Added PipelineInfo::RasterMode::kOpaqueNoDepthWrite
Refactored additional GL depth and blending state to use RasterMode
This commit is contained in:
@@ -157,9 +157,6 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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GLDEBUG(glDiscardFramebufferEXT(GL_FRAMEBUFFER, 2, attachments));
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#endif
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// Enable z-buffer write
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GLDEBUG(glDepthMask(GL_TRUE));
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GLDEBUG(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
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GLDEBUG(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
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@@ -167,18 +164,9 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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GLDEBUG(glCullFace(GL_BACK));
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GLDEBUG(glEnable(GL_CULL_FACE));
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// Enable z-buffer test
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GLDEBUG(glEnable(GL_DEPTH_TEST));
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GLDEBUG(glDepthFunc(GL_LEQUAL));
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GLDEBUG(glDepthRangef(0.0, 1.0));
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// Disable alpha blending
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GLDEBUG(glDisable(GL_BLEND));
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// Render the geometry
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scene.render(commandBuffer, surface, this, m_viewport.getVisibleBounds(), m_viewport, KRNode::RENDER_PASS_DEFERRED_GBUFFER, false);
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GL_POP_GROUP_MARKER;
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@@ -194,18 +182,10 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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GLDEBUG(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
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GLDEBUG(glClear(GL_COLOR_BUFFER_BIT));
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// Enable additive blending
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GLDEBUG(glEnable(GL_BLEND));
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GLDEBUG(glBlendFunc(GL_ONE, GL_ONE));
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// Disable z-buffer write
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GLDEBUG(glDepthMask(GL_FALSE));
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// Set source to buffers from pass 1
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m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 6, compositeColorTexture);
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m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 7, compositeDepthTexture);
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// Render the geometry
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scene.render(commandBuffer, surface, this, m_viewport.getVisibleBounds(), m_viewport, KRNode::RENDER_PASS_DEFERRED_LIGHTS, false);
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@@ -219,9 +199,6 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, compositeFramebuffer));
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GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, compositeDepthTexture, 0));
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// Disable alpha blending
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GLDEBUG(glDisable(GL_BLEND));
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GLDEBUG(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
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GLDEBUG(glClear(GL_COLOR_BUFFER_BIT));
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@@ -232,14 +209,6 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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GLDEBUG(glCullFace(GL_BACK));
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GLDEBUG(glEnable(GL_CULL_FACE));
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// Enable z-buffer test
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GLDEBUG(glEnable(GL_DEPTH_TEST));
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GLDEBUG(glDepthFunc(GL_LEQUAL));
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GLDEBUG(glDepthRangef(0.0, 1.0));
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// Enable z-buffer write
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GLDEBUG(glDepthMask(GL_TRUE));
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// Render the geometry
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// TODO: At this point, we only want to render octree nodes that produced fragments during the 1st pass into the GBuffer
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scene.render(commandBuffer, surface, this, m_viewport.getVisibleBounds(), m_viewport, KRNode::RENDER_PASS_DEFERRED_OPAQUE, false);
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@@ -251,23 +220,16 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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GL_POP_GROUP_MARKER;
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} else {
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// ----====---- Opaque Geometry, Forward Rendering ----====----
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GL_PUSH_GROUP_MARKER("Forward Rendering - Opaque");
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/*
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GL_PUSH_GROUP_MARKER("Forward Rendering - Opaque");
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// Set render target
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GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, compositeFramebuffer));
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GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, compositeDepthTexture, 0));
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GLDEBUG(glViewport(0, 0, (GLsizei)(m_viewport.getSize().x * m_downsample.x), (GLsizei)(m_viewport.getSize().y * m_downsample.y)));
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// Disable alpha blending
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GLDEBUG(glDisable(GL_BLEND));
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GLDEBUG(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
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// Enable z-buffer write
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GLDEBUG(glDepthMask(GL_TRUE));
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#if GL_EXT_discard_framebuffer
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GLenum attachments[2] = {GL_DEPTH_ATTACHMENT, GL_COLOR_ATTACHMENT0};
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@@ -279,13 +241,6 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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GLDEBUG(glCullFace(GL_BACK));
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GLDEBUG(glEnable(GL_CULL_FACE));
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// Enable z-buffer test
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GLDEBUG(glEnable(GL_DEPTH_TEST));
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GLDEBUG(glDepthFunc(GL_LEQUAL));
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GLDEBUG(glDepthRangef(0.0, 1.0));
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*/
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KRRenderPass& forwardOpaquePass = surface.getForwardOpaquePass();
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@@ -293,7 +248,8 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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// Render the geometry
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scene.render(commandBuffer, surface, this, m_viewport.getVisibleBounds(), m_viewport, KRNode::RENDER_PASS_FORWARD_OPAQUE, false);
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GL_POP_GROUP_MARKER;
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// ---------- Start: Vulkan Debug Code ----------
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KRMeshManager::KRVBOData& testVertices = getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES;
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@@ -319,9 +275,9 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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// ----====---- Sky Box ----====----
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GL_PUSH_GROUP_MARKER("Sky Box");
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// TODO - Vulkan refactoring...
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/*
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GL_PUSH_GROUP_MARKER("Sky Box");
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// Set render target
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GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, compositeFramebuffer));
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@@ -329,14 +285,6 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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// Disable backface culling
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GLDEBUG(glDisable(GL_CULL_FACE));
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// Disable z-buffer write
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GLDEBUG(glDepthMask(GL_FALSE));
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// Enable z-buffer test
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GLDEBUG(glEnable(GL_DEPTH_TEST));
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GLDEBUG(glDepthFunc(GL_LEQUAL));
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GLDEBUG(glDepthRangef(0.0, 1.0));
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*/
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if(!m_pSkyBoxTexture && m_skyBox.length()) {
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@@ -350,6 +298,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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info.shader_name = &shader_name;
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info.pCamera = this;
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info.renderPass = KRNode::RENDER_PASS_FORWARD_OPAQUE;
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info.rasterMode = PipelineInfo::RasterMode::kOpaqueNoDepthWrite;
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KRPipeline* pPipeline = getContext().getPipelineManager()->getPipeline(surface, info);
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getContext().getPipelineManager()->selectPipeline(surface, *this, pPipeline, m_viewport, Matrix4(), nullptr, nullptr, nullptr, 0, KRNode::RENDER_PASS_FORWARD_OPAQUE, Vector3::Zero(), 0.0f, Vector4::Zero());
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@@ -361,10 +310,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
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}
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// TODO - Vulkan refactoring...
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/*
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GL_POP_GROUP_MARKER;
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*/
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// ----====---- Transparent Geometry, Forward Rendering ----====----
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@@ -283,6 +283,7 @@ KRPipeline::KRPipeline(KRContext& context, KRSurface& surface, const PipelineInf
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switch (info.rasterMode) {
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case PipelineInfo::RasterMode::kOpaque:
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case PipelineInfo::RasterMode::kOpaqueLessTest:
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case PipelineInfo::RasterMode::kOpaqueNoDepthWrite:
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colorBlendAttachment.blendEnable = VK_FALSE;
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colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
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colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
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@@ -337,6 +338,7 @@ KRPipeline::KRPipeline(KRContext& context, KRSurface& surface, const PipelineInf
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depthStencil.depthTestEnable = VK_TRUE;
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depthStencil.depthWriteEnable = VK_TRUE;
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break;
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case PipelineInfo::RasterMode::kOpaqueNoDepthWrite:
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case PipelineInfo::RasterMode::kAlphaBlend:
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case PipelineInfo::RasterMode::kAdditive:
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depthStencil.depthTestEnable = VK_TRUE;
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@@ -63,6 +63,21 @@ public:
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glDepthFunc(GL_LEQUAL);
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glDepthRangef(0.0, 1.0);
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*/
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kOpaqueNoDepthWrite,
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/*
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kOpaque is equivalent to:
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// Disable blending
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glDisable(GL_BLEND));
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// Disable z-buffer write
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glDepthMask(GL_FALSE);
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// Enable z-buffer test
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glEnable(GL_DEPTH_TEST))
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glDepthFunc(GL_LEQUAL);
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glDepthRangef(0.0, 1.0);
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*/
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kOpaqueLessTest,
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/*
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kOpaqueLessTest is equivalent to:
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