Fixed colour temperature and intensity engine parameters, which were not calculating r,g,b correctly

Refactoring in preparation for LOD and geometric reflections

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40116
This commit is contained in:
kearwood
2012-10-04 22:29:01 +00:00
parent 4ea621c2cd
commit 2fd05171b7
29 changed files with 162 additions and 424 deletions

View File

@@ -25,7 +25,7 @@ public:
#if TARGET_OS_IPHONE
virtual void render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolume &frustrumVolume, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass);
virtual void render(KRCamera *pCamera, KRContext *pContext, KRMat4 &viewMatrix, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass);
#endif
private: