Now using VAO's (OES_vertex_array_object extension) to improve performance of scenes with many materials and objects
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40140
This commit is contained in:
@@ -753,7 +753,9 @@ void KRCamera::renderPost()
|
|||||||
GLDEBUG(glBindTexture(GL_TEXTURE_2D, compositeDepthTexture));
|
GLDEBUG(glBindTexture(GL_TEXTURE_2D, compositeDepthTexture));
|
||||||
|
|
||||||
// Update attribute values.
|
// Update attribute values.
|
||||||
|
#if GL_OES_vertex_array_object
|
||||||
|
GLDEBUG(glBindVertexArrayOES(0));
|
||||||
|
#endif
|
||||||
m_pContext->getModelManager()->configureAttribs(true, false, false, true, false);
|
m_pContext->getModelManager()->configureAttribs(true, false, false, true, false);
|
||||||
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVA, 2, GL_FLOAT, 0, 0, KRENGINE_VERTICES_2D_SQUARE_UV));
|
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVA, 2, GL_FLOAT, 0, 0, KRENGINE_VERTICES_2D_SQUARE_UV));
|
||||||
|
|
||||||
@@ -811,7 +813,9 @@ void KRCamera::renderPost()
|
|||||||
dTexScale * iCol + dTexScale, dTexScale * iRow + dTexScale,
|
dTexScale * iCol + dTexScale, dTexScale * iRow + dTexScale,
|
||||||
dTexScale * iCol + dTexScale, dTexScale * iRow
|
dTexScale * iCol + dTexScale, dTexScale * iRow
|
||||||
};
|
};
|
||||||
|
#if GL_OES_vertex_array_object
|
||||||
|
GLDEBUG(glBindVertexArrayOES(0));
|
||||||
|
#endif
|
||||||
m_pContext->getModelManager()->configureAttribs(true, false, false, true, false);
|
m_pContext->getModelManager()->configureAttribs(true, false, false, true, false);
|
||||||
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVA, 2, GL_FLOAT, 0, 0, charTexCoords));
|
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVA, 2, GL_FLOAT, 0, 0, charTexCoords));
|
||||||
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, charVertices));
|
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, charVertices));
|
||||||
|
|||||||
@@ -35,14 +35,10 @@
|
|||||||
#import "KRModel.h"
|
#import "KRModel.h"
|
||||||
|
|
||||||
KRModelManager::KRModelManager(KRContext &context) : KRContextObject(context) {
|
KRModelManager::KRModelManager(KRContext &context) : KRContextObject(context) {
|
||||||
m_currentVBO.handle = 0;
|
m_currentVBO.vbo_handle = 0;
|
||||||
|
m_currentVBO.vao_handle = 0;
|
||||||
m_currentVBO.data = NULL;
|
m_currentVBO.data = NULL;
|
||||||
m_vboMemUsed = 0;
|
m_vboMemUsed = 0;
|
||||||
m_bVBOAttribEnabled_Vertex = false;
|
|
||||||
m_bVBOAttribEnabled_Normal = false;
|
|
||||||
m_bVBOAttribEnabled_Tangent = false;
|
|
||||||
m_bVBOAttribEnabled_UVA = false;
|
|
||||||
m_bVBOAttribEnabled_UVB = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
KRModelManager::~KRModelManager() {
|
KRModelManager::~KRModelManager() {
|
||||||
@@ -87,11 +83,6 @@ std::vector<KRModel *> KRModelManager::getModel(const char *szName) {
|
|||||||
return matching_models;
|
return matching_models;
|
||||||
}
|
}
|
||||||
|
|
||||||
KRModel *KRModelManager::getFirstModel() {
|
|
||||||
static std::map<std::string, KRModel *>::iterator model_itr = m_models.begin();
|
|
||||||
return (*model_itr).second;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::multimap<std::string, KRModel *> KRModelManager::getModels() {
|
std::multimap<std::string, KRModel *> KRModelManager::getModels() {
|
||||||
return m_models;
|
return m_models;
|
||||||
}
|
}
|
||||||
@@ -101,7 +92,8 @@ void KRModelManager::unbindVBO() {
|
|||||||
GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, 0));
|
GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||||
m_currentVBO.size = 0;
|
m_currentVBO.size = 0;
|
||||||
m_currentVBO.data = NULL;
|
m_currentVBO.data = NULL;
|
||||||
m_currentVBO.handle = -1;
|
m_currentVBO.vbo_handle = -1;
|
||||||
|
m_currentVBO.vao_handle = -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -111,12 +103,22 @@ void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex,
|
|||||||
|
|
||||||
if(m_vbosActive.find(data) != m_vbosActive.end()) {
|
if(m_vbosActive.find(data) != m_vbosActive.end()) {
|
||||||
m_currentVBO = m_vbosActive[data];
|
m_currentVBO = m_vbosActive[data];
|
||||||
GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.handle));
|
#if GL_OES_vertex_array_object
|
||||||
|
GLDEBUG(glBindVertexArrayOES(m_currentVBO.vao_handle));
|
||||||
|
#else
|
||||||
|
GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.vbo_handle));
|
||||||
|
configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
|
||||||
|
#endif
|
||||||
} else if(m_vbosPool.find(data) != m_vbosPool.end()) {
|
} else if(m_vbosPool.find(data) != m_vbosPool.end()) {
|
||||||
m_currentVBO = m_vbosPool[data];
|
m_currentVBO = m_vbosPool[data];
|
||||||
m_vbosPool.erase(data);
|
m_vbosPool.erase(data);
|
||||||
m_vbosActive[data] = m_currentVBO;
|
m_vbosActive[data] = m_currentVBO;
|
||||||
GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.handle));
|
#if GL_OES_vertex_array_object
|
||||||
|
GLDEBUG(glBindVertexArrayOES(m_currentVBO.vao_handle));
|
||||||
|
#else
|
||||||
|
GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.vbo_handle));
|
||||||
|
configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
|
||||||
|
#endif
|
||||||
} else {
|
} else {
|
||||||
m_vboMemUsed += size;
|
m_vboMemUsed += size;
|
||||||
|
|
||||||
@@ -127,83 +129,67 @@ void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex,
|
|||||||
}
|
}
|
||||||
std::map<GLvoid *, vbo_info_type>::iterator first_itr = m_vbosPool.begin();
|
std::map<GLvoid *, vbo_info_type>::iterator first_itr = m_vbosPool.begin();
|
||||||
vbo_info_type firstVBO = first_itr->second;
|
vbo_info_type firstVBO = first_itr->second;
|
||||||
GLDEBUG(glDeleteBuffers(1, &firstVBO.handle));
|
#if GL_OES_vertex_array_object
|
||||||
|
GLDEBUG(glDeleteVertexArraysOES(1, &firstVBO.vao_handle));
|
||||||
|
#endif
|
||||||
|
GLDEBUG(glDeleteBuffers(1, &firstVBO.vbo_handle));
|
||||||
m_vboMemUsed -= firstVBO.size;
|
m_vboMemUsed -= firstVBO.size;
|
||||||
m_vbosPool.erase(first_itr);
|
m_vbosPool.erase(first_itr);
|
||||||
fprintf(stderr, "VBO Swapping...\n");
|
fprintf(stderr, "VBO Swapping...\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
m_currentVBO.handle = -1;
|
m_currentVBO.vao_handle = -1;
|
||||||
GLDEBUG(glGenBuffers(1, &m_currentVBO.handle));
|
m_currentVBO.vbo_handle = -1;
|
||||||
|
GLDEBUG(glGenBuffers(1, &m_currentVBO.vbo_handle));
|
||||||
|
#if GL_OES_vertex_array_object
|
||||||
|
GLDEBUG(glGenVertexArraysOES(1, &m_currentVBO.vao_handle));
|
||||||
|
GLDEBUG(glBindVertexArrayOES(m_currentVBO.vao_handle));
|
||||||
|
#endif
|
||||||
|
|
||||||
GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.handle));
|
GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.vbo_handle));
|
||||||
GLDEBUG(glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW));
|
GLDEBUG(glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW));
|
||||||
//fprintf(stderr, "glBufferData(GL_ARRAY_BUFFER, %ld, data, GL_STATIC_DRAW)\n", size);
|
configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
|
||||||
|
|
||||||
m_currentVBO.size = size;
|
m_currentVBO.size = size;
|
||||||
m_currentVBO.data = data;
|
m_currentVBO.data = data;
|
||||||
|
|
||||||
m_vbosActive[data] = m_currentVBO;
|
m_vbosActive[data] = m_currentVBO;
|
||||||
}
|
}
|
||||||
|
|
||||||
configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// fprintf(stderr, "VBO Mem: %i Kbyte Texture Mem: %i Kbyte\n", (int)m_pContext->getModelManager()->getMemUsed() / 1024, (int)m_pContext->getTextureManager()->getMemUsed() / 1024);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void KRModelManager::configureAttribs(bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb)
|
void KRModelManager::configureAttribs(bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb)
|
||||||
{
|
{
|
||||||
bool reconfigured = false;
|
|
||||||
|
|
||||||
if(m_bVBOAttribEnabled_Vertex != enable_vertex) {
|
|
||||||
if(enable_vertex) {
|
if(enable_vertex) {
|
||||||
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
|
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
|
||||||
} else {
|
} else {
|
||||||
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
|
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
|
||||||
}
|
}
|
||||||
m_bVBOAttribEnabled_Vertex = enable_vertex;
|
|
||||||
reconfigured = true;
|
|
||||||
}
|
|
||||||
if(m_bVBOAttribEnabled_Normal != enable_normal) {
|
|
||||||
if(enable_normal) {
|
if(enable_normal) {
|
||||||
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
|
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
|
||||||
} else {
|
} else {
|
||||||
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
|
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
|
||||||
}
|
}
|
||||||
m_bVBOAttribEnabled_Normal = enable_normal;
|
|
||||||
reconfigured = true;
|
|
||||||
}
|
|
||||||
if(m_bVBOAttribEnabled_Tangent != enable_tangent) {
|
|
||||||
if(enable_tangent) {
|
if(enable_tangent) {
|
||||||
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
|
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
|
||||||
} else {
|
} else {
|
||||||
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
|
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
|
||||||
}
|
}
|
||||||
m_bVBOAttribEnabled_Tangent = enable_tangent;
|
|
||||||
reconfigured = true;
|
|
||||||
}
|
|
||||||
if(m_bVBOAttribEnabled_UVA != enable_uva) {
|
|
||||||
if(enable_uva) {
|
if(enable_uva) {
|
||||||
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
|
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
|
||||||
} else {
|
} else {
|
||||||
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
|
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
|
||||||
}
|
}
|
||||||
m_bVBOAttribEnabled_UVA = enable_uva;
|
|
||||||
reconfigured = true;
|
|
||||||
}
|
|
||||||
if(m_bVBOAttribEnabled_UVB != enable_uvb) {
|
|
||||||
if(enable_uvb) {
|
if(enable_uvb) {
|
||||||
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
|
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
|
||||||
} else {
|
} else {
|
||||||
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
|
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
|
||||||
}
|
}
|
||||||
m_bVBOAttribEnabled_UVB = enable_uvb;
|
|
||||||
reconfigured = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(reconfigured || true) {
|
|
||||||
int data_size = 0;
|
int data_size = 0;
|
||||||
if(enable_vertex) {
|
if(enable_vertex) {
|
||||||
data_size += sizeof(KRModel::KRVector3D);
|
data_size += sizeof(KRModel::KRVector3D);
|
||||||
@@ -243,7 +229,6 @@ void KRModelManager::configureAttribs(bool enable_vertex, bool enable_normal, bo
|
|||||||
offset += sizeof(KRModel::TexCoord);
|
offset += sizeof(KRModel::TexCoord);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
long KRModelManager::getMemUsed()
|
long KRModelManager::getMemUsed()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -52,7 +52,6 @@ public:
|
|||||||
|
|
||||||
KRModel *loadModel(const char *szName, KRDataBlock *pData);
|
KRModel *loadModel(const char *szName, KRDataBlock *pData);
|
||||||
std::vector<KRModel *> getModel(const char *szName);
|
std::vector<KRModel *> getModel(const char *szName);
|
||||||
KRModel *getFirstModel();
|
|
||||||
|
|
||||||
std::vector<std::string> getModelNames();
|
std::vector<std::string> getModelNames();
|
||||||
std::multimap<std::string, KRModel *> getModels();
|
std::multimap<std::string, KRModel *> getModels();
|
||||||
@@ -68,7 +67,8 @@ private:
|
|||||||
std::multimap<std::string, KRModel *> m_models; // Multiple models with the same name/key may be inserted, representing multiple LOD levels of the model
|
std::multimap<std::string, KRModel *> m_models; // Multiple models with the same name/key may be inserted, representing multiple LOD levels of the model
|
||||||
|
|
||||||
typedef struct vbo_info {
|
typedef struct vbo_info {
|
||||||
GLuint handle;
|
GLuint vbo_handle;
|
||||||
|
GLuint vao_handle;
|
||||||
GLsizeiptr size;
|
GLsizeiptr size;
|
||||||
GLvoid *data;
|
GLvoid *data;
|
||||||
} vbo_info_type;
|
} vbo_info_type;
|
||||||
@@ -78,14 +78,6 @@ private:
|
|||||||
|
|
||||||
std::map<GLvoid *, vbo_info_type> m_vbosActive;
|
std::map<GLvoid *, vbo_info_type> m_vbosActive;
|
||||||
std::map<GLvoid *, vbo_info_type> m_vbosPool;
|
std::map<GLvoid *, vbo_info_type> m_vbosPool;
|
||||||
|
|
||||||
bool m_bVBOAttribEnabled_Vertex;
|
|
||||||
bool m_bVBOAttribEnabled_Normal;
|
|
||||||
bool m_bVBOAttribEnabled_Tangent;
|
|
||||||
bool m_bVBOAttribEnabled_UVA;
|
|
||||||
bool m_bVBOAttribEnabled_UVB;
|
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -114,6 +114,9 @@ void KRPointLight::render(KRCamera *pCamera, KRContext *pContext, KRMat4 &viewMa
|
|||||||
m_pContext->getModelManager()->bindVBO((void *)KRENGINE_VBO_2D_SQUARE, KRENGINE_VBO_2D_SQUARE_SIZE, true, false, false, true, false);
|
m_pContext->getModelManager()->bindVBO((void *)KRENGINE_VBO_2D_SQUARE, KRENGINE_VBO_2D_SQUARE_SIZE, true, false, false, true, false);
|
||||||
GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
|
GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
|
||||||
} else {
|
} else {
|
||||||
|
#if GL_OES_vertex_array_object
|
||||||
|
GLDEBUG(glBindVertexArrayOES(0));
|
||||||
|
#endif
|
||||||
m_pContext->getModelManager()->configureAttribs(true, false, false, false, false);
|
m_pContext->getModelManager()->configureAttribs(true, false, false, false, false);
|
||||||
// Render sphere of light's influence
|
// Render sphere of light's influence
|
||||||
generateMesh();
|
generateMesh();
|
||||||
|
|||||||
Reference in New Issue
Block a user