Removed hard coded 90 degree view matrix rotation from
- (void)renderScene: (KRScene *)pScene WithViewMatrix: (KRMat4)viewMatrix --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40115
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@@ -111,9 +111,7 @@ double const PI = 3.141592653589793f;
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- (void)renderScene: (KRScene *)pScene WithViewMatrix: (KRMat4)viewMatrix
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{
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viewMatrix.rotate(-90 * 0.0174532925199, Z_AXIS);
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_camera->renderFrame(*pScene, viewMatrix);
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}
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- (BOOL)loadShaders
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