFSET, m_specularMapOffset);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_REFLECTIONTEXTURE_OFFSET, m_reflectionMapOffset);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_NORMALTEXTURE_OFFSET, m_normalMapOffset);
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pShader->setUniform(KRPipeline::Uniform::material_shininess, m_ns);
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pShader->setUniform(KRPipeline::Uniform::material_reflection, m_reflectionColor);
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pShader->setUniform(KRPipeline::Uniform::diffusetexture_scale, m_diffuseMapScale);
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pShader->setUniform(KRPipeline::Uniform::speculartexture_scale, m_specularMapScale);
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pShader->setUniform(KRPipeline::Uniform::reflectiontexture_scale, m_reflectionMapScale);
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pShader->setUniform(KRPipeline::Uniform::normaltexture_scale, m_normalMapScale);
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pShader->setUniform(KRPipeline::Uniform::diffusetexture_offset, m_diffuseMapOffset);
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pShader->setUniform(KRPipeline::Uniform::speculartexture_offset, m_specularMapOffset);
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pShader->setUniform(KRPipeline::Uniform::reflectiontexture_offset, m_reflectionMapOffset);
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pShader->setUniform(KRPipeline::Uniform::normaltexture_offset, m_normalMapOffset);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_ALPHA, m_tr);
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pShader->setUniform(KRPipeline::Uniform::material_alpha, m_tr);
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if(bDiffuseMap) {
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m_pContext->getTextureManager()->selectTexture(0, m_pDiffuseMap, lod_coverage, KRTexture::TEXTURE_USAGE_DIFFUSE_MAP);
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@@ -104,7 +104,7 @@ void KRParticleSystemNewtonian::render(RenderInfo& ri) {
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info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_TRIANGLES;
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KRPipeline *pParticleShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info);
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pParticleShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_FLARE_SIZE, 1.0f);
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pParticleShader->setUniform(KRPipeline::Uniform::flare_size, 1.0f);
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pParticleShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass);
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m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_RANDOM_PARTICLES, 1.0f);
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@@ -40,74 +40,74 @@
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const char *KRPipeline::KRENGINE_UNIFORM_NAMES[] = {
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"material_ambient", // KRENGINE_UNIFORM_MATERIAL_AMBIENT
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"material_diffuse", // KRENGINE_UNIFORM_MATERIAL_DIFFUSE
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"material_specular", // KRENGINE_UNIFORM_MATERIAL_SPECULAR
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"material_reflection", // KRENGINE_UNIFORM_MATERIAL_REFLECTION
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"material_alpha", // KRENGINE_UNIFORM_MATERIAL_ALPHA
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"material_shininess", // KRENGINE_UNIFORM_MATERIAL_SHININESS
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"light_position", // KRENGINE_UNIFORM_LIGHT_POSITION
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"light_direction_model_space", // KRENGINE_UNIFORM_LIGHT_DIRECTION_MODEL_SPACE
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"light_direction_view_space", // KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE
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"light_color", // KRENGINE_UNIFORM_LIGHT_COLOR
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"light_decay_start", // KRENGINE_UNIFORM_LIGHT_DECAY_START
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"light_cutoff", // KRENGINE_UNIFORM_LIGHT_CUTOFF
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"light_intensity", // KRENGINE_UNIFORM_LIGHT_INTENSITY
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"flare_size", // KRENGINE_UNIFORM_FLARE_SIZE
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"view_space_model_origin", // KRENGINE_UNIFORM_VIEW_SPACE_MODEL_ORIGIN
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"mvp_matrix", // KRENGINE_UNIFORM_MVP
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"inv_projection_matrix", // KRENGINE_UNIFORM_INVP
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"inv_mvp_matrix", // KRENGINE_UNIFORM_INVMVP
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"inv_mvp_matrix_no_translate", // KRENGINE_UNIFORM_INVMVP_NO_TRANSLATE
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"model_view_inverse_transpose_matrix", // KRENGINE_UNIFORM_MODEL_VIEW_INVERSE_TRANSPOSE
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"model_inverse_transpose_matrix", // KRENGINE_UNIFORM_MODEL_INVERSE_TRANSPOSE
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"model_view_matrix", // KRENGINE_UNIFORM_MODEL_VIEW
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"model_matrix", // KRENGINE_UNIFORM_MODEL_MATRIX
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"projection_matrix", // KRENGINE_UNIFORM_PROJECTION_MATRIX
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"camera_position_model_space", // KRENGINE_UNIFORM_CAMERAPOS_MODEL_SPACE
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"viewport", // KRENGINE_UNIFORM_VIEWPORT
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"viewport_downsample", // KRENGINE_UNIFORM_VIEWPORT_DOWNSAMPLE
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"diffuseTexture", // KRENGINE_UNIFORM_DIFFUSETEXTURE
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"specularTexture", // KRENGINE_UNIFORM_SPECULARTEXTURE
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"reflectionCubeTexture", // KRENGINE_UNIFORM_REFLECTIONCUBETEXTURE
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"reflectionTexture", // KRENGINE_UNIFORM_REFLECTIONTEXTURE
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"normalTexture", // KRENGINE_UNIFORM_NORMALTEXTURE
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"diffuseTexture_Scale", // KRENGINE_UNIFORM_DIFFUSETEXTURE_SCALE
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"specularTexture_Scale", // KRENGINE_UNIFORM_SPECULARTEXTURE_SCALE
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"reflectionTexture_Scale", // KRENGINE_UNIFORM_REFLECTIONTEXTURE_SCALE
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"normalTexture_Scale", // KRENGINE_UNIFORM_NORMALTEXTURE_SCALE
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"normalTexture_Scale", // KRENGINE_UNIFORM_AMBIENTTEXTURE_SCALE
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"diffuseTexture_Offset", // KRENGINE_UNIFORM_DIFFUSETEXTURE_OFFSET
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"specularTexture_Offset", // KRENGINE_UNIFORM_SPECULARTEXTURE_OFFSET
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"reflectionTexture_Offset", // KRENGINE_UNIFORM_REFLECTIONTEXTURE_OFFSET
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"normalTexture_Offset", // KRENGINE_UNIFORM_NORMALTEXTURE_OFFSET
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"ambientTexture_Offset", // KRENGINE_UNIFORM_AMBIENTTEXTURE_OFFSET
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"shadow_mvp1", // KRENGINE_UNIFORM_SHADOWMVP1
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"shadow_mvp2", // KRENGINE_UNIFORM_SHADOWMVP2
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"shadow_mvp3", // KRENGINE_UNIFORM_SHADOWMVP3
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"shadowTexture1", // KRENGINE_UNIFORM_SHADOWTEXTURE1
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"shadowTexture2", // KRENGINE_UNIFORM_SHADOWTEXTURE2
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"shadowTexture3", // KRENGINE_UNIFORM_SHADOWTEXTURE3
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"lightmapTexture", // KRENGINE_UNIFORM_LIGHTMAPTEXTURE
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"gbuffer_frame", // KRENGINE_UNIFORM_GBUFFER_FRAME
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"gbuffer_depth", // KRENGINE_UNIFORM_GBUFFER_DEPTH
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"depthFrame", // KRENGINE_UNIFORM_DEPTH_FRAME
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"volumetricEnvironmentFrame", // KRENGINE_UNIFORM_VOLUMETRIC_ENVIRONMENT_FRAME
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"renderFrame", // KRENGINE_UNIFORM_RENDER_FRAME
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"time_absolute", // KRENGINE_UNIFORM_ABSOLUTE_TIME
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"fog_near", // KRENGINE_UNIFORM_FOG_NEAR
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"fog_far", // KRENGINE_UNIFORM_FOG_FAR
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"fog_density", // KRENGINE_UNIFORM_FOG_DENSITY
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"fog_color", // KRENGINE_UNIFORM_FOG_COLOR
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"fog_scale", // KRENGINE_UNIFORM_FOG_SCALE
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"fog_density_premultiplied_exponential", // KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_EXPONENTIAL
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"fog_density_premultiplied_squared", // KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_SQUARED
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"slice_depth_scale", // KRENGINE_UNIFORM_SLICE_DEPTH_SCALE
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"particle_origin", // KRENGINE_UNIFORM_PARTICLE_ORIGIN
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"bone_transforms", // KRENGINE_UNIFORM_BONE_TRANSFORMS
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"rim_color", // KRENGINE_UNIFORM_RIM_COLOR
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"rim_power", // KRENGINE_UNIFORM_RIM_POWER
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"fade_color", // KRENGINE_UNIFORM_FADE_COLOR
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"material_ambient", // Uniform::material_ambient
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"material_diffuse", // Uniform::material_diffuse
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"material_specular", // Uniform::material_specular
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"material_reflection", // Uniform::material_reflection
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"material_alpha", // Uniform::material_alpha
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"material_shininess", // Uniform::material_shininess
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"light_position", // Uniform::light_position
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"light_direction_model_space", // Uniform::light_direction_model_space
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"light_direction_view_space", // Uniform::light_direction_view_space
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"light_color", // Uniform::light_color
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"light_decay_start", // Uniform::light_decay_start
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"light_cutoff", // Uniform::light_cutoff
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"light_intensity", // Uniform::light_intensity
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"flare_size", // Uniform::flare_size
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"view_space_model_origin", // Uniform::view_space_model_origin
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"mvp_matrix", // Uniform::mvp
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"inv_projection_matrix", // Uniform::invp
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"inv_mvp_matrix", // Uniform::invmvp
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"inv_mvp_matrix_no_translate", // Uniform::invmvp_no_translate
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"model_view_inverse_transpose_matrix", // Uniform::model_view_inverse_transpose
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"model_inverse_transpose_matrix", // Uniform::model_inverse_transpose
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"model_view_matrix", // Uniform::model_view
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"model_matrix", // Uniform::model_matrix
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"projection_matrix", // Uniform::projection_matrix
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"camera_position_model_space", // Uniform::camerapos_model_space
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"viewport", // Uniform::viewport
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"viewport_downsample", // Uniform::viewport_downsample
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"diffuseTexture", // Uniform::diffusetexture
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"specularTexture", // Uniform::speculartexture
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"reflectionCubeTexture", // Uniform::reflectioncubetexture
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"reflectionTexture", // Uniform::reflectiontexture
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"normalTexture", // Uniform::normaltexture
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"diffuseTexture_Scale", // Uniform::diffusetexture_scale
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"specularTexture_Scale", // Uniform::speculartexture_scale
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"reflectionTexture_Scale", // Uniform::reflectiontexture_scale
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"normalTexture_Scale", // Uniform::normaltexture_scale
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"normalTexture_Scale", // Uniform::ambienttexture_scale
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"diffuseTexture_Offset", // Uniform::diffusetexture_offset
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"specularTexture_Offset", // Uniform::speculartexture_offset
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"reflectionTexture_Offset", // Uniform::reflectiontexture_offset
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"normalTexture_Offset", // Uniform::normaltexture_offset
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"ambientTexture_Offset", // Uniform::ambienttexture_offset
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"shadow_mvp1", // Uniform::shadow_mvp1
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"shadow_mvp2", // Uniform::shadow_mvp2
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"shadow_mvp3", // Uniform::shadow_mvp3
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"shadowTexture1", // Uniform::shadowtexture1
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"shadowTexture2", // Uniform::shadowtexture2
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"shadowTexture3", // Uniform::shadowtexture3
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"lightmapTexture", // Uniform::lightmaptexture
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"gbuffer_frame", // Uniform::gbuffer_frame
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"gbuffer_depth", // Uniform::gbuffer_depth
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"depthFrame", // Uniform::depth_frame
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"volumetricEnvironmentFrame", // Uniform::volumetric_environment_frame
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"renderFrame", // Uniform::render_frame
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"time_absolute", // Uniform::absolute_time
|
||||
"fog_near", // Uniform::fog_near
|
||||
"fog_far", // Uniform::fog_far
|
||||
"fog_density", // Uniform::fog_density
|
||||
"fog_color", // Uniform::fog_color
|
||||
"fog_scale", // Uniform::fog_scale
|
||||
"fog_density_premultiplied_exponential", // Uniform::density_premultiplied_exponential
|
||||
"fog_density_premultiplied_squared", // Uniform::density_premultiplied_squared
|
||||
"slice_depth_scale", // Uniform::slice_depth_scale
|
||||
"particle_origin", // Uniform::particle_origin
|
||||
"bone_transforms", // Uniform::bone_transforms
|
||||
"rim_color", // Uniform::rim_color
|
||||
"rim_power", // Uniform::rim_power
|
||||
"fade_color", // Uniform::fade_color
|
||||
};
|
||||
|
||||
KRPipeline::KRPipeline(KRContext& context, KRSurface& surface, const PipelineInfo& info, const char* szKey, const std::vector<KRShader*>& shaders, uint32_t vertexAttributes, ModelFormat modelFormat)
|
||||
@@ -198,7 +198,7 @@ KRPipeline::KRPipeline(KRContext& context, KRSurface& surface, const PipelineInf
|
||||
m_pushConstantBufferSize = block.size;
|
||||
|
||||
// Get push constant offsets
|
||||
for (int iUniform = 0; iUniform < static_cast<int>(Uniform::KRENGINE_NUM_UNIFORMS); iUniform++) {
|
||||
for (int iUniform = 0; iUniform < kUniformCount; iUniform++) {
|
||||
for (int iMember = 0; iMember < block.member_count; iMember++) {
|
||||
const SpvReflectBlockVariable& member = block.members[iMember];
|
||||
if (stricmp(KRENGINE_UNIFORM_NAMES[iUniform], member.name) == 0)
|
||||
@@ -535,12 +535,12 @@ void KRPipeline::setUniform(Uniform location, const Matrix4 &value)
|
||||
void KRPipeline::setUniform(Uniform location, const Matrix4* value, const size_t count)
|
||||
{
|
||||
// TODO - Vulkan refactoring
|
||||
// GLDEBUG(glUniformMatrix4fv(pShader->m_pushConstants[0].offset[KRPipeline::Uniform::KRENGINE_UNIFORM_BONE_TRANSFORMS], (GLsizei)bones.size(), GL_FALSE, bone_mats));
|
||||
// GLDEBUG(glUniformMatrix4fv(pShader->m_pushConstants[0].offset[KRPipeline::Uniform::bone_transforms], (GLsizei)bones.size(), GL_FALSE, bone_mats));
|
||||
}
|
||||
|
||||
bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> *point_lights, const std::vector<KRDirectionalLight *> *directional_lights, const std::vector<KRSpotLight *> *spot_lights, const KRNode::RenderPass &renderPass)
|
||||
{
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_ABSOLUTE_TIME, getContext().getAbsoluteTime());
|
||||
setUniform(Uniform::absolute_time, getContext().getAbsoluteTime());
|
||||
|
||||
int light_directional_count = 0;
|
||||
//int light_point_count = 0;
|
||||
@@ -554,7 +554,7 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KR
|
||||
KRDirectionalLight* directional_light = (*light_itr);
|
||||
if (light_directional_count == 0) {
|
||||
int cShadowBuffers = directional_light->getShadowBufferCount();
|
||||
if (hasUniform(Uniform::KRENGINE_UNIFORM_SHADOWTEXTURE1) && cShadowBuffers > 0) {
|
||||
if (hasUniform(Uniform::shadowtexture1) && cShadowBuffers > 0) {
|
||||
if (m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 3, directional_light->getShadowTextures()[0])) {
|
||||
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||
@@ -564,7 +564,7 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KR
|
||||
m_pContext->getTextureManager()->_setWrapModeT(3, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
if (hasUniform(Uniform::KRENGINE_UNIFORM_SHADOWTEXTURE2) && cShadowBuffers > 1 && camera.settings.m_cShadowBuffers > 1) {
|
||||
if (hasUniform(Uniform::shadowtexture2) && cShadowBuffers > 1 && camera.settings.m_cShadowBuffers > 1) {
|
||||
if (m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 4, directional_light->getShadowTextures()[1])) {
|
||||
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||
@@ -573,7 +573,7 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KR
|
||||
m_pContext->getTextureManager()->_setWrapModeT(4, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
if (hasUniform(Uniform::KRENGINE_UNIFORM_SHADOWTEXTURE3) && cShadowBuffers > 2 && camera.settings.m_cShadowBuffers > 2) {
|
||||
if (hasUniform(Uniform::shadowtexture3) && cShadowBuffers > 2 && camera.settings.m_cShadowBuffers > 2) {
|
||||
if (m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 5, directional_light->getShadowTextures()[2])) {
|
||||
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||
@@ -586,17 +586,17 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KR
|
||||
matBias.translate(1.0, 1.0, 1.0);
|
||||
matBias.scale(0.5);
|
||||
for (int iShadow = 0; iShadow < cShadowBuffers; iShadow++) {
|
||||
setUniform(static_cast<Uniform>(static_cast<int>(Uniform::KRENGINE_UNIFORM_SHADOWMVP1) + iShadow), matModel * directional_light->getShadowViewports()[iShadow].getViewProjectionMatrix() * matBias);
|
||||
setUniform(static_cast<Uniform>(static_cast<int>(Uniform::shadow_mvp1) + iShadow), matModel * directional_light->getShadowViewports()[iShadow].getViewProjectionMatrix() * matBias);
|
||||
}
|
||||
|
||||
if (hasUniform(Uniform::KRENGINE_UNIFORM_LIGHT_DIRECTION_MODEL_SPACE)) {
|
||||
if (hasUniform(Uniform::light_direction_model_space)) {
|
||||
Matrix4 inverseModelMatrix = matModel;
|
||||
inverseModelMatrix.invert();
|
||||
|
||||
// Bind the light direction vector
|
||||
Vector3 lightDirObject = Matrix4::Dot(inverseModelMatrix, directional_light->getWorldLightDirection());
|
||||
lightDirObject.normalize();
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_LIGHT_DIRECTION_MODEL_SPACE, lightDirObject);
|
||||
setUniform(Uniform::light_direction_model_space, lightDirObject);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -608,57 +608,57 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KR
|
||||
//light_spot_count = spot_lights.size();
|
||||
}
|
||||
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_CAMERAPOS_MODEL_SPACE)) {
|
||||
if(hasUniform(Uniform::camerapos_model_space)) {
|
||||
Matrix4 inverseModelMatrix = matModel;
|
||||
inverseModelMatrix.invert();
|
||||
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_CAMERAPOS_MODEL_SPACE)) {
|
||||
if(hasUniform(Uniform::camerapos_model_space)) {
|
||||
// Transform location of camera to object space for calculation of specular halfVec
|
||||
Vector3 cameraPosObject = Matrix4::Dot(inverseModelMatrix, viewport.getCameraPosition());
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_CAMERAPOS_MODEL_SPACE, cameraPosObject);
|
||||
setUniform(Uniform::camerapos_model_space, cameraPosObject);
|
||||
}
|
||||
}
|
||||
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_MVP) || hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_INVMVP)) {
|
||||
if(hasUniform(Uniform::mvp) || hasUniform(KRPipeline::Uniform::invmvp)) {
|
||||
// Bind our modelmatrix variable to be a uniform called mvpmatrix in our shaderprogram
|
||||
Matrix4 mvpMatrix = matModel * viewport.getViewProjectionMatrix();
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_MVP, mvpMatrix);
|
||||
setUniform(Uniform::mvp, mvpMatrix);
|
||||
|
||||
if(hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_INVMVP)) {
|
||||
setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_INVMVP, Matrix4::Invert(mvpMatrix));
|
||||
if(hasUniform(KRPipeline::Uniform::invmvp)) {
|
||||
setUniform(KRPipeline::Uniform::invmvp, Matrix4::Invert(mvpMatrix));
|
||||
}
|
||||
}
|
||||
|
||||
if(hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_VIEW_SPACE_MODEL_ORIGIN) || hasUniform(Uniform::KRENGINE_UNIFORM_MODEL_VIEW_INVERSE_TRANSPOSE) || hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MODEL_VIEW)) {
|
||||
if(hasUniform(KRPipeline::Uniform::view_space_model_origin) || hasUniform(Uniform::model_view_inverse_transpose) || hasUniform(KRPipeline::Uniform::model_view)) {
|
||||
Matrix4 matModelView = matModel * viewport.getViewMatrix();
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_MODEL_VIEW, matModelView);
|
||||
setUniform(Uniform::model_view, matModelView);
|
||||
|
||||
|
||||
if(hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_VIEW_SPACE_MODEL_ORIGIN)) {
|
||||
if(hasUniform(KRPipeline::Uniform::view_space_model_origin)) {
|
||||
Vector3 view_space_model_origin = Matrix4::Dot(matModelView, Vector3::Zero()); // Origin point of model space is the light source position. No perspective, so no w divide required
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_VIEW_SPACE_MODEL_ORIGIN, view_space_model_origin);
|
||||
setUniform(Uniform::view_space_model_origin, view_space_model_origin);
|
||||
}
|
||||
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_MODEL_VIEW_INVERSE_TRANSPOSE)) {
|
||||
if(hasUniform(Uniform::model_view_inverse_transpose)) {
|
||||
Matrix4 matModelViewInverseTranspose = matModelView;
|
||||
matModelViewInverseTranspose.transpose();
|
||||
matModelViewInverseTranspose.invert();
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_MODEL_VIEW_INVERSE_TRANSPOSE, matModelViewInverseTranspose);
|
||||
setUniform(Uniform::model_view_inverse_transpose, matModelViewInverseTranspose);
|
||||
}
|
||||
}
|
||||
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_MODEL_INVERSE_TRANSPOSE)) {
|
||||
if(hasUniform(Uniform::model_inverse_transpose)) {
|
||||
Matrix4 matModelInverseTranspose = matModel;
|
||||
matModelInverseTranspose.transpose();
|
||||
matModelInverseTranspose.invert();
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_MODEL_INVERSE_TRANSPOSE, matModelInverseTranspose);
|
||||
setUniform(Uniform::model_inverse_transpose, matModelInverseTranspose);
|
||||
}
|
||||
|
||||
if(hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_INVP)) {
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_INVP, viewport.getInverseProjectionMatrix());
|
||||
if(hasUniform(KRPipeline::Uniform::invp)) {
|
||||
setUniform(Uniform::invp, viewport.getInverseProjectionMatrix());
|
||||
}
|
||||
|
||||
if(hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_INVMVP_NO_TRANSLATE)) {
|
||||
if(hasUniform(KRPipeline::Uniform::invmvp_no_translate)) {
|
||||
Matrix4 matInvMVPNoTranslate = matModel * viewport.getViewMatrix();;
|
||||
// Remove the translation
|
||||
matInvMVPNoTranslate.getPointer()[3] = 0;
|
||||
@@ -670,16 +670,16 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KR
|
||||
matInvMVPNoTranslate.getPointer()[15] = 1.0;
|
||||
matInvMVPNoTranslate = matInvMVPNoTranslate * viewport.getProjectionMatrix();
|
||||
matInvMVPNoTranslate.invert();
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_INVMVP_NO_TRANSLATE, matInvMVPNoTranslate);
|
||||
setUniform(Uniform::invmvp_no_translate, matInvMVPNoTranslate);
|
||||
}
|
||||
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_MODEL_MATRIX, matModel);
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_PROJECTION_MATRIX)) {
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_PROJECTION_MATRIX, viewport.getProjectionMatrix());
|
||||
setUniform(Uniform::model_matrix, matModel);
|
||||
if(hasUniform(Uniform::projection_matrix)) {
|
||||
setUniform(Uniform::projection_matrix, viewport.getProjectionMatrix());
|
||||
}
|
||||
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_VIEWPORT)) {
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_VIEWPORT, Vector4::Create(
|
||||
if(hasUniform(Uniform::viewport)) {
|
||||
setUniform(Uniform::viewport, Vector4::Create(
|
||||
(float)0.0,
|
||||
(float)0.0,
|
||||
(float)viewport.getSize().x,
|
||||
@@ -688,47 +688,47 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KR
|
||||
);
|
||||
}
|
||||
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_VIEWPORT_DOWNSAMPLE)) {
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_VIEWPORT_DOWNSAMPLE, camera.getDownsample());
|
||||
if(hasUniform(Uniform::viewport_downsample)) {
|
||||
setUniform(Uniform::viewport_downsample, camera.getDownsample());
|
||||
}
|
||||
|
||||
// Fog parameters
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_FOG_NEAR, camera.settings.fog_near);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_FOG_FAR, camera.settings.fog_far);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_FOG_DENSITY, camera.settings.fog_density);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_FOG_COLOR, camera.settings.fog_color);
|
||||
setUniform(Uniform::fog_near, camera.settings.fog_near);
|
||||
setUniform(Uniform::fog_far, camera.settings.fog_far);
|
||||
setUniform(Uniform::fog_density, camera.settings.fog_density);
|
||||
setUniform(Uniform::fog_color, camera.settings.fog_color);
|
||||
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_FOG_SCALE)) {
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_FOG_SCALE, 1.0f / (camera.settings.fog_far - camera.settings.fog_near));
|
||||
if(hasUniform(Uniform::fog_scale)) {
|
||||
setUniform(Uniform::fog_scale, 1.0f / (camera.settings.fog_far - camera.settings.fog_near));
|
||||
}
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_EXPONENTIAL)) {
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_EXPONENTIAL, -camera.settings.fog_density * 1.442695f); // -fog_density / log(2)
|
||||
if(hasUniform(Uniform::density_premultiplied_exponential)) {
|
||||
setUniform(Uniform::density_premultiplied_exponential, -camera.settings.fog_density * 1.442695f); // -fog_density / log(2)
|
||||
}
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_SQUARED)) {
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_SQUARED, (float)(-camera.settings.fog_density * camera.settings.fog_density * 1.442695)); // -fog_density * fog_density / log(2)
|
||||
if(hasUniform(Uniform::density_premultiplied_squared)) {
|
||||
setUniform(Uniform::density_premultiplied_squared, (float)(-camera.settings.fog_density * camera.settings.fog_density * 1.442695)); // -fog_density * fog_density / log(2)
|
||||
}
|
||||
|
||||
// Sets the diffuseTexture variable to the first texture unit
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_DIFFUSETEXTURE, 0);
|
||||
setUniform(Uniform::diffusetexture, 0);
|
||||
|
||||
// Sets the specularTexture variable to the second texture unit
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_SPECULARTEXTURE, 1);
|
||||
setUniform(Uniform::speculartexture, 1);
|
||||
|
||||
// Sets the normalTexture variable to the third texture unit
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_NORMALTEXTURE, 2);
|
||||
setUniform(Uniform::normaltexture, 2);
|
||||
|
||||
// Sets the shadowTexture variable to the fourth texture unit
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_SHADOWTEXTURE1, 3);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_SHADOWTEXTURE2, 4);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_SHADOWTEXTURE3, 5);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_REFLECTIONCUBETEXTURE, 4);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_LIGHTMAPTEXTURE, 5);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_GBUFFER_FRAME, 6);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_GBUFFER_DEPTH, 7); // Texture unit 7 is used for reading the depth buffer in gBuffer pass #2 and in post-processing pass
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_REFLECTIONTEXTURE, 7); // Texture unit 7 is used for the reflection map textures in gBuffer pass #3 and when using forward rendering
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_DEPTH_FRAME, 0);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_RENDER_FRAME, 1);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_VOLUMETRIC_ENVIRONMENT_FRAME, 2);
|
||||
setUniform(Uniform::shadowtexture1, 3);
|
||||
setUniform(Uniform::shadowtexture2, 4);
|
||||
setUniform(Uniform::shadowtexture3, 5);
|
||||
setUniform(Uniform::reflectioncubetexture, 4);
|
||||
setUniform(Uniform::lightmaptexture, 5);
|
||||
setUniform(Uniform::gbuffer_frame, 6);
|
||||
setUniform(Uniform::gbuffer_depth, 7); // Texture unit 7 is used for reading the depth buffer in gBuffer pass #2 and in post-processing pass
|
||||
setUniform(Uniform::reflectiontexture, 7); // Texture unit 7 is used for the reflection map textures in gBuffer pass #3 and when using forward rendering
|
||||
setUniform(Uniform::depth_frame, 0);
|
||||
setUniform(Uniform::render_frame, 1);
|
||||
setUniform(Uniform::volumetric_environment_frame, 2);
|
||||
|
||||
if(m_pushConstantBuffer) {
|
||||
vkCmdPushConstants(commandBuffer, m_pushConstantsLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, m_pushConstantBufferSize, m_pushConstantBuffer);
|
||||
|
||||
@@ -213,78 +213,78 @@ public:
|
||||
bool bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> *point_lights, const std::vector<KRDirectionalLight *> *directional_lights, const std::vector<KRSpotLight *>*spot_lights, const KRNode::RenderPass &renderPass);
|
||||
|
||||
enum class Uniform : uint8_t {
|
||||
KRENGINE_UNIFORM_MATERIAL_AMBIENT = 0,
|
||||
KRENGINE_UNIFORM_MATERIAL_DIFFUSE,
|
||||
KRENGINE_UNIFORM_MATERIAL_SPECULAR,
|
||||
KRENGINE_UNIFORM_MATERIAL_REFLECTION,
|
||||
KRENGINE_UNIFORM_MATERIAL_ALPHA,
|
||||
KRENGINE_UNIFORM_MATERIAL_SHININESS,
|
||||
KRENGINE_UNIFORM_LIGHT_POSITION,
|
||||
KRENGINE_UNIFORM_LIGHT_DIRECTION_MODEL_SPACE,
|
||||
KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE,
|
||||
KRENGINE_UNIFORM_LIGHT_COLOR,
|
||||
KRENGINE_UNIFORM_LIGHT_DECAY_START,
|
||||
KRENGINE_UNIFORM_LIGHT_CUTOFF,
|
||||
KRENGINE_UNIFORM_LIGHT_INTENSITY,
|
||||
KRENGINE_UNIFORM_FLARE_SIZE,
|
||||
KRENGINE_UNIFORM_VIEW_SPACE_MODEL_ORIGIN,
|
||||
KRENGINE_UNIFORM_MVP,
|
||||
KRENGINE_UNIFORM_INVP,
|
||||
KRENGINE_UNIFORM_INVMVP,
|
||||
KRENGINE_UNIFORM_INVMVP_NO_TRANSLATE,
|
||||
KRENGINE_UNIFORM_MODEL_VIEW_INVERSE_TRANSPOSE,
|
||||
KRENGINE_UNIFORM_MODEL_INVERSE_TRANSPOSE,
|
||||
KRENGINE_UNIFORM_MODEL_VIEW,
|
||||
KRENGINE_UNIFORM_MODEL_MATRIX,
|
||||
KRENGINE_UNIFORM_PROJECTION_MATRIX,
|
||||
KRENGINE_UNIFORM_CAMERAPOS_MODEL_SPACE,
|
||||
KRENGINE_UNIFORM_VIEWPORT,
|
||||
KRENGINE_UNIFORM_VIEWPORT_DOWNSAMPLE,
|
||||
KRENGINE_UNIFORM_DIFFUSETEXTURE,
|
||||
KRENGINE_UNIFORM_SPECULARTEXTURE,
|
||||
KRENGINE_UNIFORM_REFLECTIONCUBETEXTURE,
|
||||
KRENGINE_UNIFORM_REFLECTIONTEXTURE,
|
||||
KRENGINE_UNIFORM_NORMALTEXTURE,
|
||||
KRENGINE_UNIFORM_DIFFUSETEXTURE_SCALE,
|
||||
KRENGINE_UNIFORM_SPECULARTEXTURE_SCALE,
|
||||
KRENGINE_UNIFORM_REFLECTIONTEXTURE_SCALE,
|
||||
KRENGINE_UNIFORM_NORMALTEXTURE_SCALE,
|
||||
KRENGINE_UNIFORM_AMBIENTTEXTURE_SCALE,
|
||||
KRENGINE_UNIFORM_DIFFUSETEXTURE_OFFSET,
|
||||
KRENGINE_UNIFORM_SPECULARTEXTURE_OFFSET,
|
||||
KRENGINE_UNIFORM_REFLECTIONTEXTURE_OFFSET,
|
||||
KRENGINE_UNIFORM_NORMALTEXTURE_OFFSET,
|
||||
KRENGINE_UNIFORM_AMBIENTTEXTURE_OFFSET,
|
||||
KRENGINE_UNIFORM_SHADOWMVP1,
|
||||
KRENGINE_UNIFORM_SHADOWMVP2,
|
||||
KRENGINE_UNIFORM_SHADOWMVP3,
|
||||
KRENGINE_UNIFORM_SHADOWTEXTURE1,
|
||||
KRENGINE_UNIFORM_SHADOWTEXTURE2,
|
||||
KRENGINE_UNIFORM_SHADOWTEXTURE3,
|
||||
KRENGINE_UNIFORM_LIGHTMAPTEXTURE,
|
||||
KRENGINE_UNIFORM_GBUFFER_FRAME,
|
||||
KRENGINE_UNIFORM_GBUFFER_DEPTH,
|
||||
KRENGINE_UNIFORM_DEPTH_FRAME,
|
||||
KRENGINE_UNIFORM_VOLUMETRIC_ENVIRONMENT_FRAME,
|
||||
KRENGINE_UNIFORM_RENDER_FRAME,
|
||||
KRENGINE_UNIFORM_ABSOLUTE_TIME,
|
||||
KRENGINE_UNIFORM_FOG_NEAR,
|
||||
KRENGINE_UNIFORM_FOG_FAR,
|
||||
KRENGINE_UNIFORM_FOG_DENSITY,
|
||||
KRENGINE_UNIFORM_FOG_COLOR,
|
||||
KRENGINE_UNIFORM_FOG_SCALE,
|
||||
KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_EXPONENTIAL,
|
||||
KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_SQUARED,
|
||||
KRENGINE_UNIFORM_SLICE_DEPTH_SCALE,
|
||||
KRENGINE_UNIFORM_PARTICLE_ORIGIN,
|
||||
KRENGINE_UNIFORM_BONE_TRANSFORMS,
|
||||
KRENGINE_UNIFORM_RIM_COLOR,
|
||||
KRENGINE_UNIFORM_RIM_POWER,
|
||||
KRENGINE_UNIFORM_FADE_COLOR,
|
||||
KRENGINE_NUM_UNIFORMS
|
||||
material_ambient = 0,
|
||||
material_diffuse,
|
||||
material_specular,
|
||||
material_reflection,
|
||||
material_alpha,
|
||||
material_shininess,
|
||||
light_position,
|
||||
light_direction_model_space,
|
||||
light_direction_view_space,
|
||||
light_color,
|
||||
light_decay_start,
|
||||
light_cutoff,
|
||||
light_intensity,
|
||||
flare_size,
|
||||
view_space_model_origin,
|
||||
mvp,
|
||||
invp,
|
||||
invmvp,
|
||||
invmvp_no_translate,
|
||||
model_view_inverse_transpose,
|
||||
model_inverse_transpose,
|
||||
model_view,
|
||||
model_matrix,
|
||||
projection_matrix,
|
||||
camerapos_model_space,
|
||||
viewport,
|
||||
viewport_downsample,
|
||||
diffusetexture,
|
||||
speculartexture,
|
||||
reflectioncubetexture,
|
||||
reflectiontexture,
|
||||
normaltexture,
|
||||
diffusetexture_scale,
|
||||
speculartexture_scale,
|
||||
reflectiontexture_scale,
|
||||
normaltexture_scale,
|
||||
ambienttexture_scale,
|
||||
diffusetexture_offset,
|
||||
speculartexture_offset,
|
||||
reflectiontexture_offset,
|
||||
normaltexture_offset,
|
||||
ambienttexture_offset,
|
||||
shadow_mvp1,
|
||||
shadow_mvp2,
|
||||
shadow_mvp3,
|
||||
shadowtexture1,
|
||||
shadowtexture2,
|
||||
shadowtexture3,
|
||||
lightmaptexture,
|
||||
gbuffer_frame,
|
||||
gbuffer_depth,
|
||||
depth_frame,
|
||||
volumetric_environment_frame,
|
||||
render_frame,
|
||||
absolute_time,
|
||||
fog_near,
|
||||
fog_far,
|
||||
fog_density,
|
||||
fog_color,
|
||||
fog_scale,
|
||||
density_premultiplied_exponential,
|
||||
density_premultiplied_squared,
|
||||
slice_depth_scale,
|
||||
particle_origin,
|
||||
bone_transforms,
|
||||
rim_color,
|
||||
rim_power,
|
||||
fade_color,
|
||||
NUM_UNIFORMS
|
||||
};
|
||||
|
||||
static const size_t kUniformCount = static_cast<size_t>(Uniform::KRENGINE_NUM_UNIFORMS);
|
||||
static const size_t kUniformCount = static_cast<size_t>(Uniform::NUM_UNIFORMS);
|
||||
|
||||
enum class ShaderStages : uint8_t
|
||||
{
|
||||
|
||||
@@ -112,11 +112,11 @@ void KRPointLight::render(RenderInfo& ri)
|
||||
info.modelFormat = bInsideLight ? ModelFormat::KRENGINE_MODEL_FORMAT_STRIP : ModelFormat::KRENGINE_MODEL_FORMAT_TRIANGLES;
|
||||
|
||||
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
|
||||
pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_COLOR, m_color);
|
||||
pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_INTENSITY, m_intensity * 0.01f);
|
||||
pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_DECAY_START, getDecayStart());
|
||||
pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_CUTOFF, KRLIGHT_MIN_INFLUENCE);
|
||||
pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_POSITION, light_position);
|
||||
pShader->setUniform(KRPipeline::Uniform::light_color, m_color);
|
||||
pShader->setUniform(KRPipeline::Uniform::light_intensity, m_intensity * 0.01f);
|
||||
pShader->setUniform(KRPipeline::Uniform::light_decay_start, getDecayStart());
|
||||
pShader->setUniform(KRPipeline::Uniform::light_cutoff, KRLIGHT_MIN_INFLUENCE);
|
||||
pShader->setUniform(KRPipeline::Uniform::light_position, light_position);
|
||||
pShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, sphereModelMatrix, &this_light, nullptr, nullptr, ri.renderPass);
|
||||
|
||||
if(bInsideLight) {
|
||||
|
||||
@@ -158,7 +158,7 @@ void KRSprite::render(RenderInfo& ri) {
|
||||
info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_STRIP;
|
||||
|
||||
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
|
||||
pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_ALPHA, m_spriteAlpha);
|
||||
pShader->setUniform(KRPipeline::Uniform::material_alpha, m_spriteAlpha);
|
||||
pShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass);
|
||||
|
||||
m_pContext->getTextureManager()->selectTexture(0, m_pSpriteTexture, 0.0f, KRTexture::TEXTURE_USAGE_SPRITE);
|
||||
|
||||
Reference in New Issue
Block a user