Re-enabling KRCamera::renderPost

This commit is contained in:
2022-07-13 22:54:10 -07:00
parent e280ac486a
commit 0382c15fe3

View File

@@ -364,12 +364,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& compositeS
GL_PUSH_GROUP_MARKER("Post Processing");
/*
GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO));
renderPost(commandBuffer, compositeSurface); // FINDME! Re-enable with Vulkan refactoring
*/
renderPost(commandBuffer, compositeSurface);
GL_POP_GROUP_MARKER;
}
@@ -534,9 +529,8 @@ void KRCamera::destroyBuffers()
void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
{
GLDEBUG(glViewport(0, 0, (GLsizei)m_viewport.getSize().x, (GLsizei)m_viewport.getSize().y));
/*
// TODO - Re-enable once post fx shader is converted for Vulkan
KRMeshManager::KRVBOData& vertices = getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES;
PipelineInfo info{};
@@ -564,6 +558,7 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
m_pContext->getMeshManager()->bindVBO(commandBuffer, &vertices, 1.0f);
vkCmdDraw(commandBuffer, 4, 1, 0, 0);
*/
// if(bShowShadowBuffer) {