Refactor KRResourceBinding setName method to set
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@@ -109,7 +109,7 @@ void KRAudioSource::loadXML(tinyxml2::XMLElement* e)
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if (szAudioSampleName == nullptr) {
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m_sample.clear();
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} else {
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m_sample.setName(szAudioSampleName);
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m_sample.set(szAudioSampleName);
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}
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float gain = 1.0f;
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@@ -364,7 +364,7 @@ bool KRAudioSource::isPlaying()
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void KRAudioSource::setSample(const std::string& sound_name)
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{
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m_sample.setName(sound_name);
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m_sample.set(sound_name);
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}
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std::string KRAudioSource::getSample()
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@@ -121,7 +121,7 @@ void KRCamera::loadXML(tinyxml2::XMLElement* e)
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KRNode::loadXML(e);
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const char* szSkyBoxName = e->Attribute("skybox");
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if (szSkyBoxName) {
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m_skyBox.setName(szSkyBoxName);
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m_skyBox.set(szSkyBoxName);
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} else {
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m_skyBox.clear();
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}
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@@ -135,7 +135,7 @@ void KRCamera::loadXML(tinyxml2::XMLElement* e)
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void KRCamera::setSkyBox(const std::string& skyBox)
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{
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m_skyBox.setName(skyBox);
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m_skyBox.set(skyBox);
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}
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const std::string KRCamera::getSkyBox() const
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@@ -59,7 +59,7 @@ KRCollider::KRCollider(KRScene& scene, std::string collider_name, std::string mo
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, m_layer_mask(layer_mask)
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, m_audio_occlusion(audio_occlusion)
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{
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m_model.setName(model_name);
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m_model.set(model_name);
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}
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KRCollider::~KRCollider()
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@@ -84,7 +84,7 @@ tinyxml2::XMLElement* KRCollider::saveXML(tinyxml2::XMLNode* parent)
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void KRCollider::loadXML(tinyxml2::XMLElement* e)
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{
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KRNode::loadXML(e);
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m_model.setName(e->Attribute("mesh"));
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m_model.set(e->Attribute("mesh"));
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m_layer_mask = 65535;
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if (e->QueryUnsignedAttribute("layer_mask", &m_layer_mask) != tinyxml2::XML_SUCCESS) {
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@@ -171,7 +171,7 @@ void KRLight::loadXML(tinyxml2::XMLElement* e)
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const char* szFlareTexture = e->Attribute("flare_texture");
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if (szFlareTexture) {
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m_flareTexture.setName(szFlareTexture);
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m_flareTexture.set(szFlareTexture);
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} else {
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m_flareTexture.clear();
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}
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@@ -179,7 +179,7 @@ void KRLight::loadXML(tinyxml2::XMLElement* e)
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void KRLight::setFlareTexture(std::string flare_texture)
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{
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m_flareTexture.setName(flare_texture);
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m_flareTexture.set(flare_texture);
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}
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void KRLight::setFlareSize(float flare_size)
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@@ -83,9 +83,9 @@ KRModel::KRModel(KRScene& scene, std::string name)
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KRModel::KRModel(KRScene& scene, std::string instance_name, std::string model_name[kMeshLODCount], std::string light_map, float lod_min_coverage, bool receives_shadow, bool faces_camera, Vector3 rim_color, float rim_power)
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: KRNode(scene, instance_name)
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{
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m_lightMap.setName(light_map);
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m_lightMap.set(light_map);
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for (int lod = 0; lod < kMeshLODCount; lod++) {
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m_meshes[lod].setName(model_name[lod]);
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m_meshes[lod].set(model_name[lod]);
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}
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m_min_lod_coverage = lod_min_coverage;
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m_receivesShadow = receives_shadow;
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@@ -196,7 +196,7 @@ float KRModel::getRimPower()
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void KRModel::setLightMap(const std::string& name)
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{
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m_lightMap.setName(name);
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m_lightMap.set(name);
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}
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std::string KRModel::getLightMap()
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@@ -85,7 +85,7 @@ void KRSprite::loadXML(tinyxml2::XMLElement* e)
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const char* szSpriteTexture = e->Attribute("sprite_texture");
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if (szSpriteTexture) {
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m_spriteTexture.setName(szSpriteTexture);
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m_spriteTexture.set(szSpriteTexture);
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} else {
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m_spriteTexture.clear();
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}
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@@ -93,7 +93,7 @@ void KRSprite::loadXML(tinyxml2::XMLElement* e)
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void KRSprite::setSpriteTexture(std::string sprite_texture)
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{
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m_spriteTexture.setName(sprite_texture);
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m_spriteTexture.set(sprite_texture);
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}
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void KRSprite::setSpriteAlpha(float alpha)
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