Now using VAO's (OES_vertex_array_object extension) to improve performance of scenes with many materials and objects
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40140
This commit is contained in:
@@ -35,14 +35,10 @@
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#import "KRModel.h"
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KRModelManager::KRModelManager(KRContext &context) : KRContextObject(context) {
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m_currentVBO.handle = 0;
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m_currentVBO.vbo_handle = 0;
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m_currentVBO.vao_handle = 0;
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m_currentVBO.data = NULL;
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m_vboMemUsed = 0;
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m_bVBOAttribEnabled_Vertex = false;
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m_bVBOAttribEnabled_Normal = false;
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m_bVBOAttribEnabled_Tangent = false;
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m_bVBOAttribEnabled_UVA = false;
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m_bVBOAttribEnabled_UVB = false;
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}
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KRModelManager::~KRModelManager() {
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@@ -87,11 +83,6 @@ std::vector<KRModel *> KRModelManager::getModel(const char *szName) {
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return matching_models;
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}
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KRModel *KRModelManager::getFirstModel() {
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static std::map<std::string, KRModel *>::iterator model_itr = m_models.begin();
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return (*model_itr).second;
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}
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std::multimap<std::string, KRModel *> KRModelManager::getModels() {
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return m_models;
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}
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@@ -101,7 +92,8 @@ void KRModelManager::unbindVBO() {
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GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, 0));
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m_currentVBO.size = 0;
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m_currentVBO.data = NULL;
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m_currentVBO.handle = -1;
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m_currentVBO.vbo_handle = -1;
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m_currentVBO.vao_handle = -1;
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}
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}
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@@ -111,12 +103,22 @@ void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex,
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if(m_vbosActive.find(data) != m_vbosActive.end()) {
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m_currentVBO = m_vbosActive[data];
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GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.handle));
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#if GL_OES_vertex_array_object
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GLDEBUG(glBindVertexArrayOES(m_currentVBO.vao_handle));
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#else
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GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.vbo_handle));
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configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
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#endif
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} else if(m_vbosPool.find(data) != m_vbosPool.end()) {
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m_currentVBO = m_vbosPool[data];
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m_vbosPool.erase(data);
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m_vbosActive[data] = m_currentVBO;
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GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.handle));
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#if GL_OES_vertex_array_object
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GLDEBUG(glBindVertexArrayOES(m_currentVBO.vao_handle));
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#else
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GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.vbo_handle));
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configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
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#endif
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} else {
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m_vboMemUsed += size;
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@@ -127,121 +129,104 @@ void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex,
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}
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std::map<GLvoid *, vbo_info_type>::iterator first_itr = m_vbosPool.begin();
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vbo_info_type firstVBO = first_itr->second;
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GLDEBUG(glDeleteBuffers(1, &firstVBO.handle));
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#if GL_OES_vertex_array_object
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GLDEBUG(glDeleteVertexArraysOES(1, &firstVBO.vao_handle));
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#endif
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GLDEBUG(glDeleteBuffers(1, &firstVBO.vbo_handle));
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m_vboMemUsed -= firstVBO.size;
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m_vbosPool.erase(first_itr);
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fprintf(stderr, "VBO Swapping...\n");
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}
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m_currentVBO.handle = -1;
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GLDEBUG(glGenBuffers(1, &m_currentVBO.handle));
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GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.handle));
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m_currentVBO.vao_handle = -1;
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m_currentVBO.vbo_handle = -1;
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GLDEBUG(glGenBuffers(1, &m_currentVBO.vbo_handle));
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#if GL_OES_vertex_array_object
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GLDEBUG(glGenVertexArraysOES(1, &m_currentVBO.vao_handle));
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GLDEBUG(glBindVertexArrayOES(m_currentVBO.vao_handle));
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#endif
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GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.vbo_handle));
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GLDEBUG(glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW));
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//fprintf(stderr, "glBufferData(GL_ARRAY_BUFFER, %ld, data, GL_STATIC_DRAW)\n", size);
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configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
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m_currentVBO.size = size;
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m_currentVBO.data = data;
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m_vbosActive[data] = m_currentVBO;
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}
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configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
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}
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// fprintf(stderr, "VBO Mem: %i Kbyte Texture Mem: %i Kbyte\n", (int)m_pContext->getModelManager()->getMemUsed() / 1024, (int)m_pContext->getTextureManager()->getMemUsed() / 1024);
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}
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void KRModelManager::configureAttribs(bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb)
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{
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bool reconfigured = false;
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if(m_bVBOAttribEnabled_Vertex != enable_vertex) {
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if(enable_vertex) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
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}
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m_bVBOAttribEnabled_Vertex = enable_vertex;
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reconfigured = true;
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if(enable_vertex) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
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}
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if(m_bVBOAttribEnabled_Normal != enable_normal) {
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if(enable_normal) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
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}
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m_bVBOAttribEnabled_Normal = enable_normal;
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reconfigured = true;
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if(enable_normal) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
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}
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if(m_bVBOAttribEnabled_Tangent != enable_tangent) {
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if(enable_tangent) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
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}
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m_bVBOAttribEnabled_Tangent = enable_tangent;
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reconfigured = true;
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if(enable_tangent) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
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}
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if(m_bVBOAttribEnabled_UVA != enable_uva) {
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if(enable_uva) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
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}
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m_bVBOAttribEnabled_UVA = enable_uva;
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reconfigured = true;
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if(enable_uva) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
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}
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if(m_bVBOAttribEnabled_UVB != enable_uvb) {
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if(enable_uvb) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
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}
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m_bVBOAttribEnabled_UVB = enable_uvb;
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reconfigured = true;
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if(enable_uvb) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
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}
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int data_size = 0;
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if(enable_vertex) {
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data_size += sizeof(KRModel::KRVector3D);
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}
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if(enable_normal) {
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data_size += sizeof(KRModel::KRVector3D);
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}
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if(enable_tangent) {
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data_size += sizeof(KRModel::KRVector3D);
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}
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if(enable_uva) {
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data_size += sizeof(KRModel::TexCoord);
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}
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if(enable_uvb) {
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data_size += sizeof(KRModel::TexCoord);
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}
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if(reconfigured || true) {
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int data_size = 0;
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if(enable_vertex) {
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data_size += sizeof(KRModel::KRVector3D);
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}
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if(enable_normal) {
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data_size += sizeof(KRModel::KRVector3D);
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}
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if(enable_tangent) {
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data_size += sizeof(KRModel::KRVector3D);
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}
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if(enable_uva) {
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data_size += sizeof(KRModel::TexCoord);
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}
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if(enable_uvb) {
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data_size += sizeof(KRModel::TexCoord);
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}
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int offset = 0;
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if(enable_vertex) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_VERTEX, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRModel::KRVector3D);
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}
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if(enable_normal) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_NORMAL, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRModel::KRVector3D);
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}
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if(enable_tangent) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TANGENT, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRModel::KRVector3D);
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}
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if(enable_uva) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVA, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRModel::TexCoord);
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}
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if(enable_uvb) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVB, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRModel::TexCoord);
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}
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int offset = 0;
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if(enable_vertex) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_VERTEX, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRModel::KRVector3D);
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}
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if(enable_normal) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_NORMAL, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRModel::KRVector3D);
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}
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if(enable_tangent) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TANGENT, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRModel::KRVector3D);
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}
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if(enable_uva) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVA, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRModel::TexCoord);
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}
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if(enable_uvb) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVB, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRModel::TexCoord);
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}
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}
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